userAdam Wcancel

6,287 Commits over 2,314 Days - 0.11cph!

9 Minutes Ago
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14 Minutes Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
41 Minutes Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
1 Hour Ago
Alternate grill fix
1 Hour Ago
Merge from parent
1 Hour Ago
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Yesterday
Commit the material changes that keep showing up.
Yesterday
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Yesterday
Network++
Yesterday
Merge from parent
Yesterday
Can specify chance of enabling effect. Add a random delay on enabling.
2 Days Ago
Sails wip
2 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
2 Days Ago
merge from parent
3 Days Ago
Remove leftover DamangeRenderer component on PlayerBoat
3 Days Ago
PlayerBoat.MaxVelocity is now a replicatedvar
3 Days Ago
Steering is no longer applied if anchored.
3 Days Ago
null check
3 Days Ago
Revert BoatBuildingStation.GetForPlayer changes
3 Days Ago
Remove unused function
3 Days Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
3 Days Ago
Some cleanup.
3 Days Ago
missing null check
3 Days Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
3 Days Ago
Boatbuilding UI: Only check vis every second,
3 Days Ago
Extra profiling
3 Days Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
3 Days Ago
Removed unused functions
3 Days Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
3 Days Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
3 Days Ago
Test saves
3 Days Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
3 Days Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
3 Days Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
3 Days Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
3 Days Ago
Merge from naval_update (including network++)
3 Days Ago
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3 Days Ago
network++
3 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
3 Days Ago
Merge from netting_placement_rework
3 Days Ago
Merge from main
4 Days Ago
Potential fix for NPCAnimController NRE
4 Days Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
4 Days Ago
Fix duplicate var name
4 Days Ago
▋▋▉▍▉▉ ▉▄▄▍▄▇▌ ▉▉▆█▋ ▊▉ ▍▍▍▌▍▆▆ (▄▉▇█ ▅▅▆▄▆). ▉▇▅▍▍▇ ▍▊█▍▌▇▆▄▇▋▉▌ ▍▋ ▋▋▄▆ ▇▉▉▋▉▌ ▆▉ ▉▇▊▄ ▊▊▊▊▄ ▇█▍█▌▋█ ▄▊▉▆▇▆█▌▆ ▌▊█▋▆▅. ▉▊▆▌▍█▆ ▄▌▆▆ ▋█▆▅▋█ ▋▅▊▌▆▄▆ ▇▌▌▌▋▄ ▅▌▋▆▍ ▆▅▍▌▄ ▌▉ ▊▄▄▉▍▊▅ (▄▅▊▊ ▊▇▆▊▄) ▉▄▉ ▇▇▌ ▄▇▍▆▇▌▉█▌_▅▋▆▉▄▅▌▌▆▊▊▍█▆▅▍▊▉▅█▋██▆ ▌▍▋ ▉▋▆▇█▊_▋█▌▄▊▊▍▋▅▇▋▊▍▉▄▌▆▊▆, █▄▅▊▆ ▍▋ ▄█▆▅ ▍▇▅▆▋▌ ▆▌ ▍▍▆▋▊ ▅▋ ▉▍█▊▊█▉▄ ▄▊▊▌▉▅▍ ▊▉█▄▇█▉▊. ▌▆▊█▋▇ ▆▆▉▉▉█ ▋▊▋ ▊▊▇▆▅ ▊▄ ▄▊▋▄▆▋▇ ▉▋▇ ▄▆▉▇▄▄▌ ▊▌▇▅▆,
4 Days Ago
merge from boat_building
4 Days Ago
Tweak bbs deployable blocking collider
4 Days Ago
Merge from parent
5 Days Ago
merge from boat_building
5 Days Ago
compile fix