6,897 Commits over 2,435 Days - 0.12cph!
Merge from workbench_upgrades
Fix defensive upgrade description.
merge from workbench_upgrades
Merge from workbench_upgrades
Move PB to shared, common. WB1-3
T2 bench prevent building setup
T1 bench prevent building setup
Ignore the full filler, just use the individuals.
Merge from workbench_upgrades
Also cache and apply scale for upgrade visuals .
Applied to all workbenches.
Setup engineering bench filler/item visuals
restore wb2 placement mesh ref
Hook up t2 filler/upgrade item links
Initial filler visuals implementation
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
Merge from workbench_upgrades
Entities can now block item moves client side before checking with server.
Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
Setup clearance for io tablle
Tidy up upgrade icon display in workbench vital now we've got human-made icons
Merge from hierachy_optim
Context menu to cache visual position.
Remove ServerCull from visual point transform hierachy.
Setup realmedremove, strip the whole visual point hierachy for client+server
Merge from workbench_upgrades
Remove unintended antivehicle damage scaling
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
Merge from workbench_upgrades
Disable colliders on comfort/accelerated visuals.
Add test save with all benches maxed out.
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
Setup remaining item->visual links
Merge from industrial_crafter
Craft speed multiplier fix. Pool fix
adding an industrial crafter test setup save