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8,057 Commits over 2,618 Days - 0.13cph!

Yesterday
Quick craft focusable/usable in dpad navigation mode
Yesterday
Gamepad UI useDragThreshold fix
Yesterday
Horse canter control tweaks
2 Days Ago
Consistent map movement at any zoom level
2 Days Ago
Right stick can now activate the cursor
2 Days Ago
Snapping
2 Days Ago
wip support for gamepad selection of button press belt items (food, etc)
3 Days Ago
merge from lighthouse_deep_sea
3 Days Ago
s2p lighthouse
3 Days Ago
Deep sea opening by any route now lights all lighthouses correctly (if not already)
3 Days Ago
Raise the lighthouse particle/beam back to previous height
3 Days Ago
Merge from main
4 Days Ago
Cut offset distance customisation.
4 Days Ago
Add a saw model prefab. Bunch of fixes/improvements
4 Days Ago
Floor rules
4 Days Ago
More track/glow fixes/improvements
4 Days Ago
Timing improvements. Snappier action. Fixed some render order issues. Fixed some track issues.
4 Days Ago
Cut ghost now reflects the selected cut shape/area
4 Days Ago
Refactor, more generic, reusable. Add additional experimental wall rules (wall->window, wall->wall frame, doorway->wall frame). Renovation saw now uses a context based radial menu, showing available renovation/cut options for target construction.
4 Days Ago
Merge from main
5 Days Ago
Added renovation saw item/prefab/entity. Rennovation saw now shows cut track on construction. Saw follows track,emitting sparks and leaving a glowing trail. Visual progress matches timers. Setup placeholder cutting audio.
5 Days Ago
Add SocketMod_Renovation Reno device can be deployed, successfully changing wall to door after a duration.
5 Days Ago
Add a placeholder renovation device deployable
5 Days Ago
RenovationDevice entity + socket initial code
5 Days Ago
wip, initial refactoring
5 Days Ago
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6 Days Ago
Merge from vcc
6 Days Ago
Merge from main
6 Days Ago
Add special staging-only gamepad UI button option that hackily enables gamepad override just for that session. Hide all other gamepad options in the gamepad section until it is enabled.
6 Days Ago
Merge from vcc
6 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
6 Days Ago
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9 Days Ago
9 Days Ago
Merge from weaponrack_posing_optim. Flatter hierachies, less parent switching, less gameobjects. Misc fixes
9 Days Ago
merge from vcc
9 Days Ago
Additional diagnostics
10 Days Ago
Remove the temporary pivots used for positioning, calculate it all instead. Removes some unecessary gameobjects. Fix a couple of minor display bugs too.
10 Days Ago
Merge from vcc
10 Days Ago
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
10 Days Ago
Merge from dpad_crafting
10 Days Ago
wip
11 Days Ago
merge from vcc
11 Days Ago
Merge from main
11 Days Ago
Add support for the right-side icons on the map screen. Pressing dpad left/right shifts focus. Added glyphs. Added missing tooltips for some of the existing icons so they show correctly when navigating. Misc fixes
11 Days Ago
Merge from mixingcooking_ui
11 Days Ago
Merge from main
11 Days Ago
Bunch of fixes
12 Days Ago
Merge from lighthouse_deep_sea
12 Days Ago
Revert my temp proc map changes
12 Days Ago
Merge from main