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5,353 Commits over 2,100 Days - 0.11cph!

Today
Super hacky test
Today
Today
Merge from parent
Today
Merge from main
Today
Cherry pick from 121916 (add spinning wheel to scene, setup)
Today
Assign icon in cocoknight.head.skin to fix error when trying to generate data
Today
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
Today
Merge from main
Today
Add spinning wheel to render scene, setup.
Yesterday
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3 Days Ago
Merge from large_demolishing
3 Days Ago
Additional check
3 Days Ago
Merge from large_demolishing
3 Days Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
3 Days Ago
Merge from main
3 Days Ago
Merge from large_demolishing
3 Days Ago
Item fixes
3 Days Ago
Merge from main
4 Days Ago
Merge from large_demolishing
4 Days Ago
Do my analytics TODO
4 Days Ago
Merge from main
4 Days Ago
Water catchers
4 Days Ago
Added the following items to the list of items that can be demolished (within 10 mins): Watchtower Barricades Wind generator Paddling pool
4 Days Ago
Add demolish section inspector header
4 Days Ago
Don't show demolish radial options if the decay entity doesn't support demolishing
4 Days Ago
Decay menu options
4 Days Ago
Set large furnace and small refinery as demolishable for initial testing.
4 Days Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
5 Days Ago
Merge from directional_item_dropping
5 Days Ago
Check for NRE
5 Days Ago
Compile fixes
5 Days Ago
Added directionalDropEnabled server convar. Cleanup.
5 Days Ago
Experiment: Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory. Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
5 Days Ago
Add keybind to control option UI
5 Days Ago
Merge from main
8 Days Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Merge from tugboat_friend_auth and client compile fix
8 Days Ago
Merge from main
8 Days Ago
Usability fixes, rpc checks.
8 Days Ago
Additional checks
9 Days Ago
RPC fix
9 Days Ago
Functionality and code gen
9 Days Ago
WIP friend authing. Assign dialog bog to tugboat privilege prefab now I've actually found it.
9 Days Ago
Merge from incap_dart_blur
9 Days Ago
Trying a blur and darken combo for incap dart. Added a screen_blur_heavy post processing file.
9 Days Ago
Add Buttons.DirectionalDrop, hold to use directional dropping.
9 Days Ago
Correctly include any inherited drop velocity, and the original velocity variance