6,619 Commits over 2,404 Days - 0.11cph!
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
Merge from cargo_player_boats
Add TriggerDestroyPlayerBoats.Activer servervar.
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Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
Cargoship kills colliding player boats.
Added cargoship.kill_player_boats convar to toggle it.
Codegen
Check any workshop prefab when finding skinnable, fixes BBQ not found.
Fix junkpiles spawning on sleeping bags
Fix water junk piles spawning too close to water monuments
Tweaked watchtower placement distance
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Limit watch tower placement to every ~20m
Merge from item_mod_radial_menu
Bunch of refactoring, shared menu option add function, rework helper functions.
Add toggle on/off translation phrases.
Move to a partial.
Add FromOwner checks
Merge from chat_colour_config
Adding chat label options to accessibility UI
Set correct default colours
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded.
Add local chat colour config.
Set default discord message colour to previous discord colour.
Apply correct channel label colours.
Colour external/discord messages correctly.
WIP adding chat channel colour customisation.
Added lookup funcs and colour config assets.
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Remove the placeholder "cancel" menu option.
Add item name & icons to radial menu.
Only show radial menu if there's more than one item that responds to lighttoggle.
Run lighttoggle instantly on press if there is only one item.
Misc fixes/functionality. Ready to start refactoring and cleaning up.
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More very rough wip, now can support any held item if enabled.
Enable on held torch as a test.
Weapon mods now show individually on the radial menu, can be toggled individually.
Populate radial menu for worn items.
RPCs for toggling individual items.
Individual worn item toggling now works.
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
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Fix divesites spawning under boats
Fix seed not being applied to weather preset selection/order correctly