userAdam Wcancel

12,476 Commits over 3,742 Days - 0.14cph!

Yesterday
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
Yesterday
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
2 Days Ago
Correctly check for demolish support when checking flag
3 Days Ago
Remove some unnecessary items from prefab. Remove old collision test.
3 Days Ago
Use blockout steering wheel art. Sail tweaks.
3 Days Ago
Merge from parent
3 Days Ago
Merge from steering_wheels
3 Days Ago
Fixes after merge from main
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
4 Days Ago
Fix incorrect initial steering offset
4 Days Ago
Open/close sail radial menu options
4 Days Ago
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
4 Days Ago
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
4 Days Ago
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
4 Days Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
4 Days Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
4 Days Ago
Deployed entity parenting
5 Days Ago
Merge from graphics_settings_size_fix
5 Days Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
5 Days Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
5 Days Ago
5 Days Ago
Merge from parent
5 Days Ago
Merge from main
8 Days Ago
Super hacky test
9 Days Ago
9 Days Ago
Merge from parent
9 Days Ago
Merge from main
9 Days Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
9 Days Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
9 Days Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
9 Days Ago
Merge from main
9 Days Ago
Add spinning wheel to render scene, setup.
10 Days Ago
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11 Days Ago
Merge from large_demolishing
11 Days Ago
Additional check
11 Days Ago
Merge from large_demolishing
11 Days Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
11 Days Ago
Merge from main
11 Days Ago
Merge from large_demolishing
11 Days Ago
Item fixes
11 Days Ago
Merge from main
12 Days Ago
Merge from large_demolishing
12 Days Ago
Do my analytics TODO
12 Days Ago
Merge from main
12 Days Ago
Water catchers
12 Days Ago
Added the following items to the list of items that can be demolished (within 10 mins): Watchtower Barricades Wind generator Paddling pool