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6,045 Commits over 2,284 Days - 0.11cph!

4 Hours Ago
SocketMod_Anchor now checks VehicleLarge during deployment
4 Hours Ago
More anchor and sail fixes
4 Hours Ago
Anchor and sail fixes
5 Hours Ago
Convert remaining blocks to vehicle large
Today
Very initial work for testing using VehicleLarge as the only/default layer for boats and their construction, to reduce the need to switch.
Today
Steering wheel prefab cleanup
Today
merge from boat_building
Today
Fixed realm removes after object rework
Today
Split netting visuals and collision into separate objects. Lowered both. Decreased placement height of hull blocks.
Today
Fix call order when BBS dies, so FinishBuilding can actually work
Today
Try and finish building any boat before killing it.
Today
Destroy any boat construction when the platform gets destroyed
Today
merge from boat_building
Today
Merge from parent
Yesterday
merge from boat_building
Yesterday
Remove displacement from hull pieces
Yesterday
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
Yesterday
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
Yesterday
merge from boat_building
Yesterday
merge from new_bbs_volume_checks
Yesterday
Remove debug drawing
Yesterday
Setup bbs required volumes for all relevant boat pieces
Yesterday
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
Yesterday
Merge from parent
2 Days Ago
Merge from parent
3 Days Ago
Profiling
3 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
3 Days Ago
Remove some debug log spam
3 Days Ago
Cap push force
3 Days Ago
Fix push option showing all the time
3 Days Ago
Merge from parent
3 Days Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
3 Days Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
3 Days Ago
Fix client boat building blocks after paste
3 Days Ago
Merge from parent
3 Days Ago
Compile fix
3 Days Ago
merge from boat_building
3 Days Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
3 Days Ago
Merge from parent
4 Days Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
4 Days Ago
Merge from parent
7 Days Ago
Merge from parent
7 Days Ago
merge from boat_building
7 Days Ago
Fix compile error in SocketMod_Anchor
7 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
7 Days Ago
Disable RendererBatch for any doors or windows added to boats.
7 Days Ago
merge from naval_update
7 Days Ago
Merge from parent
7 Days Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.