6,930 Commits over 2,526 Days - 0.11cph!
Hook up particles to stage based inspector references for later.
Realm remove particles server-side
LOD / distance fixes.
Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
LOD/fake render setup for new stuff
Debug rendering for directions
Rotate impact effect to match satellite travel direction
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
Add terrain raycast checks, default off, behind a convar.
Merge from satellite_crash
Fixed a bug in satellite.launch
merge from satellite_crash
Satellite.launch now includes trhe usual debug rendering for target location.
Merge from satellite_crash
Merge from satellite_crash
Default satellite client positioning changes to off.
Default flat land serverside gating on.
GetExtrapolationTime tweak
Remove old placeholder explosion/effect, use new one.
merge from satellite_crash
Moved fuel counts to convars
Merge from recyclebin_storage
WIP industrial crafter support
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
Rework satellite loot setup to be inspector driven
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
Merge from satellite_crash
S2P launch site to get control computer changes
Enable saving on static control computer
Additional potential UI state/race fix
Merge from satellite_crash
Fixed a tricky save/load bug for non-locked in targets.
Also removed some specific-player control tracking that we don't need any more.
Merge from satellite_crash
Merge from playermaintainedmonuments
Merge from satellite_crash
Added "repeatlast" console command, bind to a key and it repeats the last console command you manually used.
Better crate scattering rules.