Today
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further Added p2p_force_reliable convar * Defaults to 0, forces all packets to be sent over reliable P2P channel. * Stop using k_EP2PSendUnreliableNoDelay for all small packets, use the more reliable k_EP2PSendUnreliable Attempt a different fix for overlay layers resetting on server join Added feedback message to host_writeconfig_lua Added ability to load Srcds Workshop Ids from a file * It can be used alone or in conjunction with a collection. Documented on wiki * Moved srcds workshop cache file from `cfg/srcds_addons.txt` (too generic) to `cache/srcds_addon_list_cache.txt` Remove CExampleEffect screen space effect from builds * I don't think it was ever accessible from Lua/whatever Prevent Lua errors when using prop_effect in base gamemode * I don't know why this Sandbox specific entity is in the base gamemode, but it is, so we gotta deal with that now. Add UpdateScreenEffectTexture matproxy, use it for that PHX screen * Basically it forces _rt_FullFrameFB texture to update (at the end of the frame), meant to be used on model materials that make use of this texture. Fixed SWEP:CustomAmmoDisplay causing UI overlaps sometimes Fixed normals on a few more built-in models * prison_padlock001b.mdl * de_inferno/goldfish.mdl, claypot01.mdl & its gibs, claypot02.mdl Fixed normals on more built-in models * de_tides signs * fanhousing models (CS:S and EP2) * "Thrown" versions of CS:S grenades + the holster without a gun * furnitureArmchair001a.mdl Add fallback CS:S hostage pain sounds * For TTT, but also any other addon out there * The sounds are just the citizen ones Force panels to think & enable clipping when main menu is open Get rid of some usages of Bootil::BString from lua_shared * ILuaShared unchanged Minor cleanups Reduce code duplication when calling Lua functions from C Recompile cargo container props to fix tangents + add 3 new props Update default spawnlists * Added the 3 new cargo container related props * Rearranged CS:GO map props spawnlist Updated spawnicons associated with the recently changed spawnlists Update L4D1 spawnlist to have more props Minor cleanup with saverestore.Pre function calls Prevent gmod_tool error when having addon tools in non Sandbox GM Fix ammo hud spamming animations * Makes HUD switching from Lua's custom ammo display hook smoother Resolve nullptr crash with SourceTV/HLTV Fixed a regression with vehicles due to recent changes Stop HLTV running "spectate" concmd Fix bone cache always caching root bone but not calculating it sometimes Add some bone cache bounds checking Fixed Zombies creating double ragdolls with keep corpses on Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path