userAdam Wcancel

6,842 Commits over 2,435 Days - 0.12cph!

3 Days Ago
wip industrial crafter support for upgrades
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Set item ownership for bonus items
3 Days Ago
Prisoner hood ragdoll fix
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Merge from main
3 Days Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
3 Days Ago
Visual spawn points wb1 test
4 Days Ago
Prisoner hood overlay fixes
4 Days Ago
Sit visuals correctly
4 Days Ago
4 Days Ago
Merge from workbench_upgrades
4 Days Ago
Merge from main
4 Days Ago
Implement surplus upgrade.
5 Days Ago
Merge from workbench_upgrades
5 Days Ago
Tooltip repurpose.
5 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
5 Days Ago
Merge from main
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
io workbench visual point setup
6 Days Ago
Some setup on io.table.deployed
6 Days Ago
Merge from workbench_ugprades
6 Days Ago
Merge from main
7 Days Ago
Can't open upgrade inventory if building blocked
7 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
7 Days Ago
Merge from workbench_upgrades
7 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
7 Days Ago
Fix missing visual prefab link on reinforced item
7 Days Ago
Fix reinforced placement links
7 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
7 Days Ago
Merge from main
9 Days Ago
Merge from workbench_upgrades
9 Days Ago
Order fix
9 Days Ago
Merge from workbench_upgrades
9 Days Ago
Merge from main
9 Days Ago
Merge from cleanup
10 Days Ago
Continued
10 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
10 Days Ago
10 Days Ago
Move all the upgrade item mods to a dedicated folder.
10 Days Ago
Vital icons pass
10 Days Ago
Workbench.Upgrades pass
10 Days Ago
10 Days Ago
Bunch of small, misc cleanup
10 Days Ago
Merge from parent
10 Days Ago
Change loot panel name on engineering workbench.
10 Days Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
10 Days Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
10 Days Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.