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8,067 Commits over 2,649 Days - 0.13cph!

3 Hours Ago
Merge from main
3 Hours Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
4 Hours Ago
Merge from horse
5 Hours Ago
Merge from belt_select
5 Hours Ago
Merge from dpad_quickcraft
5 Hours Ago
Merge from parent
5 Hours Ago
Cleanup
5 Hours Ago
Rework belt select changes to support usable items
Yesterday
merge from vcc
Yesterday
Merge from main
4 Days Ago
Quick craft focusable/usable in dpad navigation mode
4 Days Ago
Gamepad UI useDragThreshold fix
4 Days Ago
Horse canter control tweaks
4 Days Ago
Consistent map movement at any zoom level
4 Days Ago
Right stick can now activate the cursor
4 Days Ago
Snapping
4 Days Ago
wip support for gamepad selection of button press belt items (food, etc)
5 Days Ago
merge from lighthouse_deep_sea
5 Days Ago
s2p lighthouse
5 Days Ago
Deep sea opening by any route now lights all lighthouses correctly (if not already)
5 Days Ago
Raise the lighthouse particle/beam back to previous height
5 Days Ago
Merge from main
6 Days Ago
Cut offset distance customisation.
6 Days Ago
Add a saw model prefab. Bunch of fixes/improvements
6 Days Ago
Floor rules
6 Days Ago
More track/glow fixes/improvements
6 Days Ago
Timing improvements. Snappier action. Fixed some render order issues. Fixed some track issues.
6 Days Ago
Cut ghost now reflects the selected cut shape/area
6 Days Ago
Refactor, more generic, reusable. Add additional experimental wall rules (wall->window, wall->wall frame, doorway->wall frame). Renovation saw now uses a context based radial menu, showing available renovation/cut options for target construction.
6 Days Ago
Merge from main
7 Days Ago
Added renovation saw item/prefab/entity. Rennovation saw now shows cut track on construction. Saw follows track,emitting sparks and leaving a glowing trail. Visual progress matches timers. Setup placeholder cutting audio.
7 Days Ago
Add SocketMod_Renovation Reno device can be deployed, successfully changing wall to door after a duration.
7 Days Ago
Add a placeholder renovation device deployable
7 Days Ago
RenovationDevice entity + socket initial code
7 Days Ago
wip, initial refactoring
7 Days Ago
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8 Days Ago
Merge from vcc
8 Days Ago
Merge from main
8 Days Ago
Add special staging-only gamepad UI button option that hackily enables gamepad override just for that session. Hide all other gamepad options in the gamepad section until it is enabled.
8 Days Ago
Merge from vcc
8 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
8 Days Ago
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11 Days Ago
11 Days Ago
Merge from weaponrack_posing_optim. Flatter hierachies, less parent switching, less gameobjects. Misc fixes
11 Days Ago
merge from vcc
11 Days Ago
Additional diagnostics
12 Days Ago
Remove the temporary pivots used for positioning, calculate it all instead. Removes some unecessary gameobjects. Fix a couple of minor display bugs too.
12 Days Ago
Merge from vcc
12 Days Ago
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
12 Days Ago
Merge from dpad_crafting