7,254 Commits over 2,588 Days - 0.12cph!
Quick rumble/haptics test using a reflection hack for now
Merge from analogue_steering
Added analogue accelerate/brake support.
Mapped to triggers for driving control set.
Mapped horn and swap seat buttons/binds.
Don't steer when in UI.
Updated VDFs.
Disable steering input when UI visible
Merge from deployablefencegate
Car steering max clamp improvement when using analogue
Analogue steering support WIP
Bunch of driving improvements + refactor.
Driving control set updates.
WIP control sets.
Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
Merge from hab_armour_damage
HAB armour returns parent hotairballoon health.
Move gamepad options to their new section in the left bar now that there's a bunch.
Implement gamepad cursor acceleration and options
Reduce gamepad cursor speed significantly when moving a UI slider.
Implement value snapping for UI sliders when using gamepad cursor.
Left trigger also stacks with this to further reduce move speed for precise UI slider control.
Holding left trigger reduces gamepad cursor speed.
Exposed cursor speed and left-trigger-held cursor speed values as convars. Add options to UI
Add left trigger to menu VDF config file.
Gamepad cursor can be resized. Added UI slider to gamepad options
Create a nicer cursor in code for now.
Change colour on hover state.
Refactor my quick merge fix
Merge from main, including fixes
Merge from playerboat_decay_fix
Thread safe saving, also gate it beind forDisk while I'm at it.
Merge from boat_deploy_error_fix
Fix the incorrect "Can't be deployed on boats" deploy message when something is just badly placed.
Merge from playerboat_decay_fix
Persist timeSinceLastUsed for playerboats. Fixes no decay bug on daily restart servers.
Merge from workbench_upgrade_rug_deploy_fix - Rugs no longer block installation of workbench upgrades
Merge from hab_armour_damage
Remove the client colliders, not needed