userAdam Woolridgecancel
branchrust_reboot/main/Submarine/aicancel

32 Commits over 0 Days - ∞cph!

4 Months Ago
merge from submarine
5 Months Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
5 Months Ago
Bunch of AI data fixes
5 Months Ago
AI path data fix
5 Months Ago
2nd pass AI data
5 Months Ago
merge from submarine
5 Months Ago
merge from ai main
5 Months Ago
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
5 Months Ago
Apply spawning shelved changeset
5 Months Ago
merge from submarine
5 Months Ago
merge from submarine
5 Months Ago
client compile fix
5 Months Ago
DungeonNavMesh now works with multiple instances
5 Months Ago
merge from aiz_creation
5 Months Ago
merge from submarine
5 Months Ago
merge from submarine
5 Months Ago
merge from submarine
5 Months Ago
merge from ai main
5 Months Ago
merge from submarine
5 Months Ago
ai data for moonpool pieces
5 Months Ago
merge from submarine
5 Months Ago
ai data for tube pieces
5 Months Ago
ai data for LShaped pieces
5 Months Ago
merge from ai main
5 Months Ago
merge from submarine
5 Months Ago
Missed file
5 Months Ago
Added AIInformationZone.Mege
5 Months Ago
AIInformationZone bounds encapsulation tests
5 Months Ago
AI data for remaining modules.
5 Months Ago
Added AI data to first half of module segments
5 Months Ago
merge from submarine main
5 Months Ago
Set read/write access on meshes needed for navmesh generation. Navmesh gen tests.