userAdam Woolridgecancel
reporust_rebootcancel

1,141 Commits over 488 Days - 0.10cph!

AI design hot reloading for all instances of current entity type when saving designs.
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designer delete event
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State delete designer functionality
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wip states, cover & design
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Yesterday
more nav/cover
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3 Days Ago
more cover wip
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3 Days Ago
Added new AmmoBelow event, protobuf & UI. Added GetAmmoFraction() to IAIAttack and implementations.
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3 Days Ago
scientist IAAttack initial implementation
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3 Days Ago
started splitting scientist combat state into separate states and events. updated AI design.
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3 Days Ago
Implemented IAISenses for scientists
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4 Days Ago
moved player-player visibility tests from HumanNPC to BasePlayer
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4 Days Ago
scientist roam state. added some blockout scientist states. oilrig scientist AI design wip.
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4 Days Ago
merge from main
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8 Days Ago
direction fix, vision cones
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8 Days Ago
Removed some last remains of navigation form HumanNPC
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8 Days Ago
merge from main
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8 Days Ago
Applied some navigation change shelves. Bunch of navigation work and refactoring to decouple navigation from npcs. Removed a bunch of debug. Better debug visualisation for navigation.
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14 Days Ago
New base movetowards state. WIP getting scientist movement working. AI design for testing.
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14 Days Ago
removed unused code
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15 Days Ago
HumanNPC cleanup before starting to move stuff out
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15 Days Ago
more conversion, sense fixes
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15 Days Ago
wip scientist memory/senses conversion
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16 Days Ago
prefabs, setup.
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17 Days Ago
quick refactor, more setup
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17 Days Ago
Test prefabs, test setup
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17 Days Ago
cargo 2 test scene
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18 Days Ago
merge from main
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18 Days Ago
family check fix
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21 Days Ago
Autoscroll event list to bottom when adding a new event
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21 Days Ago
merge from main
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21 Days Ago
events scroll basics
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21 Days Ago
merge from main
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21 Days Ago
Random offset when sampling topology points
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22 Days Ago
GetBestRoamPosition improvements. Base roam state improvements.
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22 Days Ago
Timers can now be randomized with min/max values.
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22 Days Ago
merge from main
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23 Days Ago
Max water depth roam improvements.
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23 Days Ago
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
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24 Days Ago
AI Memory/senses respect ConVar.AI.ignoreplayers. Flee/move/roam states set movement seped percentages.
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24 Days Ago
merge from main
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25 Days Ago
more profiling events
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25 Days Ago
Profiling events
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25 Days Ago
moved speed/accel/turnspeed to BaseNavigator. stats.
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