Rollback changes to addon whitelist
* It caused issues on Linux builds with addons that use non English characters
Add some panel related hacks to account for community made addons
Enable override of suit/health charger entities & combine mines
Add possible solution steps to "Failed to init Steamworks" crash
Remove half-working spawnmenu-only check from citizen RPG check
* In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only.
Add more entities to Lua override-able list
* filter_activator_context, game_player_equip, trigger_push, ambient_generic
Fix double notifications when hitting Sandbox vehicle limit
Updated a whole bunch of built-in spawnicons
* About 600 of them
* Touches some PHX props, a few HL2 props, most of the TF2 props in the default spawnlist
Update default spawnlists
* Rearranges some stuff to better group similar items
Update TF2 weapons spawnlist
Slightly adjust L4D1 and Portal spawnlists
Added more allowed entity overrides
* item_battery, item_healthkit, item_suit, item_longjump
* func_pushable, func_healthcharger, func_recharge
* Half-Life: Source ammo entities
* weaponbox, speaker
Added Satchel entities to override whitelist + func_tankmortar