userAdam Wcancel
branchrust_reboot/main/destructible_boat_wrecks_test/stability_testcancel

2 Commits over 0 Days - ∞cph!

37 Minutes Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
4 Hours Ago
Quick stability hack for testing