userAdam Woolridgecancel
reporust_rebootcancel

3,765 Commits over 1,674 Days - 0.09cph!

Yesterday
Merge from wr_setup
Yesterday
Setup for western DLC racks
Yesterday
Peg setup
Yesterday
Initial script auto setup run
Yesterday
Removed unused duplicate lodgroup script
Yesterday
Oillrig2 cover data
Yesterday
Oilrig2 move point data
Yesterday
Oilrig_small door navmesh fixes
Yesterday
vent_col navmesh gen error fix.
Yesterday
Oilrig1 cover data
Yesterday
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
2 Days Ago
Oilrig1 initial move point data
3 Days Ago
Merge from bradley_scientists
3 Days Ago
Bradley scientist AI design update.
3 Days Ago
Reduce timer duration before returning to cover from chase.
3 Days Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
3 Days Ago
Merge from bradley_scientists
3 Days Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
3 Days Ago
Merge from bradley_scientists
3 Days Ago
▉▇▆▆ ▊▉▊▉ ▊▊ ▇▇▉▄▊▋▊ ▆█▊ ▌▋▊▉▋ ▍▇ ▉▉ ▊▊▉▊▆▍ ▊▋ ▍▊▄▌ ▍▇▋▅ ███ ▇▄▊▅▅█ ▄▋▋▊█▋▅▄ ▄▄▍▌▊▇▄ ▄▍ ▊▊▇▋▌▇▌ █▇▉▍
3 Days Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
3 Days Ago
Fix area mask caching.
4 Days Ago
Ai usage accuracy tests
4 Days Ago
NPC flamethrowers don't hurt NPCs.
4 Days Ago
Heavy scientist AI design fixes
4 Days Ago
Slightly reduce AI effective range to match damage range.
4 Days Ago
▄▄▇▋▄█▇▇ ▄▄▆ ▉▍▋▊▄▇▄█▄▆▋▄▅▍ ▅▋▇▅▄▄ ▉██▉▌ ▊▄ ▋▊██ █▇▅▉▍▋▊█▌ ▉▅▄▍▆▄▅▋ ▌▊▍▆ ▄▍▋▄▉▆ ▌█ ▇▆ ▌▉▌▆▋▄ █▅▄▋▊, ▅▉▇█ █▆▌█▆▍▍ █▆█ ▇▇███▌▄▉▆()
4 Days Ago
▅▉▄▊█▌▌▌▋▄▆▊ ▌▍▇▆▇▆▍▊▋() ▄▌▉ ▅▍█▉▍▋▄ ▉▌▍▍▄ ▍▄ ▉▌▌ ▅▉▅▅▌▉ █▋ ▍▊▍▇▅▅▄▊▉ ▉█▇▆▍ ▍▍▋▌▍▄▇▆. ▇▋▅ ▌▉▉▊█▆█▄▌▍▄▄ ▅▊▋▌▇ ▇█▄█▊ ▆▊ ▅▇▍▊█ █▋▇▆ ▆▇▊▉▄▅▆▄ ▇▇▍▍▍▊ ▅▅▅▍▍▌. ▋▊ ▅▇▍ █▄▇ ▌▊█▆▊▌ ▌▇▅▇▇▆▅▍▅▆▆▊▆.
7 Days Ago
Merge from bradley_scientists
7 Days Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
7 Days Ago
Stationary design update
7 Days Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
7 Days Ago
Merge from bradley_scientists
7 Days Ago
Compile fixes
7 Days Ago
Merge from bradley_scientists
8 Days Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
8 Days Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
8 Days Ago
Randomise between take cover and combat states when spawning scientists
9 Days Ago
Deploy & recall smoke grenade usage (convar'd)
9 Days Ago
MonumentIsland_Bradley test scene
10 Days Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
10 Days Ago
Check scientist target move distance is within a suitable distance from bradley
10 Days Ago
▉▌██▌▍▍▉▋▆ ▄▋▍█ ▆▇▅▊▊▋▆ ▅▉▆▋▌▉ ▅▋▊▄▊▉▊▋ ▊▉ ▄▅ ▍▇▅▉▇▅▊ ▋▊▉▌ █▋▄▊██
10 Days Ago
CanSeeTarget can now take a source position offset, used to check move points.
10 Days Ago
Refactor
10 Days Ago
Remove now unused LOS offset code
10 Days Ago
AIInformationZone LOS improvements for GetBestMovePointNear
10 Days Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
10 Days Ago
Merge from main
11 Days Ago
▌▇▊▋▄ ▆█▌▋█ ▊▄▆ ▍▇▋▇█ ▍▆▇ ▇▅█ ▆█▅▄▍▉ ▆▅▉▅▌█ ▅▍▉▌▍▆▄