225,747 Commits over 3,714 Days - 2.53cph!
Chromium can register/handle binds in sub-frames
Updated ServerImage to new FileStorage API
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
Started work on scripts for options menu
Options menu navigation system
SliderOptionsItem functionality
ToggleOptionsItem functionality
Working on an options page system
Temp fix for leaderboard entries not being displayed
More options menu work
API for changing options pages
Merge branch 'master' into options
Option item creation
Options menu resizing
Fixed options menu navigation
Options navigation tweaks, can now close menu
Fixed toggle options not being visible
Better logic for picking which item is selected when changing page
Fixed being able to hide the options menu
Combo options item functionality
Options menu dividers
Better options layout, better video options logic
Combo option item tweaks
Merge branch 'master' into options
Added preview sound effect when changing sfx volume
Better options page navigation
Now handles held input repetition in options navigation
Implemented apply button in video options
Key prompt icons for letters / numbers now use a Text component
Can now access options menu with select / O
Fixed navigating right with ComboOptionsItem
Disabled resolution dialogue on launch
Audio settings are now persistent
MachineProcessActionDesire added (not in use yet)
Fix crash loading leaf ambient lighting. Fix texture reloads not clearing the existing mips
goat mesh/skinning improvement
Fixed navigating right with ComboOptionsItem
Disabled resolution dialogue on launch
Can now access options menu with select / O
Items can now filter their sub items.
Updated truck effects
Fixed camera layers
Key prompt icons for letters / numbers now use a Text component
Unfucked texture loading. Cache++
improved helicopter searchlight
perhaps improved interpolator jitteriness
Implemented apply button in video options
Fix off-by-one error with GMA FileHandle seeking
servergibs have proper mass
oilfireballs sort particles properly (oldest first)
changed Go To to distance instead of radius
Fixed TellNativeAboutFileChanges native/relative wrong way around
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
fixed bradley lights on during the day
fixed bradley lights on on gibs
fixed missing ref for coax muzzle
gas_station polish & bug fixing
Attempt at organising sln
Merge branch 'master' of SandboxGame
Moved some generic structs to Sandbox.Public
Started on cubemap importing. Removed default sky light cubemap, can't find it in standalone build?
Update to VM rig source files
reverted goat stats changes accidentally checked in
Module Refactor
Merge branch 'master' of SandboxGame
metaref error fix
Deleted PostAttackCombatAction and moved it to the end of the attack command.
Moves and attacks now return their calculated CP cost to the calling function.
Added Free Move / Free Attack floating combat text
moved animal combat to a new layer so root motion can override movement
made goat work with root motion attack
Fixed bad target filter setup in GoalPlan.DropUndesiredItemAtCamp causing blackboard read spam
Now handles held input repetition in options navigation
Better options page navigation
Fixed WaitForSecondsRealtime being broken
Added additional profiling to UpdateInventoryFromSchema
Condition / consideration settings editor fixes
bullet effects use float array for params
adjusted player mass to 1f
removed some debug stuff
fixed tentacle pixel debris
rope removed if an anchor doesnt exist
rope start/end positions initialized correctly
fixed another issue with pattern starting rotation
improved slowmo bullet effect force
octopus purple bullet pattern
pattern rotation speed modifier param
slowmo bullet adds invuln, invuln only blocks negative hit effects
pattern num bullets in volley modifier
pattern num volleys modifier
only negative bullets cause danger slowdown and push
repel bullets shake & vibrate
pattern shoot delay modifier
pattern forward spread modifier
Merge branch 'master' into options
Added preview sound effect when changing sfx volume
Sky light entity with default cubemap
repel bullets shake & vibrate
pattern shoot delay modifier
pattern forward spread modifier
Tweaked sit by fire warmth need curve in warmth goal plan to try and stop people sitting at fires when they don't need to (left the sit by fire plan in Idle module, since we want that as a fallback)
Added a FireFuelCapacityConsideration to try and prevent people filling up fires too aggressively, should score lower the more "full" the fire is (first pass, could probably use some tweaking)