userAdam Wcancel

11,517 Commits over 3,591 Days - 0.13cph!

Today
LOD settings
Today
Added asyncUpload settings to mandatory defaults
Today
Set shadow cascade splits in mandatory defaults
Today
Particle raycasy budget preset values
Today
Added streaming texture presets
Today
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
Today
More conversion wip
Today
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
Yesterday
Remove graphics.quality
Yesterday
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
Yesterday
...and EnforceShadowDistanceBounds
Yesterday
Remove old shadow distance
Yesterday
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
2 Days Ago
Merge from simple_upgrade
2 Days Ago
Can't upgrade after recent damage
3 Days Ago
Fixing branch name typo because I can't live with it.
3 Days Ago
Bunch of shadow cascades and distance related stuff.
3 Days Ago
Merge from simple_upgrade
3 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
3 Days Ago
Merge from main
4 Days Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
4 Days Ago
Code gen
4 Days Ago
Merge from main
4 Days Ago
Merge from simple_upgrade
4 Days Ago
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4 Days Ago
Merge from simple_upgrade
4 Days Ago
Merge from main
6 Days Ago
Menu improvements. Additional RPC checks. Some refactoring.
7 Days Ago
Add an alternate render method
8 Days Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
8 Days Ago
Merge from simple_upgrade
8 Days Ago
Check item blueprint is unlocked.
8 Days Ago
Merge from main
8 Days Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
8 Days Ago
mp5 temp fix
8 Days Ago
Merge from main and restore graphics options UI after conflict
8 Days Ago
Manifest
8 Days Ago
Force a code gen
8 Days Ago
Merge from main
9 Days Ago
Merge from simple_upgrade
9 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
9 Days Ago
Merge from simple_upgrade
9 Days Ago
Call AttachToBuilding
9 Days Ago
Merge from simple_upgrade
9 Days Ago
set ID
9 Days Ago
Merge from simple_upgrade
9 Days Ago
Pool for menu options
9 Days Ago
Fix compile error in none.
9 Days Ago
Remove some randomly added Usings
9 Days Ago
Remove redundant check