239,377 Commits over 3,837 Days - 2.60cph!

10 Years Ago
-added a workaround to a mecanim bug that was breaking the SetIKWeight function
10 Years Ago
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bot
10 Years Ago
VPK Build 96
bot
10 Years Ago
LinuxDS Build 97
10 Years Ago
10 Years Ago
Highscore broadcasting event is now triggered when a new highscore is submitted.
10 Years Ago
Highscore broadcasting event is now triggered when a new highscore is submitted.
10 Years Ago
Added highscore registering and transmission interfaces.
10 Years Ago
Added highscore registering and transmission interfaces.
10 Years Ago
Added latitude-based atmospheric blend component; only does color LUTs atm Preparing amplify color for 2-way latitude+day-night blend
bot
10 Years Ago
Windows Build 122
10 Years Ago
jog and running animations done for the player holding rock
10 Years Ago
Sync with GitHub.
10 Years Ago
Initial commit of source files. Needs serious cleanup and standardisation.
10 Years Ago
Initial commit of project ported to U5, mostly broken and messy for now.
10 Years Ago
Added a Highscore class.
10 Years Ago
Added a Highscore class.
10 Years Ago
rigged view model bota bag
10 Years Ago
Added first pass bota bag view model source anim
10 Years Ago
Tweaked camera, sky Added ProceduralSmall map Animals now spawn everywhere (instead of just forests)
10 Years Ago
Done the rest of the road cases. Need to test splines are created in the right order and generate meshes from them. AGAIN...
10 Years Ago
Fixed player model not playing walk animations (NaN mechanim shit)
10 Years Ago
- Road position is now calculated properly. - Meshes now have their own game objects instead of getting combined. Will need an optimise button though.
10 Years Ago
Replaced SmashBlox's demo.
10 Years Ago
Replaced SmashBlox's demo.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
10 Years Ago
Fixed remaining PVT issues on OSX/GL; port to u5 is complete Updated PVT terrain shader to match recent changes to fallback Fixed amplify motion shader errors Removed unused AM shaders for now Scaled back on pagesPerFrame
10 Years Ago
players no longer collide with other players refactored some code to make it a bit easier to read
10 Years Ago
players no longer collide with other players refactored some code to make it a bit easier to read
10 Years Ago
Done some messin. It's all broked but I have a plan!
10 Years Ago
Switched mario for mazing.
10 Years Ago
Switched mario for mazing.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
10 Years Ago
added main menu back added 2 extra cabinet prefabs for the other games player name in the main menu is sent to the server
10 Years Ago
added main menu back added 2 extra cabinet prefabs for the other games player name in the main menu is sent to the server
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
10 Years Ago
Fixed all decor not spawning
10 Years Ago
More grass tweaks
10 Years Ago
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
10 Years Ago
Another stab at UI lag
10 Years Ago
Added sounds to the Breakout clone.