userAdam Wcancel

6,834 Commits over 2,435 Days - 0.12cph!

Today
Prisoner hood overlay fixes
Today
Sit visuals correctly
Today
Merge from workbench_upgrades
Today
Merge from main
Yesterday
Implement surplus upgrade.
Yesterday
Merge from workbench_upgrades
Yesterday
Tooltip repurpose.
Yesterday
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
Yesterday
Merge from main
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
io workbench visual point setup
3 Days Ago
Some setup on io.table.deployed
3 Days Ago
Merge from workbench_ugprades
3 Days Ago
Merge from main
4 Days Ago
Can't open upgrade inventory if building blocked
4 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
4 Days Ago
Merge from workbench_upgrades
4 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
4 Days Ago
Fix missing visual prefab link on reinforced item
4 Days Ago
Fix reinforced placement links
4 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
4 Days Ago
Merge from main
7 Days Ago
Merge from workbench_upgrades
7 Days Ago
Order fix
7 Days Ago
Merge from workbench_upgrades
7 Days Ago
Merge from main
7 Days Ago
Merge from cleanup
7 Days Ago
Continued
7 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
7 Days Ago
7 Days Ago
Move all the upgrade item mods to a dedicated folder.
7 Days Ago
Vital icons pass
7 Days Ago
Workbench.Upgrades pass
7 Days Ago
7 Days Ago
Bunch of small, misc cleanup
7 Days Ago
Merge from parent
7 Days Ago
Change loot panel name on engineering workbench.
7 Days Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
7 Days Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
7 Days Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
7 Days Ago
Merge from partial
7 Days Ago
Cleanup line spaces
7 Days Ago
7 Days Ago
Split to new Workbench.Upgrades partial
7 Days Ago
Move upgrade icon UI convar
7 Days Ago
Rename workbench upgrade proto to more generic Workbench.
7 Days Ago
Compile fix
7 Days Ago
Merge from main