6,936 Commits over 2,465 Days - 0.12cph!
Merge from workbench_upgrades
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
tick rate and visual tweaks
Lock trajectory button styling, setup.
Add thruster button prefab.
Restyle thruster button.
Merge from parent (needs codegen)
Synch trajectory lock state correctly for all control paths.
When remounting the control computer after a satellite has been selected, sync controls and allow further thruster modifications if trajectory hasn't been locked.
Update satellite control computer prefab with a desk and computer.
Update mount/dismount/eye positions.
Placeholder UI tweaks.
Convar descent time.
Rework UI flow.
Some cleanup.
Convar some hardcoded vlaues
Commiting a bunch of shelved wip
Merge from workbench_upgrades
Merge from final_code_cleanup
Remove visualPointLookup and related build-lookup code. It's not needed any more.
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
Refactor to GetInstalledUpgradeMods.
Merge from workbench_upgrades
Add poolable to upgrade visuals
Quick icon panel cleanup.
Static RPC guard.
Merge from workbench_upgrades
Fixed a few more test issues causes by correctly testing all benches.
All tests now pass.
Bunch of text fixes.
Tests now correctly run on all 4 benches.
Tests now output which bench failed a test.
Merge from workbench_upgrades
Upgrade items initial inventory sounds
Merge from workbench_upgrades
Fix defensive upgrade description.
merge from workbench_upgrades
Merge from workbench_upgrades
Move PB to shared, common. WB1-3
T2 bench prevent building setup