248,559 Commits over 3,928 Days - 2.64cph!
VM changes. Making prefab for gun.
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
Fixed sprites being drawn upside down.
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Fixed control serialization.
[zombies] gun kickback momentarily reduces senses
Workaround for what seems to be a Mono bug.
- Fixed minimap not working after scaling playership up
[zombies] tweaks to when soldiers investigate certain sounds
[zombies] survivors drop gun when out of ammo, never throw it
[zombies] soldiers alert allies to position of threats
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
fixed resource gathering, gather/damage amounts now specific to each weapon
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
[zombies] survivors dont investigate noises that are already in cone of sight
Starting reload experiment
- Fix for zero vector error
PlayerState and PlayerRepresentation changes.
- Reapplied antialising to Area1 cameras
- Made NFAA sm3 to fix build error when antialising component is attached to a camera
Shutting up NFAA error; made it SM 3.0 only
Customizable name-based splat icon selection in terrain editor tool
- Increased the player ship scale again slightly 1.3 to 1.5
Undoing AA shader removal because mainCamera is bitching
- Reduced the player ship turning speed from 30 to 10 (visual change only, movement not affected)
fixed some vertex weighting issues with the horse rig
Fixed server build not stripping client stuff
- Navmesh for island-0002
- Added temporary toggle (GameManager) for mutliple zone spawn testing
- Fixed GraphicsOptions Presets not being reset properly on cycle
Deleting NFAA shader, to see what happens
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
Updated pistol and grenade world models
some animations for the horse (running / idle )
Updated atlas set; atlas gen changes; meta changes
Undoing what was supposed to be a shelve
Collect protection properties from clothes, scaled by condition