7,004 Commits over 2,465 Days - 0.12cph!
Show faded fuel blocks when consumed instead of hiding them.
wip keep locked trajectory visible but allow now control after locking in.
Add fuel related UI prefabs.
Refactor/move UI fuel code.
Initial conversion of fuel count display from just text to blocks.
Trigger an explosion at state transition too.
Disable gravity for satellite.
Set free_power to true in the editor.
Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
Randomly apply a movement offset thruster effect too when tightening radius.
Refactor.
Move init somewhere more relevant
Bunch more rework/refactor
Some UI refactor, dedicated prefabs.
More cleanup, add convar to toggle free scrap/power up.
merge from workbench_upgrades
Fix prototype visual clipping in wb2
Fix efficiency visual clipping
Merge from workbench_upgrades
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
Merge from workbench_upgrades
Change radial option from "Open Inventory" to "Upgrade Workbench"
Merge from workbench_upgrades