Full damage within 1.75m, falling off to none at 3.75m (was 2m / 6m)
* Shrapnel adds 30 bleeding within 2m, fading to none at 8m
* Shrapnel bleed needs LOS
* Explosion effect now throws visible shrapnel streaks that stop on impact
* Values are very WIP
* https://files.facepunch.com/el-hog/2026/November/13_15-03-OddAnteater.mp4