userAdam Wcancel

6,810 Commits over 2,435 Days - 0.12cph!

Yesterday
Merge from workbench_upgrades
Yesterday
Order fix
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from main
Yesterday
Merge from cleanup
Yesterday
Continued
Yesterday
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
Yesterday
Yesterday
Move all the upgrade item mods to a dedicated folder.
Yesterday
Vital icons pass
Yesterday
Workbench.Upgrades pass
Yesterday
Yesterday
Bunch of small, misc cleanup
Yesterday
Merge from parent
Yesterday
Change loot panel name on engineering workbench.
Yesterday
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
Yesterday
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
Yesterday
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
Yesterday
Merge from partial
Yesterday
Cleanup line spaces
Yesterday
Yesterday
Split to new Workbench.Upgrades partial
Yesterday
Move upgrade icon UI convar
Yesterday
Rename workbench upgrade proto to more generic Workbench.
Yesterday
Compile fix
Yesterday
Merge from main
3 Days Ago
Fix workbench inventory eating scrap
3 Days Ago
Remove unused vars
3 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
3 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
3 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
3 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
3 Days Ago
Hook up prototype failed overlay
3 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
3 Days Ago
Still show icons as locked, even with prototype installed.
3 Days Ago
Merge from main
3 Days Ago
Merge from prototype
3 Days Ago
//Todo
4 Days Ago
More workbench UI work for prototype upgrade
4 Days Ago
Restore path highlighting
4 Days Ago
Code gen
4 Days Ago
Seperate upgrade path logic for prototype/regular
4 Days Ago
More UI
4 Days Ago
More UI setup
4 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
4 Days Ago
Alternate idea
4 Days Ago
Bunch of UI/UX wip for prototype techtree
4 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
4 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
4 Days Ago
Workbench NRE fix