branchRust/hackweek_nade_reworkcancel
2 Commits over 0 Days - Infinitycph!
Flash strength, length, deafness and name tag visibility are set per zone: inner 2m, mid 6m, outer 10m
* Looking away no longer helps in the 2m zone, it still reduces the 6m and 10m zones
* Name tags vanish on the bang and fade back in over time, 2m zone being the longest, 6m zone being short and the 10m zone not being affected
* Deafness lasts longer on the 2m and 6m zones
* Being heavly flashed now also muffles sound the way the heavy plate helmet does
* Values are WIP, effect should be longer, probably
* https://files.facepunch.com/el-hog/2026/November/13_15-06-ValidQueenbee.mp4
Full damage within 1.75m, falling off to none at 3.75m (was 2m / 6m)
* Shrapnel adds 30 bleeding within 2m, fading to none at 8m
* Shrapnel bleed needs LOS
* Explosion effect now throws visible shrapnel streaks that stop on impact
* Values are very WIP
* https://files.facepunch.com/el-hog/2026/November/13_15-03-OddAnteater.mp4