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7,977 Commits over 2,618 Days - 0.13cph!

Today
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Today
UI cleanup
Today
Add search bar
Today
Merge from vcc
Today
Update gamepad_manifest command to work in builds
Yesterday
Merge from vcc
Yesterday
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
Yesterday
Fix editor NRE debug
Yesterday
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
Yesterday
Clear potential stale gamepad inventory cursors in edit mode
Yesterday
Tooltip bind lookup fix
Yesterday
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
Yesterday
Merge from main (actually latest this time)
Yesterday
Merge from main, and fix MapInterface marker conflict
Yesterday
Merge from fp_sw_glyph_fixes
Yesterday
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
Yesterday
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
Yesterday
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
2 Days Ago
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
2 Days Ago
Stop any rumble in Deactivate
2 Days Ago
Try/catch the gamepad update loop, disable on any error errors.
2 Days Ago
Increase stick move distance required to activate gamepad
2 Days Ago
Restore update order just to be safe
2 Days Ago
Another order fix/improvement
2 Days Ago
Gamepad building hints order optim fix
2 Days Ago
Pie menu optim
2 Days Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
2 Days Ago
More specific vehicle seat check for haptics
2 Days Ago
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
2 Days Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
2 Days Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
2 Days Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
2 Days Ago
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
3 Days Ago
Merge from salvaged_ice_pick_wr_fix
3 Days Ago
Fix alignment
3 Days Ago
Merge from main
5 Days Ago
Merge from config_switch
5 Days Ago
Merge from main
5 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
5 Days Ago
Investigating tech tree voice comms related issues
5 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
5 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
6 Days Ago
Merge from light_fixes
7 Days Ago
Fix prefabID on c
7 Days Ago
Fix light c and d wiring: All lights were referencing the red light
7 Days Ago
Merge from main
7 Days Ago
Update deploy tool
7 Days Ago
Default gamepad support enabled to true
7 Days Ago
Config manifest live switching
7 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,