userAdam Wcancel

6,346 Commits over 2,345 Days - 0.11cph!

Today
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
Today
Bunch of GC fixes for the boat building UI now it's not just for debugging...
Today
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
Today
Merge from main
Yesterday
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
19 Days Ago
GetWorldVelocity of the boat once instead of for every block
19 Days Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
19 Days Ago
Additional profiling for boat water effects
20 Days Ago
Testing re-adding rendererbatch to boat pieces
20 Days Ago
Missed file
20 Days Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
20 Days Ago
Merge from boat_repair_fixes
21 Days Ago
Merge repair costs from both block costs (hull/non-hull) so we don't get multiple entries in repair UI.
21 Days Ago
merge from boat_optim
21 Days Ago
merge from naval_update
21 Days Ago
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21 Days Ago
merge from naval_update
21 Days Ago
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21 Days Ago
merge from naval_update
21 Days Ago
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21 Days Ago
Only use the nearest planeFitPoint to the shore when determining if beached or not
21 Days Ago
CurrentThrust uses the Anchored bool not list traversal of anchors
22 Days Ago
merge from naval_update
22 Days Ago
Flagged steering wheel lock model and effects as dynamic
22 Days Ago
Merge from naval_update
22 Days Ago
Merge from steering_wheel_lock_model
22 Days Ago
Add code lock model to steering wheel. Hook up lights to steering wheel locked state.
22 Days Ago
Reduce max velocity calculation intervals
23 Days Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
26 Days Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
26 Days Ago
Debug log damage scale too
26 Days Ago
Damage test save with boats and cannons. Debug logging.
27 Days Ago
Formatting
27 Days Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
27 Days Ago
Reduce SailPositionInfluence
28 Days Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
28 Days Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
28 Days Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
28 Days Ago
Merge from parent
28 Days Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
28 Days Ago
Profiling PlayerBoatSounds
29 Days Ago
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs
29 Days Ago
Add a separate wood_boat_hull building grade so we can set different resource costs for the hull pieces in the future (currently the same cost) Point hull square and hull triangle to it.
29 Days Ago
Merge from boat_health
32 Days Ago
When converting back to editable, apply damage to the blocks that actually took damage, down to a minimum of 1hp. Any extra damage gets rolled over to additional blocks, as much as possible per block, resulting in not having to repair every block on a boat. (unless they all got hit...)
32 Days Ago
Blocks track damage they've taken
32 Days Ago
Refactor damage methods.
33 Days Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
34 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
34 Days Ago
Add null checks to various places in PlayerBoatSounds.