6,977 Commits over 2,526 Days - 0.12cph!
Offline screen finished.
Removed some now dead UI code.
R/W satellite_crashed_col
Setup row hover, invert colours.
Satellite list screen finished.
Delete unused details panel
Merge from satellite_crash
Default require_powerplant to true.
Stays false in editor for easier satellite testing.
Merge from satellite_crash
Finally fixed the mounting-backwards bug. That took longer than it should have.
Merge from satellite_crash
Remove the fuel text placeholder
Remove the rotation on descent
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
Satellite.entity realmedremove tweak
Sertup realmedremove on satellite_remains.
Moved FX to client only.
Delete 3 unused models/prefabs
Tweak FX positions, think they were slightly out (unless intentional?)
Move them to satellite hierachy for rotation
Zoom out and frame the point between target and control computer when opening the targeting map UI
Add a dedidated SatelliteCrashLoot config.
Referenced it on satellite crates.
Still a copy of the Heliloot for now, but ready to be balanced separately now.
Add resource dispenser component to satellite remains
Harvestable wreckage setup - remains too hot to harvest until crates also cool
Set the satellite remains to use the mesh as a collider for now
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
Increase descent time from 5 minutes to 10 minutes.
Remove old placeholder gibs (heli stuff) code and prefabs.
Switch ItemAmount to ItemAmountRanged for computer powerup cost list.
Powerup cost is now 6-12 tech trash instead of a constant 10.
Bump thruster distance from 100 to 200
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
Hook up particles to stage based inspector references for later.
Realm remove particles server-side
LOD / distance fixes.
Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions