145,082 Commits over 4,413 Days - 1.37cph!

9 Years Ago
Network++
9 Years Ago
viewmodel import and folder settings
9 Years Ago
Fixed std/particle error on shadergui
9 Years Ago
more autoturret profiling
9 Years Ago
Added particle collision lod to flamethrower and flameturret
9 Years Ago
Tweaked flame particle collision lod distances
9 Years Ago
autoturret bs
9 Years Ago
Disabled particle collisions from flies_looping prefab
9 Years Ago
Disabled particle collisions in plantseed.effect
9 Years Ago
Finished icesheet meshes and textures
9 Years Ago
Removed union structs from Rust.Global (now in Facepunch.System)
9 Years Ago
Converted network stream read / write to get / set bytes via unions
9 Years Ago
Made RPC parameter handling GC-free
9 Years Ago
Actual fix for animal collisions.
9 Years Ago
Fixed error when dropping items
9 Years Ago
Added cover to the rocket factory ladder allowing safer access to the roof
9 Years Ago
Reduced sky dome reflection probe resolution to 256 Disabled collisions in world/snow emit prefab
9 Years Ago
▄▇▌▍▅▇▆▆▉▉▋
9 Years Ago
More ai tweaks
9 Years Ago
██▋▆▋▋▍▋▆ ██▉▆▇▍▍▌▋▌▊▇
9 Years Ago
▄▄▇▉▌▉▄▊█ ▇▆▇▄
9 Years Ago
▍▌▉▋▄▄ ▆▊▍▌ ▇▆▇ ▋▋▊▍▉
9 Years Ago
wall.frame.netting double sided for better lighting X offset to center the net into the frame
9 Years Ago
Optimized bloom again w/ reduced cpu overhead + slight gpu (lowp) + cleaned
9 Years Ago
▉ ▅▇▇▌ ▄▅▊▄ ▍▉ ▋▇█▉▊▆▊▋█▋ ▍█▆▄▋ ▉ ▊▊▆ ▆▍▉▄▊▍▋▇▆▉ ▅▊▅▉ ▆▄▍ ▆▍▇▉▇▊▊▅▊▋ ▄▆▅▉ █▍▋ ▋▊▅▆▌▊
9 Years Ago
Removed ladder leading to LS roof and replaced it with a makeshift walkway
9 Years Ago
Network groups now use ListHashSet instead of HashSet (allows for faster iteration) Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
9 Years Ago
Eliminated a bunch of server logging overhead that could cause frame rate drops
9 Years Ago
Added image effect control over skipping to save redundant blits Added profiler guards to all image effects in use
9 Years Ago
Fixed frost / lens dirtiness cpu perf issues in editor Optimized frost / lens dirtiness post effect for bandwidth (2x)
9 Years Ago
Merged skeleton arms
9 Years Ago
Added ice sheet debris decals
9 Years Ago
Fixed NetworkQueueList getting count via Linq (wtf)
9 Years Ago
Fixed ObjectWorkQueue getting count via Linq (wtf2)
9 Years Ago
Misc ai tweaks and navmesh grid link updates.
9 Years Ago
equal chance for all item drops in a tier
9 Years Ago
garage door more common
9 Years Ago
Skeleton arms LOD and COL
9 Years Ago
LS floating walkway fix
9 Years Ago
Improved network read and write performance by accessing the stream buffer directly
9 Years Ago
▍ ▋▅▌▋▆▅▄ ▍▌██▊▍▆ ▄▊▆▇█▆▍▅▅▆ ▆▇ ▆▅▌▅▄▌▌
9 Years Ago
Tweaks to AI settings to prevent navmesh tears around obstacles.
9 Years Ago
bonefollower/camera execution reorganization, should be rock solid now
9 Years Ago
▇▍▄▆▇▊▌ ▉▉▋▆▅▊█▅▅ ▇█▇ ▆▌▅▊▄ ▍▆ ▋█▇█▄
9 Years Ago
▌▄▍▉▄▍█▄▅▊ ▄▋▉▌
9 Years Ago
▋█▉▅▅▆▉▄▍▍ ▉▆▅▌▊ ▄▆▇
9 Years Ago
▆▉██▋▊ ▆▉▉▌▇▌▅▆▉ ▆▄█
9 Years Ago
Another little tweak wrt navmesh link traversal.
9 Years Ago
▅▇▊▊▍ ▅█▉
9 Years Ago
Removed NetworkQueueList.Add profiler sample (profiling test)