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7,131 Commits over 2,496 Days - 0.12cph!

8 Minutes Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
1 Hour Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
1 Hour Ago
Metas from main
1 Hour Ago
Merge from main
1 Hour Ago
Merge from 2stage
Today
Scaling, convars.
Today
Switch between billboard and model (wip)
Today
More billboard work, supports fake extreme distance, temp shader, mat.
Today
Billboard tests
Today
Update the test commands to just use the final stage
Today
Quick test of a 2 stage descent
Today
Calculate a suitable position as soon as a satellite is selected.
Yesterday
Merge from main
Yesterday
Push starting targeting radius out of its own monument bounds.
Yesterday
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
Yesterday
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
Yesterday
Debug rendering for pending crash site
Yesterday
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
Yesterday
Fix static causing reused initial positions across multiple computers
Yesterday
More map debug dot functionality
2 Days Ago
Default obstruction_tc_reorder to true
2 Days Ago
Merge from main
2 Days Ago
Merge from order_test
2 Days Ago
More debug logging, skip the double tc check when logging.
2 Days Ago
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2 Days Ago
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3 Days Ago
Debug position dot now shows on the map during control, not just when locked in.
3 Days Ago
Cache last successful sample position, check it first on next thruster fire.
3 Days Ago
3 Days Ago
Include sample count
3 Days Ago
debug logs
3 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from main
6 Days Ago
Briefly show an "unsuitable location" error popup
6 Days Ago
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6 Days Ago
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6 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
Focus map on final targeting position when locking in.
7 Days Ago
merge from main
7 Days Ago
Rework thruster debug labels so they fit nicely.
7 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
7 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
7 Days Ago
Merge from main
7 Days Ago
Merge from pttt
8 Days Ago
Fixes
8 Days Ago
Additional logging