6,750 Commits over 2,496 Days - 0.11cph!
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
Bunch of fixes for initial targetting.
More robust, loop and retry if initial position not found first time (loop convar controlled).
Cheap land check first.
Update crash remains entity with new art
Add the raw satellite model to the prefab for now
Test save loading fixes I just used for testing/profiling on a real save
Base/Player/Horse modifier system pooling
Merge from weaponracks_prefabattribute
Merge from main (protobuf message rejig for conflicts)
Merge from monitor_screens
Screen zoom, focus targeting location, viewpoer + mask
Remove debug.
Screen pos/scale tweaks
World-space monitor UI experiments. Show targeting map and locations.
Change instantiate approach so the script can be removed from rack-mounted world models too
Converted WorldModelRackMountConfig to a PrefabAttribute.
World models no longer all have their own instance of this script at runtime.
Merge from multiframe_targeting
Double the move and nudge distances
Scale sampling count. Set some new defaults.
WIP multi-frame target checking support
Rename animation specific menu items to be more descriptive.
[MenuItem("Tools/Animation/CSV Dump")] -> [MenuItem("Tools/Animation/Dump Animator Controller to CSV")]
[MenuItem("Tools/Animation/Hash Debug")] -> [MenuItem("Tools/Animation/Animator String-to-Hash Calculator")]
[MenuItem("Tools/Animation/Animator Override Updater")] -> [MenuItem("Tools/Animation/Replace Clip in All Override Controllers")]
Remove MaterialReserialzer script (removes the menu option, script is deprecated)
merge from satellite_crash
Initial sub menu organization/grouping to reduce overall length of Tools menu
More map anim/behaviour tweaks
Satelite targeting movement improvements and tweaks.
Expose an anim curve for movement.
Double duration.
Set free fuel back to true in editor.