userAdam Wcancel

6,112 Commits over 2,284 Days - 0.11cph!

35 Minutes Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
52 Minutes Ago
Merge from largevehicle_groundwatch
52 Minutes Ago
Merge from parent
Today
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
Today
wip compile fixes (PC crashed killed my library, still importing to test)
Today
merge from boat_building
Today
Include Vehicle_Large layer in stability notifications
Today
merge from boat_building
Today
Merge from parent
Today
UI help info
Today
Show block count and limit in boat building UI if a limit is set.
Today
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
Today
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
Today
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
Today
Merge from parent
6 Days Ago
merge from vehicle_large
6 Days Ago
merge from boat_building
6 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
6 Days Ago
merge from boat_building
6 Days Ago
merge from vehicle_large
6 Days Ago
Steering wheel deployment volume improvements
6 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
6 Days Ago
Small engine deploy volume improvements
6 Days Ago
Sail deployment volume improvements
6 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
6 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
6 Days Ago
Ramp deploy layer fix
6 Days Ago
Add ladders back to boat building station.
6 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
6 Days Ago
Merge from vehicle_large
6 Days Ago
merge from boat_building
6 Days Ago
Anchor deployment fix
6 Days Ago
Remaining layer fixes
6 Days Ago
Floor & triangle floor layer fixes
6 Days Ago
floor & triangle floor layer fixes
6 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
6 Days Ago
Profile ScaleBySpeed.Update
6 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
6 Days Ago
Add wake displacement to every hull block, to check performance
6 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
6 Days Ago
Merge from parent
6 Days Ago
Merge from main
7 Days Ago
merge from boat_building
7 Days Ago
Merge from vehicle_large
7 Days Ago
Merge from parent
7 Days Ago
merge from boat_building
7 Days Ago
Check auth for finish building
7 Days Ago
Check for auth when trying to clear build area
7 Days Ago
Wheel code fix
7 Days Ago
Reduce vis range