userAdam Wcancel

6,689 Commits over 2,404 Days - 0.12cph!

Yesterday
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Yesterday
Merge from mfm2
Yesterday
attempt 2
Yesterday
wip/test merge from main
Yesterday
Refactor and additional fix
Yesterday
Don't open or process light radial menu if map is open
Yesterday
Merge from light_toggle_icon_fix
Yesterday
Fix light state not appearing on icon
Yesterday
Teleport boat fix
2 Days Ago
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2 Days Ago
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2 Days Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
2 Days Ago
Merge from main
2 Days Ago
Compile fix
3 Days Ago
Merge from main
3 Days Ago
Merge from light_toggle_radial_bind_workaround
3 Days Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
3 Days Ago
3 Days Ago
Gate the whole feature behind a new server var.
3 Days Ago
Move settle timeout to a convar.
3 Days Ago
Refactor duplicated code
3 Days Ago
Merge from main
3 Days Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
3 Days Ago
Merge from boat_deployable_sound_looping_fix
3 Days Ago
Boat deployable looping sounds fix
3 Days Ago
Merge from map_clan_names
3 Days Ago
Clan map name tags now respect clannametagcolour
3 Days Ago
Merge from main
4 Days Ago
Merge from boat_teleport_commands
4 Days Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
4 Days Ago
Merge from main
4 Days Ago
Fix a couple of wrapping issues
4 Days Ago
Codegen
4 Days Ago
Merge from main
4 Days Ago
Merge from item_mod_radial_rename
4 Days Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
4 Days Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
4 Days Ago
Rename