Today
Disable panel drag'n'drop with mouse 3/4/5
Fixed Hacked Rollermines ignoring Combine Hunters
Allow setting filters via Entity:SetSaveValue
Added a few more entities to override whitelist
* info_player_teamspawn, info_vehicle_groundspawn
* Placeholder entities based off of prop_dynamic and prop_physics
Fixed various potential crash issues when creating entities
More potential crash issue fixes when creating entities
Even more potential crash fixes around entity search
Fixed a couple instances of \b used instead of \n
Bandaid fix for GetBoneTransform returning garbage
* This needs investigating further
Added p2p_force_reliable convar
* Defaults to 0, forces all packets to be sent over reliable P2P channel.
* Stop using k_EP2PSendUnreliableNoDelay for all small packets, use the more reliable k_EP2PSendUnreliable
Attempt a different fix for overlay layers resetting on server join
Added feedback message to host_writeconfig_lua
Added ability to load Srcds Workshop Ids from a file
* It can be used alone or in conjunction with a collection. Documented on wiki
* Moved srcds workshop cache file from `cfg/srcds_addons.txt` (too generic) to `cache/srcds_addon_list_cache.txt`
Remove CExampleEffect screen space effect from builds
* I don't think it was ever accessible from Lua/whatever
Prevent Lua errors when using prop_effect in base gamemode
* I don't know why this Sandbox specific entity is in the base gamemode, but it is, so we gotta deal with that now.
Add UpdateScreenEffectTexture matproxy, use it for that PHX screen
* Basically it forces _rt_FullFrameFB texture to update (at the end of the frame), meant to be used on model materials that make use of this texture.
Fixed SWEP:CustomAmmoDisplay causing UI overlaps sometimes
Fixed normals on a few more built-in models
* prison_padlock001b.mdl
* de_inferno/goldfish.mdl, claypot01.mdl & its gibs, claypot02.mdl
Fixed normals on more built-in models
* de_tides signs
* fanhousing models (CS:S and EP2)
* "Thrown" versions of CS:S grenades + the holster without a gun
* furnitureArmchair001a.mdl
Add fallback CS:S hostage pain sounds
* For TTT, but also any other addon out there
* The sounds are just the citizen ones
Force panels to think & enable clipping when main menu is open
Get rid of some usages of Bootil::BString from lua_shared
* ILuaShared unchanged
Minor cleanups
Reduce code duplication when calling Lua functions from C
Recompile cargo container props to fix tangents + add 3 new props
Update default spawnlists
* Added the 3 new cargo container related props
* Rearranged CS:GO map props spawnlist
Updated spawnicons associated with the recently changed spawnlists
Update L4D1 spawnlist to have more props
Minor cleanup with saverestore.Pre function calls
Prevent gmod_tool error when having addon tools in non Sandbox GM
Fix ammo hud spamming animations
* Makes HUD switching from Lua's custom ammo display hook smoother
Resolve nullptr crash with SourceTV/HLTV
Fixed a regression with vehicles due to recent changes
Stop HLTV running "spectate" concmd
Fix bone cache always caching root bone but not calculating it sometimes
Add some bone cache bounds checking
Fixed Zombies creating double ragdolls with keep corpses on
Fixed Spawnmenu middle mouse click regression
Handle addons not providing complete data for NPC weapons
* So spawnmenu doesn't get bricked entirely
Use more dynamic fallback for Infected shader
* Instead of shipping edited materials, we do it in code
Fix false positive with "Out of bounds bone in CIKContext"
Fixed potential npc_alyx related crashes
Potential fix for a crash on that one CS:S map
Update Windows symstore path
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