239,396 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/ProjectSettings/InputManager.asset
10 Years Ago
Merge branch 'master' into networking Conflicts: Unity/ProjectSettings/InputManager.asset
10 Years Ago
removed bouncy ball
10 Years Ago
removed bouncy ball
10 Years Ago
added mousewheel zooming for the demo scene
10 Years Ago
added mousewheel zooming for the demo scene
10 Years Ago
removed unused var
10 Years Ago
removed unused var
10 Years Ago
Graphics.GetImage logs the image name if it cant find it
10 Years Ago
Graphics.GetImage logs the image name if it cant find it
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
added userprefs to gitignore
10 Years Ago
added userprefs to gitignore
10 Years Ago
Exposed writing and rendering to / from streams in GameBase
10 Years Ago
Exposed writing and rendering to / from streams in GameBase
10 Years Ago
Tidied a lot of shit up making road and zone factorties. Need to keep track of how often generate is called for each road section Need to generate meshes again making sure that positions are updated properly
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
10 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
10 Years Ago
server spawns a cabinet on MapLoadDone
10 Years Ago
server spawns a cabinet on MapLoadDone
10 Years Ago
Removed redundant line from build_all.sh
10 Years Ago
Removed redundant line from build_all.sh
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
added example player controller, will replace with a custom made fps camera and controller added bouncy ball for fun
10 Years Ago
added example player controller, will replace with a custom made fps camera and controller added bouncy ball for fun
10 Years Ago
changed makefiles to use diff mono compiler
10 Years Ago
changed makefiles to use diff mono compiler
10 Years Ago
Added possibly redundant exit lines to the end of shell scripts.
10 Years Ago
Added possibly redundant exit lines to the end of shell scripts.
10 Years Ago
Hopefully fixed an issue with build_all.sh
10 Years Ago
Hopefully fixed an issue with build_all.sh
10 Years Ago
Cabinets now retain changes made in the inspector.
10 Years Ago
Cabinets now retain changes made in the inspector.
10 Years Ago
Added a new method to create animations.
10 Years Ago
Added a new method to create animations.
bot
10 Years Ago
LinuxDS Build 58
10 Years Ago
Added Stage.GetEntities overrides that can specify bounds
10 Years Ago
Added Stage.GetEntities overrides that can specify bounds
10 Years Ago
Some refactoring of the test game to use Entities instead of naked sprites.
10 Years Ago
Some refactoring of the test game to use Entities instead of naked sprites.
10 Years Ago
Added some extra members to Bounds and added a Bounds property for Entity
10 Years Ago
Added some extra members to Bounds and added a Bounds property for Entity
bot
10 Years Ago
Linux Build 166
bot
10 Years Ago
OSX Build 139
bot
10 Years Ago
Windows Build 92
10 Years Ago
Temporarily reverted LuaJIT back to 2.0.0 (let's see if this metatable issue still persists)