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6,897 Commits over 2,435 Days - 0.12cph!

11 Minutes Ago
Merge from workbench_upgrades
13 Minutes Ago
Fix defensive upgrade description.
22 Minutes Ago
Merge from main
Today
merge from workbench_upgrades
Today
Prefab cleanup pass
Today
Merge from workbench_upgrades
Today
WB1 corpse fix
Today
Move PB to shared, common. WB1-3
Today
io table
Yesterday
wb3 pb setup
Yesterday
T2 bench prevent building setup
Yesterday
T1 bench prevent building setup
Yesterday
Ignore the full filler, just use the individuals.
Yesterday
Merge from workbench_upgrades
Yesterday
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
Yesterday
Merge from main
2 Days Ago
Merge from main
3 Days Ago
Setup engineering bench filler/item visuals
4 Days Ago
wb3 setup
4 Days Ago
restore wb2 placement mesh ref
4 Days Ago
Hook up t2 filler/upgrade item links
4 Days Ago
Initial filler visuals implementation
4 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
4 Days Ago
Merge from main
5 Days Ago
Merge from workbench_upgrades
5 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
5 Days Ago
Setup clearance for io tablle
5 Days Ago
merge from clearance
5 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
5 Days Ago
Merge from hierachy_optim
5 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
5 Days Ago
Merge from workbench_upgrades
5 Days Ago
Merge from main
5 Days Ago
Merge from main
6 Days Ago
Remove unintended antivehicle damage scaling
6 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
Merge from main
6 Days Ago
actually tick the save
6 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
6 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
6 Days Ago
io table too
6 Days Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
6 Days Ago
Setup remaining item->visual links
7 Days Ago
Merge from main
7 Days Ago
Merge from industrial_crafter
7 Days Ago
Craft speed multiplier fix. Pool fix
7 Days Ago
adding an industrial crafter test setup save
7 Days Ago
7 Days Ago
Merge from parent