userAdam Woolridgecancel

9,434 Commits over 2,769 Days - 0.14cph!

Yesterday
merge from main
Yesterday
protobuf
Yesterday
merge from main and resulting proto conflict fix
7 Days Ago
navmesh to navmesh teleport fix test
8 Days Ago
merge from main
8 Days Ago
Delete unused ApexAIStorage folder leftover from the Apex purge
8 Days Ago
excavator MonumentInfo bounds tweak
8 Days Ago
swamp_a, swamp_b, swamp_c MonumentInfo bounds fixes
8 Days Ago
harbour bounds fix
9 Days Ago
merge from main
10 Days Ago
monument navmesh tool won't override any existing navmesh bound overrides
10 Days Ago
monument navmesh tool bounds setting
10 Days Ago
test run
10 Days Ago
Monument navmesh tool
10 Days Ago
merge from wiptests
10 Days Ago
merge from pets main
10 Days Ago
merge from main
15 Days Ago
don't teleport longer distances any more
15 Days Ago
deleting animation code from animal animation that we don't need/want for pet dog animation so we have a starting point.
15 Days Ago
merge from ai_ignore_improvements
15 Days Ago
merge from pets2
15 Days Ago
merge from main
16 Days Ago
Catch some issues with non grounded destinations
17 Days Ago
Rotation fix
17 Days Ago
speed tweak
17 Days Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
17 Days Ago
merge from main
18 Days Ago
distance based update rate
18 Days Ago
set query filter when switching.
18 Days Ago
only switch navmeshes if the distance saved is worth it
18 Days Ago
experiment applying agent type changes across navmesh types
18 Days Ago
merge from pets2
21 Days Ago
merge from main
22 Days Ago
merge from main
23 Days Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
23 Days Ago
wip
23 Days Ago
merge from main
24 Days Ago
manifest
24 Days Ago
Disable now unneeded "tame" menu-wheel option
24 Days Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
24 Days Ago
Retarget all harness LODs
24 Days Ago
Fix visual harness glitch caused by accidentally reloading it constantly
24 Days Ago
Auto tame when placing a harness in inventory
24 Days Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
24 Days Ago
merge from main
29 Days Ago
Harness item def update. Use harness items not prefabs.
29 Days Ago
prefab cleanup
29 Days Ago
prefab rename
29 Days Ago
merge from main