userAdam Woolridgecancel
reporust_rebootcancel

2,334 Commits over 1,127 Days - 0.09cph!

3 Days Ago
navmesh to navmesh teleport fix test
4 Days Ago
merge from main
4 Days Ago
Delete unused ApexAIStorage folder leftover from the Apex purge
4 Days Ago
excavator MonumentInfo bounds tweak
4 Days Ago
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
4 Days Ago
harbour bounds fix
5 Days Ago
merge from main
6 Days Ago
monument navmesh tool won't override any existing navmesh bound overrides
6 Days Ago
monument navmesh tool bounds setting
6 Days Ago
test run
6 Days Ago
Monument navmesh tool
6 Days Ago
merge from wiptests
6 Days Ago
merge from pets main
6 Days Ago
merge from main
11 Days Ago
don't teleport longer distances any more
11 Days Ago
deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
11 Days Ago
merge from ai_ignore_improvements
11 Days Ago
merge from pets2
11 Days Ago
merge from main
12 Days Ago
Catch some issues with non grounded destinations
13 Days Ago
Rotation fix
13 Days Ago
speed tweak
13 Days Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
13 Days Ago
merge from main
14 Days Ago
distance based update rate
14 Days Ago
set query filter when switching.
14 Days Ago
only switch navmeshes if the distance saved is worth it
14 Days Ago
experiment applying agent type changes across navmesh types
14 Days Ago
merge from pets2
17 Days Ago
merge from main
18 Days Ago
merge from main
19 Days Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
19 Days Ago
wip
19 Days Ago
merge from main
20 Days Ago
manifest
20 Days Ago
Disable now unneeded "tame" menu-wheel option
20 Days Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
20 Days Ago
Retarget all harness LODs
20 Days Ago
Fix visual harness glitch caused by accidentally reloading it constantly
20 Days Ago
Auto tame when placing a harness in inventory
20 Days Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
20 Days Ago
merge from main
25 Days Ago
Harness item def update. Use harness items not prefabs.
25 Days Ago
prefab cleanup
25 Days Ago
prefab rename
25 Days Ago
merge from main
25 Days Ago
Reworked dog breed handling/setup. Harness equipping and retargeting tests.
26 Days Ago
more mesh switching wip
26 Days Ago
merge from main