Playing around with a new puddle feature
*Hand placed in monuments, animates in and out via alpha over time
Works nicely with the hand placed water spout fx I added earlier, so when it rains some parts of a structure can have big gushes of water and puddles can appear beneath them
Puddles don't respect the rain occlusion system so we can use them in placed that would otherwise not be wet but might make sense for a puddle
Just using some generic noise as a puddle texture, could be replaced with something a bit nicer
https://files.facepunch.com/jarryd-campi/2026/November/Unity_KZCezAcmDg.mp4