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7,114 Commits over 2,557 Days - 0.12cph!

22 Minutes Ago
Merge from satellite_crash
23 Minutes Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
26 Minutes Ago
Merge from satellite_crash
27 Minutes Ago
Add localization for the offline status text.
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Remove an invoke check
3 Hours Ago
Fire effect when too hot
5 Hours Ago
Merge from satellite_crash
5 Hours Ago
Threadsafe time
6 Hours Ago
Merge from satellite_crash
6 Hours Ago
Small computer screen now shows the cooldown message.
Today
Merge from satellite_crash
Today
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
Today
Merge from satellite_crash
Today
Also hide electrical FX/sparks with satellite
Today
Merge from main
Today
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
Today
Merge from satellite_crash
Today
UI cleanup
Today
Moved another UI file before starting UI cleanup
Today
Move UI scripts to own folder
Today
Delete unused script
Today
Descent cleanup
Today
Inspector cleanup
Today
Cleanup
Today
Cleanup.
Today
Move CrashTargeting struct to its own file
Today
Final pos/radius save tweaks.
Today
Merge from PMM
Yesterday
Merge from satellite_crash
Yesterday
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
Yesterday
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
Yesterday
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
Yesterday
Add Aiming Module to launch costs
3 Days Ago
Merge from satellite_crash
3 Days Ago
Merge from satellite_internal_meshfix
3 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
3 Days Ago
Gate debug dot to editor only
3 Days Ago
Manifest
3 Days Ago
3 Days Ago
Thruster item setup
3 Days Ago
Fix grass
3 Days Ago
initial/wip
3 Days Ago
Merge from playermaintainedmonuments
4 Days Ago
Merge from PMM
4 Days Ago
Merge from PMM
4 Days Ago
Merge from satellite_crash
4 Days Ago
merge from PMM
4 Days Ago
Codegen
4 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.