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6,160 Commits over 2,284 Days - 0.11cph!

1 Hour Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
3 Hours Ago
merge from boat_building
3 Hours Ago
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Today
merge from boat_building
Today
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
Today
merge from server_part_caching2
Today
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
Today
Merge from parent
Today
very wip test
Today
Missed file
Today
local BBS pos/rot change as part of larger wip changes
Yesterday
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
Yesterday
merge from boat_building
Yesterday
Hide boat building UI if there's a finished boat.
Yesterday
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
Yesterday
Enable repair on cannons
Yesterday
Check if boat can be edited before dock and edit
Yesterday
Implement boat decay
Yesterday
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
Yesterday
Merge from parent
Yesterday
merge from boat_building
Yesterday
Merge from parent
Yesterday
Add Assets\Plugins\crosstales back (minus voice plugin folder)
2 Days Ago
Merge from parent
2 Days Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
2 Days Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
2 Days Ago
Change tip wording.
2 Days Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
2 Days Ago
Set default EditFinishUseInterval to 1 second.
2 Days Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
2 Days Ago
Merge from client_cache
2 Days Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
2 Days Ago
2 Days Ago
Added BoatBuildingStation.Client partial, moved some code.
2 Days Ago
IsBoatFullyContained uses cached blocks
2 Days Ago
▆▅█ ▆▇▉▆▊▅▇▇▆▋.▌▊█▆▌▊▍▆▌█▄▊▄▌▋▋() █▅▊▊▋ █▍▋▉ ▊▊█▋▅▄ ▊▇▌▅▉. ▉█▌▅▍▅ █▊▇▉▆▋█▍▋▆▊▊▄█▋▋▊() ▅▍ ▉█▊ ▇█▇▆▊▆ ▆▍▆█▊. ▉▄▆▇▄█▍ ▍▌█▌▍▊▌▋▌▋▋▊▆█() ▊▋ ▇▍▅ ▄▅▆▋▋ ▍▆▄█▇
2 Days Ago
Client part caching wip
2 Days Ago
Merge from parent
3 Days Ago
Bunch of wip dock and edit work
3 Days Ago
Build area must be free of players and entities for dock & edit to work
3 Days Ago
Update MustPlaceOnBoat error text
3 Days Ago
merge from boat_building
3 Days Ago
Merge from parent
3 Days Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
3 Days Ago
Merge from parent
3 Days Ago
Quick refactor/cleanup
3 Days Ago
Merge from parent
3 Days Ago
Remove some dead code
3 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
3 Days Ago
Merge from largevehicle_groundwatch