1 Hour Ago
Fixed spawning NPCs too early breaking all NPCs until level change Merged Pull Requests * Enable localization for Information/Purpose/Instructions fields in spawnmenu tooltips on SWEPs/SENTs/etc * Leafblower improvements * TTT: restore original arctic playermodel color while in "serious mode" * TTT: handle failed entity creations * TTT: Add localization to "FIRE! IT BURNS" text effect Update medic rebels player models to be colorable (Community Contrib) Add fallbacks for SurfaceGGX and WorldGGX shaders Fixed Group03m/male_05 using wrong texture directory Fixed only some Sandbox entities not spawning when looking far away * Specifically refers to Spawnmenu entity spawning, where SENTs and Weapon middle clicks were not spawning anything if the player is looking into air, while things like props, vehicles and NPCs were spawning. Now consistently works for all entity types. Try to account for addons doing weird things in ENT.SpawnFunction * Referring to spawnmenu gm_spawn* error handling notifications Potential fixes for vphysics crazy position crashes Minor changes in sound system * 0.00001% less memory usage Fixed middle mouse reset on DNumSlider not working PR: Make playermodel editor sliders work consistently with other sliders * Specifically, the value of the slider actually matches the visual preview Fixed player breathing animation at high curtime being choppy Fixed infinite recursion with ragdoll teleportation Fixed a number of crashes with npc_hunter if its physics obj is delete Double curtime related fixes * Fixed weapon bob being choppy at high curtime * Fixed strider gunfire at high curtime * Fixed func_tank firing at high curtime * Fixed sprite animations at high curtime * Fixed gunship firing at high curtime * Fixed flying/falling NPCs being choppy mid air Minor fixes in Demo to Video system Fixed autoplay sequences being choppy at high curtime Fixed thruster effects at high curtime Drop ship and jeep cannon fixes at high curtime Minor fixes * Fixed potential error state in markup.Parse when parsing colors * Fixed string.FormattedTime returning incorrect millisecond value Try to add more info CUtlLinkedList overflow message Fixed Weapon:SetNextPrimaryFire truncating to floats * SetNextSecondaryFire and SetLastShootTime as well Fixed inflator tool setting firerate only for left click Net Graph tweaks * Display net messages with a separate color * Automatically scale the net graph if it goes higher than half of the screen Minor changes Unbreak TTT voice panels again Minor fixes for certain regressions