branchrust_reboot/main/Submarine/aicancel

32 Commits over 0 Days - ∞cph!

6 Months Ago
merge from submarine
6 Months Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
6 Months Ago
Bunch of AI data fixes
6 Months Ago
AI path data fix
6 Months Ago
2nd pass AI data
6 Months Ago
merge from submarine
7 Months Ago
merge from ai main
7 Months Ago
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
7 Months Ago
Apply spawning shelved changeset
7 Months Ago
merge from submarine
7 Months Ago
merge from submarine
7 Months Ago
client compile fix
7 Months Ago
DungeonNavMesh now works with multiple instances
7 Months Ago
merge from aiz_creation
7 Months Ago
merge from submarine
7 Months Ago
merge from submarine
7 Months Ago
merge from submarine
7 Months Ago
merge from ai main
7 Months Ago
merge from submarine
7 Months Ago
ai data for moonpool pieces
7 Months Ago
merge from submarine
7 Months Ago
ai data for tube pieces
7 Months Ago
ai data for LShaped pieces
7 Months Ago
merge from ai main
7 Months Ago
merge from submarine
7 Months Ago
Missed file
7 Months Ago
Added AIInformationZone.Mege
7 Months Ago
AIInformationZone bounds encapsulation tests
7 Months Ago
AI data for remaining modules.
7 Months Ago
Added AI data to first half of module segments
7 Months Ago
merge from submarine main
7 Months Ago
Set read/write access on meshes needed for navmesh generation. Navmesh gen tests.