userAdam Wcancel

6,864 Commits over 2,526 Days - 0.11cph!

1 Hour Ago
Better snapping. Can also now snap placement of a new fence to a post of an existing fence. TryFindNearbySnapPost uses the grid too.
Today
Use query grid.
Today
Start of snapping to existing fences. Fix delete visuals.
Today
Snap render reduced size. halved fence height.
Today
Prototype/wip
Today
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
Today
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
Today
Merge from satellite_art
Today
Merge from crate_timers, tested, working.
Yesterday
Yesterday
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
Yesterday
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
Yesterday
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
Yesterday
Potential fix for occasional SqliteException: Failed to prepare query: database is locked (5) in Unity editor, requiring editor restart to fix it.
Yesterday
Merge from playermaintainedmonuments
Yesterday
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
Yesterday
Merge from satellite_crash
Yesterday
Bump final_descent_seconds from 8 to 20
Yesterday
R/W on collider
2 Days Ago
Merge from satellite_crash
2 Days Ago
Merge from countdown_monitor
2 Days Ago
Add a hatched effect to targeting circle.
2 Days Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
2 Days Ago
Translation strings.
2 Days Ago
Further tweaks: text strings, layout
2 Days Ago
Countdown monitor turns on display with the other one. Display tweak.
2 Days Ago
screen setup/placement.
2 Days Ago
Add and setup screen prefab
2 Days Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
2 Days Ago
Merge from satellite_crash
2 Days Ago
merge from playermaintainedmonuments
2 Days Ago
Merge from main
2 Days Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
2 Days Ago
Fix missing } in DartsGameLeaderboard protobuf
2 Days Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
6 Days Ago
Clean up of now unused code + inspector hookups
6 Days Ago
Fixed recharge countdown display
6 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
6 Days Ago
Hide the timer when mounting after lockin
6 Days Ago
Comment cleanup
6 Days Ago
Refresh screen when flags change too for instant important updates
6 Days Ago
Change to invoke instead of Update for map display
6 Days Ago
Profile monitor map udates
6 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
6 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
6 Days Ago
Screen map now only renders when the control computer is powered up.
6 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
6 Days Ago
Merge from playermaintainedmonuments
7 Days Ago
Null check player in RPC_FireThruster
7 Days Ago
Server-side mount enforcement check for power