6,660 Commits over 2,404 Days - 0.12cph!
Gate the whole feature behind a new server var.
Move settle timeout to a convar.
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to
clients.
Merge from boat_deployable_sound_looping_fix
Boat deployable looping sounds fix
Merge from map_clan_names
Clan map name tags now respect clannametagcolour
Merge from boat_teleport_commands
Add separate boat teleport commands. Teleports your current boat if the target position is in the water.
teleportboat2marker
teleportboatpos
teleportboat2grid
Fix a couple of wrapping issues
Merge from item_mod_radial_rename
Added a tooltip for light toggle radial, to appear in the settings UI.
Rename again to avoid bind conflicts due to binds using .contain
Update UI bind.
Don't hide the asset path paste input when the options are closed.
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
Bunch of fixes.
Refactor some scrap cost calculation to include the salvage upgrade in a central location.
Tech tree UI costs/values now reflect salvage upgrade effects.
Only allow one of each upgrade
Rework health application.
Don't modify current health when installing reinforced upgrade
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
Add crafting speed test item
Show workbench loot panel slots.
Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench.
Base "apply to crafted item" functionality.
Added test item.
▉▉▅▉▅▅▋▌▍ ▌▇█▍▇▍▊ ▅▅▄▊▋ ▌▊▆█▅ █▄▆▉▆▄▆▇▊█▅▆▄▍▊▅▅▄
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
Merge from cargo_player_boats
Add TriggerDestroyPlayerBoats.Activer servervar.