6,045 Commits over 2,284 Days - 0.11cph!
SocketMod_Anchor now checks VehicleLarge during deployment
More anchor and sail fixes
Convert remaining blocks to vehicle large
Very initial work for testing using VehicleLarge as the only/default layer for boats and their construction, to reduce the need to switch.
Steering wheel prefab cleanup
Fixed realm removes after object rework
Split netting visuals and collision into separate objects.
Lowered both.
Decreased placement height of hull blocks.
Fix call order when BBS dies, so FinishBuilding can actually work
Try and finish building any boat before killing it.
Destroy any boat construction when the platform gets destroyed
Remove displacement from hull pieces
Added missing volume changes to stair prefab.
Removed the old volume check implementation now it's not used anywhere.
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
merge from new_bbs_volume_checks
Setup bbs required volumes for all relevant boat pieces
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks.
Setup on initial first few test prefabs.
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
Remove some debug log spam
Fix push option showing all the time
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
Fix client boat building blocks after paste
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
Added helper functions to get boat building area player, boat, block and deployable counts.
Switched a function which wasn't freeing lists correctly to use the helper functions.
Fix compile error in SocketMod_Anchor
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
Disable RendererBatch for any doors or windows added to boats.
Anchor can't be deployed where the anchor point can't see the sea/netting.
Added SocketMod_Anchor, checks for LOS to sea/netting.
Remove a bunch of anchor debug logs.
Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.