Fixed spawning NPCs too early breaking all NPCs until level change
Merged Pull Requests
* Enable localization for Information/Purpose/Instructions fields in spawnmenu tooltips on SWEPs/SENTs/etc
* Leafblower improvements
* TTT: restore original arctic playermodel color while in "serious mode"
* TTT: handle failed entity creations
* TTT: Add localization to "FIRE! IT BURNS" text effect
Update medic rebels player models to be colorable (Community Contrib)
Add fallbacks for SurfaceGGX and WorldGGX shaders
Fixed Group03m/male_05 using wrong texture directory
Fixed only some Sandbox entities not spawning when looking far away
* Specifically refers to Spawnmenu entity spawning, where SENTs and Weapon middle clicks were not spawning anything if the player is looking into air, while things like props, vehicles and NPCs were spawning. Now consistently works for all entity types.
Try to account for addons doing weird things in ENT.SpawnFunction
* Referring to spawnmenu gm_spawn* error handling notifications
Potential fixes for vphysics crazy position crashes
Minor changes in sound system
* 0.00001% less memory usage
Fixed middle mouse reset on DNumSlider not working
PR: Make playermodel editor sliders work consistently with other sliders
* Specifically, the value of the slider actually matches the visual preview
Fixed player breathing animation at high curtime being choppy
Fixed infinite recursion with ragdoll teleportation
Fixed a number of crashes with npc_hunter if its physics obj is delete
Double curtime related fixes
* Fixed weapon bob being choppy at high curtime
* Fixed strider gunfire at high curtime
* Fixed func_tank firing at high curtime
* Fixed sprite animations at high curtime
* Fixed gunship firing at high curtime
* Fixed flying/falling NPCs being choppy mid air
Minor fixes in Demo to Video system
Fixed autoplay sequences being choppy at high curtime
Fixed thruster effects at high curtime
Drop ship and jeep cannon fixes at high curtime
Minor fixes
* Fixed potential error state in markup.Parse when parsing colors
* Fixed string.FormattedTime returning incorrect millisecond value
Try to add more info CUtlLinkedList overflow message
Fixed Weapon:SetNextPrimaryFire truncating to floats
* SetNextSecondaryFire and SetLastShootTime as well
Fixed inflator tool setting firerate only for left click
Net Graph tweaks
* Display net messages with a separate color
* Automatically scale the net graph if it goes higher than half of the screen
Minor changes
Unbreak TTT voice panels again
Minor fixes for certain regressions