225,747 Commits over 3,714 Days - 2.53cph!

7 Years Ago
Test
7 Years Ago
Updated CommunityEntity
7 Years Ago
Updated CommunityEntity
7 Years Ago
Chromium can register/handle binds in sub-frames
7 Years Ago
Test
7 Years Ago
Updated ServerImage to new FileStorage API
7 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
7 Years Ago
Started work on scripts for options menu Options menu navigation system SliderOptionsItem functionality ToggleOptionsItem functionality Working on an options page system Temp fix for leaderboard entries not being displayed More options menu work API for changing options pages Merge branch 'master' into options Option item creation Options menu resizing Fixed options menu navigation Options navigation tweaks, can now close menu Fixed toggle options not being visible Better logic for picking which item is selected when changing page Fixed being able to hide the options menu Combo options item functionality Options menu dividers Better options layout, better video options logic Combo option item tweaks Merge branch 'master' into options Added preview sound effect when changing sfx volume Better options page navigation Now handles held input repetition in options navigation Implemented apply button in video options Key prompt icons for letters / numbers now use a Text component Can now access options menu with select / O Fixed navigating right with ComboOptionsItem Disabled resolution dialogue on launch Audio settings are now persistent
7 Years Ago
MachineProcessActionDesire added (not in use yet)
7 Years Ago
Fix crash loading leaf ambient lighting. Fix texture reloads not clearing the existing mips
7 Years Ago
goat mesh/skinning improvement
7 Years Ago
Fixed navigating right with ComboOptionsItem Disabled resolution dialogue on launch
7 Years Ago
Can now access options menu with select / O
7 Years Ago
Items can now filter their sub items.
7 Years Ago
Updated truck effects Fixed camera layers
7 Years Ago
Key prompt icons for letters / numbers now use a Text component
7 Years Ago
Unfucked texture loading. Cache++
7 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
7 Years Ago
Implemented apply button in video options
7 Years Ago
Fix off-by-one error with GMA FileHandle seeking
7 Years Ago
Map list, map loading
7 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
7 Years Ago
changed Go To to distance instead of radius
7 Years Ago
Fixed TellNativeAboutFileChanges native/relative wrong way around
7 Years Ago
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
7 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
7 Years Ago
gas_station blocker fix
7 Years Ago
Fixed multiplayer errors
7 Years Ago
gas_station polish & bug fixing
7 Years Ago
Attempt at organising sln Merge branch 'master' of SandboxGame Moved some generic structs to Sandbox.Public
7 Years Ago
Started on cubemap importing. Removed default sky light cubemap, can't find it in standalone build?
7 Years Ago
goat
7 Years Ago
Update to VM rig source files
7 Years Ago
reverted goat stats changes accidentally checked in
7 Years Ago
Module Refactor Merge branch 'master' of SandboxGame metaref error fix
7 Years Ago
Deleted PostAttackCombatAction and moved it to the end of the attack command. Moves and attacks now return their calculated CP cost to the calling function. Added Free Move / Free Attack floating combat text
7 Years Ago
moved animal combat to a new layer so root motion can override movement made goat work with root motion attack
7 Years Ago
Fixed bad target filter setup in GoalPlan.DropUndesiredItemAtCamp causing blackboard read spam
7 Years Ago
Now handles held input repetition in options navigation
7 Years Ago
Better options page navigation
7 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
7 Years Ago
Condition / consideration settings editor fixes
7 Years Ago
bullet effects use float array for params adjusted player mass to 1f removed some debug stuff fixed tentacle pixel debris rope removed if an anchor doesnt exist rope start/end positions initialized correctly fixed another issue with pattern starting rotation improved slowmo bullet effect force octopus purple bullet pattern pattern rotation speed modifier param slowmo bullet adds invuln, invuln only blocks negative hit effects pattern num bullets in volley modifier pattern num volleys modifier only negative bullets cause danger slowdown and push repel bullets shake & vibrate pattern shoot delay modifier pattern forward spread modifier Merge branch 'master' into options Added preview sound effect when changing sfx volume
7 Years Ago
Sky light entity with default cubemap
7 Years Ago
fixing booster portrait
7 Years Ago
getting last rev
7 Years Ago
gas_station splat polish
7 Years Ago
repel bullets shake & vibrate pattern shoot delay modifier pattern forward spread modifier
7 Years Ago
gas_station polish
7 Years Ago
Tweaked sit by fire warmth need curve in warmth goal plan to try and stop people sitting at fires when they don't need to (left the sit by fire plan in Idle module, since we want that as a fallback) Added a FireFuelCapacityConsideration to try and prevent people filling up fires too aggressively, should score lower the more "full" the fire is (first pass, could probably use some tweaking)