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Boat building station deployable/item basic setup
Floor. Additional placeholder building station prefab.
Triangle hull and wall test pieces.
Add a separate boat planner for now.
Merge from snake_ping_fix
Fix NRE relating to ping leeway for console spawned players
Added item, very initial prefab setup.
Merge from snake_death_cleanup
Additional snake death cleanup.
WildlifeHazard visibility culling
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Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file.
Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
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Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
Additional UpgradingEnabled check
Merge from blowpipe_test_tweaks
Add outbreak scientist to AIArena
Added "entitycount" server command, returns ent count of specified name.
Only show error mesh highlight if no item upgrade placements are possible.
Setup external gate upgrade items wood->adobe and wood->stone
Show item name and description in upgrade wheel.
Subtract anim change in
119596.
Reload to idle_loaded_ads transition tweaks.
aimingHeld bool setting tweak.
Simplify blowpipe animator, removing double deploy states. Fixes double deploy sound when loaded.
Add missing ViewmodelLower script to blowpipe
Fix poison metabolism value not being serialized.
Makes the poison vital UI actually work.
Basic support for multipe upgrade paths for a SimpleUpgrade entity.
Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades.
Still missing some functionality/checks.
Initial groundwork for multiple upgrade items.
wip simple upgrade reskinning
Bump snake bite slow duration from 4->6 seconds
Delete some commented blowpipe code