5,605 Commits over 2,161 Days - 0.11cph!
Don't show enter code option if already authed.
Lock now shares auth list instead of separate list.
Transfer code with auth list.
Auth player on wheel unlock
Sails and anchors are now only usable if authd
Handle auth transfering between bbs and boat
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More wip.
Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
Reparent colliders in edit mode
Add health threshold based speed reduction.
Start reducing max thrust below this threshold, down to a minimum of 10% thrust.
Rebalance health contribution for boat pieces.
Add some damage debug.
Bunch more very WIP including:
client side player boat entity dimension synching
block collider reparenting
enabling building priv for player boats
steering wheel vehicle priv basics
some additional serialization and protbuf
Vis/parent checks for auth wip
Check for double priv.
Save file update.
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
Add playerboat_privilege entity.
Setup entity for player boat.
Manifest.
PlayerBoat prefab cleanup
Merge from parenting_trigger_tests
Only attempt to find and switch parent triggers for hull boocks
WIP handling of trigger parenting between edit/final modes
Add SetSailsOpen(distance, flag) debug console command to make testing easier
Clicked by mistake, missing file.
Bunch of stability experiments/hacks