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6,152 Commits over 2,284 Days - 0.11cph!

Today
very wip test
Today
Missed file
Today
local BBS pos/rot change as part of larger wip changes
Today
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
Today
merge from boat_building
Today
Hide boat building UI if there's a finished boat.
Today
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Today
Enable repair on cannons
Today
Check if boat can be edited before dock and edit
Today
Implement boat decay
Today
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
Today
Merge from parent
Yesterday
merge from boat_building
Yesterday
Merge from parent
Yesterday
Add Assets\Plugins\crosstales back (minus voice plugin folder)
Yesterday
Merge from parent
Yesterday
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
Yesterday
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
Yesterday
Change tip wording.
Yesterday
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
Yesterday
Set default EditFinishUseInterval to 1 second.
Yesterday
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
Yesterday
Merge from client_cache
Yesterday
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
Yesterday
Yesterday
Added BoatBuildingStation.Client partial, moved some code.
Yesterday
IsBoatFullyContained uses cached blocks
Yesterday
▆▅█ ▆▇▉▆▊▅▇▇▆▋.▌▊█▆▌▊▍▆▌█▄▊▄▌▋▋() █▅▊▊▋ █▍▋▉ ▊▊█▋▅▄ ▊▇▌▅▉. ▉█▌▅▍▅ █▊▇▉▆▋█▍▋▆▊▊▄█▋▋▊() ▅▍ ▉█▊ ▇█▇▆▊▆ ▆▍▆█▊. ▉▄▆▇▄█▍ ▍▌█▌▍▊▌▋▌▋▋▊▆█() ▊▋ ▇▍▅ ▄▅▆▋▋ ▍▆▄█▇
Yesterday
Client part caching wip
Yesterday
Merge from parent
2 Days Ago
Bunch of wip dock and edit work
2 Days Ago
Build area must be free of players and entities for dock & edit to work
2 Days Ago
Update MustPlaceOnBoat error text
2 Days Ago
merge from boat_building
2 Days Ago
Merge from parent
2 Days Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
3 Days Ago
Merge from parent
3 Days Ago
Quick refactor/cleanup
3 Days Ago
Merge from parent
3 Days Ago
Remove some dead code
3 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
3 Days Ago
Merge from largevehicle_groundwatch
3 Days Ago
Merge from parent
3 Days Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
4 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
4 Days Ago
merge from boat_building
4 Days Ago
Include Vehicle_Large layer in stability notifications
4 Days Ago
merge from boat_building
4 Days Ago
Merge from parent
4 Days Ago
UI help info