3,355 Commits over 972 Days - 0.14cph!
Include ranking in DC unit names
[Needs a full testing] Daily challenge mode now uses yesterday's top score player names as opponent team unit nicknames.
Changed unit nickname stuff so it can be used for non-career mode units, added it to protobuffs.
more terrain modifier / action/ tag stuff
more icer / tiletopper / conditions
merged pathfinding changes to main (but not shift modifier)
made tile Terrain a property, updates tileview on change (needs a good testing)
more Icer work: combat actions, conditions, tag shit, etc.
Added OnRemove function to tile toppers.
Base tile topper remove function can instantiate an effect if specified.
reverted my tileset test change on car3
renamed ice block prefab to IcePillarTT
added new mesh to IceBlockTT prefab
reduced Mortar attack damage from 2-4 to 2-3
Fix for fame bar value/display
Added blog URl to wahts new
Added jump pads to control1
Added unmute right click option.
Toggle mute and unmute options accordingly.
More mute list UI setup/prefabs/code.
Fixed server build.
added and setup Mute List tab to options screen (doesnt list anything yet)
Hide player levels in matches
Muting and mute list functionality (no UI to remove mutes yet)
more chat menu functionality
Show chat menu at correct position
Increased control point requirement to 30, reduced max control point value to 4
AttackState exit unitview null check
Test all this: More flags/chat/dev stuff
set player flags at auth, send flags with chat
Added an option for squad editor map rotation prompt
added steamid and flags to chat protobuf/handler
Filled in the areas at the ends of DM4
Increased the points need to win control mode from 20 to 25
Added basic Vector3Int compatiblity type for server
merged LOS changes to main