7,058 Commits over 2,526 Days - 0.12cph!
Merge from playermaintainedmonuments
Merge from satellite_crash
Revert accidental mount position override on static version of computer - butt in chair.
Merge from satellite_crash
Merge from satellite_crash
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before).
Bump search clear radius.
Time the search in the debug commands too
Merge from satellite_crash
Default site_check_physical_surface to true
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
Merge from satellite_crash
Added small, high radiation area to satellite remains
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
Merge from satellite_crash
Remove rigibody altogether and just use velocity stand in along same path.
Implementation has evovled to the point it's not even needed now (probably).
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
More, and related refactor.
Bunch of fixes for potential demo issues
Move all the descent code to a partial while I'm at it
Refactor, moving the new flight curve calc/build to its own class.
Move SatelliteTrailFadeOut to its own file.
More comment cleanup.
Descent phase time defaults
Add remains spawn location as final point of the trail so it touches the ground
double trail distance, reduce thickness.
more closely copy the original trail effect.
do x and z while I'm at it
Debug log satellite Y position for my sanity
Take the longest route across terrain possible