userAdam Woolridgecancel
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3,648 Commits over 1,645 Days - 0.09cph!

Initial scientist AI design file
Merge from main
Merge from main
Yesterday
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
Yesterday
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
Yesterday
Merge from main
2 Days Ago
Bradley doesn't take damage from scientists.
2 Days Ago
Bradley doesn't target Scientists
2 Days Ago
Spawn scientists pre-aware of attacker
2 Days Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
2 Days Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
2 Days Ago
Flag a bradley as road spawned or not
2 Days Ago
Layer mask fix
2 Days Ago
Initial basic scientist spawning behaviour
2 Days Ago
Bradley main cannon shell doesn't hit scientists
3 Days Ago
Bradley guns don't hit Scientists
3 Days Ago
Hardcode a stopped/deployed state for quick testing.
3 Days Ago
Simplify BradleyAPC.SetTarget calls
3 Days Ago
Refactor set target code into a separate function so we can re-use it.
3 Days Ago
Single line cleanup
3 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Fix issues with sweetspot scanning when mounted.
7 Days Ago
Merge from ss_rework2
7 Days Ago
Merge from metal_detector
7 Days Ago
Merge from main
7 Days Ago
Disable debug rendering
7 Days Ago
Cleanup & codegen
7 Days Ago
Cleanup
7 Days Ago
Merge from interface
7 Days Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
7 Days Ago
Compile fix
7 Days Ago
Limit full scan updates based on distance moved
7 Days Ago
Correct beep/light behaviour when first deploying
7 Days Ago
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7 Days Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
7 Days Ago
Deploy timer
7 Days Ago
Convars
7 Days Ago
Remove poolable
7 Days Ago
Remove some now unused client code. Increase the source timeout duration.
7 Days Ago
Applied the bulk of the changes from rework
7 Days Ago
Remove save/load
7 Days Ago
Limit networking. Enable debug rendering.
7 Days Ago
Collider removed component changes
8 Days Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
8 Days Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Vendor compile fixes
8 Days Ago
Tutorial bear AI design update