5,186 Commits over 2,070 Days - 0.10cph!
Add code ready for a separate effect to be spawned on reposition to final position.
Timing/tweaks.
Spawn leaf effect with correct direction
Shrink down in size and align to to terrain when escaping
Fix dart rotations to work with recent projectile rotation changes
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
More wip, smoother movement
wip movement before repositioning
Refactor reposition logic to determine target position before disappearing.
Stay visually alert briefly if attacked form out of range
Don't allow placement on single racks
Snake LOD distance improvements
Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard.
Add IsCorpse flag. Stop all client-side updates after turning into a corpse.
Correctly show as dead visually if dead when entering network range.
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
Fix metal detector sources not spawning in the jungle