userAdam Wcancel
reporust_rebootcancel

5,780 Commits over 2,253 Days - 0.11cph!

Today
Merge from boat_building
Today
Cannons can only be mounted on finished boats. Call base mount showif checks. Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
Today
Added boat building station deployment guide prefab with latest artwork
Today
Merge from boat_building
Today
Merge from part_caching
Today
Switch more stuff to using cached parts
Today
Merge from parent
Today
Re-add hull flag, set on hull blocks.
Today
Today
Added CachedBoatParts<T> Cache lists of blocks, anchors, sails for now.
Today
Merge from main
3 Days Ago
Disable BoatAI debug.log
3 Days Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
3 Days Ago
Merge from naval_update
3 Days Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
3 Days Ago
Boat ladder prefab tweaks
3 Days Ago
Initial boat ladder item and prefab setup.
4 Days Ago
Fix small engine deployment
4 Days Ago
Merge from small_ramp
4 Days Ago
Merge from parent
4 Days Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
4 Days Ago
Commit to single render method (previous "test version"), removing menu options.
4 Days Ago
Added bed to render scene
4 Days Ago
Cleaned up earlier test. Now takes a list of scene items that can be batch rendered. Added "Batch Render Scene Items" context menu. Removed old "test" methods and context menus.
5 Days Ago
Hacky single scene item render test. Will tidy it all up if it works.
5 Days Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
5 Days Ago
Restore some commented RPC checks.
5 Days Ago
Fix stairs server cull tag
5 Days Ago
Individual parenting triggers for hull and floor pieces.
6 Days Ago
Steering wheel prevent building volume.
6 Days Ago
Additional steering wheel dismount positions
6 Days Ago
Merge from naval_update
6 Days Ago
Use idle sail anim when sails are wind blocked, high wind sail when not blocked.
6 Days Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
6 Days Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
6 Days Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
6 Days Ago
More sail deployment tweaks
6 Days Ago
Add sail collision sets for raised and lowered states. Toggle as required.
6 Days Ago
Anchor, plank, sail, steering wheel and small engine forward damage to their parent PlayerBoat
7 Days Ago
Implement boat sinking for destroyed player boats
7 Days Ago
BBS prevent building tweaks. Setup prevent building for sails, stop them being spammed together.
7 Days Ago
Prevent boat building stations from being placed overlapping.
7 Days Ago
Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
7 Days Ago
Bunch of loading fixes
8 Days Ago
8 Days Ago
8 Days Ago
Merge from boat_building
8 Days Ago
Merge from parent
8 Days Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
8 Days Ago
Merge from main. (taking oilrig changes from main)