userAdam Wcancel

6,389 Commits over 2,345 Days - 0.11cph!

18 Minutes Ago
Track/assign editing boat. Toggle finished flag.
1 Hour Ago
3 Hours Ago
Compile fix
3 Hours Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
3 Hours Ago
Applying all my recent shelved work.
3 Hours Ago
Merge from naval_update
4 Hours Ago
merge from naval_update
4 Hours Ago
Prevent storage adaptor placement on boats
Yesterday
Merge from naval_update
4 Days Ago
More commands: playerboat.kill_all_above_block_count - kills all boats above specified block count playerboat.print_stats - prints the block count and other child count of all boats
4 Days Ago
Add menu item to cache placement snap directions. Realm remove transforms from blocks.
4 Days Ago
Debug drawing
4 Days Ago
Merge from naval_update
5 Days Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
5 Days Ago
Remove the word Player from a bunch of PlayerBoat static functions
5 Days Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
5 Days Ago
Add finished check
5 Days Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
5 Days Ago
wip/tests
5 Days Ago
Merge from naval_update
6 Days Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
6 Days Ago
Merge from deploy_edit_menu_option
6 Days Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
6 Days Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
6 Days Ago
more wip
6 Days Ago
Compile fix
7 Days Ago
Debugging
7 Days Ago
Save for debugging
7 Days Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
7 Days Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
7 Days Ago
Change steering wheel lock sound
8 Days Ago
Anchor load fix
12 Days Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
12 Days Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
12 Days Ago
Fix a couple of bugs with boat health after loading
12 Days Ago
Fix respawn position issue when boats are saved during dying
12 Days Ago
Merge from boat_inside_test
13 Days Ago
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13 Days Ago
Remove commented test
13 Days Ago
13 Days Ago
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13 Days Ago
Fix collider names on BBS causing warnings after a recent change
13 Days Ago
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14 Days Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
14 Days Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
14 Days Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
14 Days Ago
Merge from main
15 Days Ago
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
33 Days Ago
GetWorldVelocity of the boat once instead of for every block
33 Days Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.