12,332 Commits over 3,712 Days - 0.14cph!
Fix poison metabolism value not being serialized.
Makes the poison vital UI actually work.
Basic support for multipe upgrade paths for a SimpleUpgrade entity.
Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades.
Still missing some functionality/checks.
Initial groundwork for multiple upgrade items.
wip simple upgrade reskinning
Bump snake bite slow duration from 4->6 seconds
Delete some commented blowpipe code
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
Can now shield block snake attacks
Add dart modifier display support to ammo information panel.
Show radiation, obscurve vision and move speed modifier values.
Show longest modifier duration.
Setup snake meat harvesting.
Setup snake head bag harvesting.
Setup snake trophy.
Override WildlifeHazard.IsNpc to true.
Add a failsafe if a Snake is unable to reposition 3 times in a row.
Delete out of data weapon rack saves
Updated inventory sound definitions.
Setup obsidian knife for weapon racks.
Fixed a potential scale issue
Bump all dart velocities after feedback I nerfed them too hard
Fix occasional reposition NRE
Fix look rotation error spam.
Fix occasional double attack during reposition slither.
Increase duration of inacpacitate dart vision debuff
Bunch of cleanup/refactor after changes.
Set correct material collider to fix impact sounds.