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6,751 Commits over 2,435 Days - 0.12cph!

Today
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
Today
Merge from main
Today
Merge from main
6 Days Ago
Delete test item
6 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
6 Days Ago
temp gibs
6 Days Ago
Add satellite specific explosion (temp)
6 Days Ago
Increase move/spin speeds
6 Days Ago
Add some very temporary VFX
6 Days Ago
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6 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
6 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
6 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
6 Days Ago
Reduce guaranteed slots from defensive to 1
6 Days Ago
Workbench level 2+3 loot panel assignment
6 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
6 Days Ago
Merge from vital_icons
6 Days Ago
merge from main
6 Days Ago
Ton of general workbench client/server compile fixes
6 Days Ago
Add a convar to gate the icon display behaviour.
6 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
6 Days Ago
Cleanup
7 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
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7 Days Ago
Merge from main
7 Days Ago
Basic entry point calculation so it lands approx near target spot
7 Days Ago
Increase start height
7 Days Ago
Fix
7 Days Ago
Setup some placeholder art in the prefab, initial rotation.
7 Days Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
7 Days Ago
Initial prototyping
7 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
7 Days Ago
merge from workbench automated_tests
7 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Automated test suite
8 Days Ago
Merge from visual_config
9 Days Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
9 Days Ago
Add placeholder placement transforms to Workbench1
9 Days Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
9 Days Ago