userAdam Wcancel

12,159 Commits over 3,712 Days - 0.14cph!

8 Years Ago
more
8 Years Ago
and more
8 Years Ago
more visual combat system wip
8 Years Ago
added a visual combat system test scene
8 Years Ago
started visual combat event system
8 Years Ago
Added quit console command to server so can quit and cleanup properly (save shit)
8 Years Ago
Shutdown change
8 Years Ago
player record database is now serialized on server, protobuf
8 Years Ago
commented height test
8 Years Ago
cam tests
8 Years Ago
removed test tile :)
8 Years Ago
pathfinding fix for varying height cost
8 Years Ago
more tile wip
8 Years Ago
added Attack.Range function to take into account any bonus
8 Years Ago
merge to main
8 Years Ago
Deleted old attack range/area scripts, removed references from unit prefabs
8 Years Ago
more
8 Years Ago
more refactor
8 Years Ago
more
8 Years Ago
AttackDatabase
8 Years Ago
more
8 Years Ago
Attack definition refactor wip
8 Years Ago
doc
8 Years Ago
More tile stuff, slightly increased visual movement speed of units
8 Years Ago
Tile stuff
8 Years Ago
local PlayerRecord stored
8 Years Ago
Xp modifications now applied to PlayerRecords after match outcome, player level calculated based on xp mod.
8 Years Ago
xp tests
8 Years Ago
xp functions
8 Years Ago
player XP classes wip
8 Years Ago
PlayerDatabase now tracks wins + losses
8 Years Ago
PlayerRecord protobuf is now sent to player on connection to server
8 Years Ago
PlayerRecord now created for new users
8 Years Ago
layers/physics stuff
8 Years Ago
units now visually reflect sleeping only at the end of player's turn
8 Years Ago
unit tweaks
8 Years Ago
more movement
8 Years Ago
more
8 Years Ago
more movement stuff
8 Years Ago
Added LeanTween, wip movement stuff
8 Years Ago
added a LOS check flag to attack range. Gunker uses LOS
8 Years Ago
tile hover events are only sent to the server during a player's turn, so you can't annoy the other player during their turn :) (and to halve bandwidth)
8 Years Ago
basic tile hover glow working and networked
8 Years Ago
some TileView setup on Tile prefab, removed some debug spam
8 Years Ago
moved some OnTileHover stuff to BoardView
8 Years Ago
tile hovering wip stuff
8 Years Ago
Added tile-based LOS testing class
8 Years Ago
turnbanner stays on longer, state fixes
8 Years Ago
units can now attack and move in any order in a turn
8 Years Ago
more