4,871 Commits over 2,068 Days - 0.10cph!
fix for game events not being listened to when praciting a map from squad editor
control mode rework idea prototyping, reworked control1 map
More control mode rework, refactoring.
Added turn ended GIVIewer event.
UI changes for capture mode rework.
Refactored some mode display stuff.
WIP saving of player avatar renders with match history
portaits loaded into match history
ran customisation DB tool.
merged capture mode rework branch to main
daily challenge WIP stuff.
run server debug / build and run server debug batch files
ChargeCombatAction fix for charger attack not correctly handling empty terrain in some cases
daily challenge score calculation wip
enabled scoring in Daily Challenge game mode def.
added placeholder daily challenge button to menu, can now start the mode.
MatchScorer scoring value tweaks.
MapDatabase can now take a RNG for picking random map.
Squd generator now takes RNG for positioning units as well as picking unit types.
fix for RNG determinism sync in daily challenge
reduced MissionsAwardedPerDay back to 1
damage score points, score changed event, WIP placeholder score UI/prefab.
fixes for standalone server.
added timestmap to server messages.
merging wip daily challenge to main
challenge score summary wip
started cleaning up LocalGame
match outcome score breakdown
Changed CTRL-T build tool to target 64 bit
basic score submission and DailyChallengeSubmissionHandler, wip.
Icon capture delay can now be specified per item in the def file
renamed main scene from spacehcess to Clatter
more daily challenge outcome UI work
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
wip placeholder challenge mode info screen
More placeholder daily challenge intro UI/setup.
UIUnitButton no longer responds to mouse enter events when input is disabled.
Daily challenge intro info animation controller, fade in anim.
Info now gets shown after turn has started, not as soon as the challenge starts - doesn't cover other UI anims.
daily challenge intro words tweak