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7,080 Commits over 2,526 Days - 0.12cph!

2 Days Ago
Merge from satellite_crash
2 Days Ago
Merge from satellite_internal_meshfix
2 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
2 Days Ago
Gate debug dot to editor only
2 Days Ago
Manifest
2 Days Ago
2 Days Ago
Thruster item setup
2 Days Ago
Fix grass
2 Days Ago
initial/wip
2 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
Merge from PMM
3 Days Ago
Merge from PMM
3 Days Ago
Merge from satellite_crash
3 Days Ago
merge from PMM
3 Days Ago
Codegen
3 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
3 Days Ago
Reduce the post-impact trail duration from 45 seconds to 10
3 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
S2P launch site
3 Days Ago
Merge from satellite_crash
3 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
3 Days Ago
Merge from satellite_crash
3 Days Ago
Code gen
3 Days Ago
Merge from satellite_crash
3 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
3 Days Ago
Time the search in the debug commands too
3 Days Ago
Codegen
3 Days Ago
Merge from satellite_crash
3 Days Ago
Rename
3 Days Ago
Default site_check_physical_surface to true
3 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
3 Days Ago
Merge from satellite_crash
3 Days Ago
Added small, high radiation area to satellite remains
3 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
3 Days Ago
Merge from PMM
4 Days Ago
Merge from satellite_crash
4 Days Ago
Merge from rb_oofed
4 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
4 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
4 Days Ago
Merge from align
4 Days Ago
Merge from demos
4 Days Ago
More, and related refactor.
4 Days Ago
Bunch more
4 Days Ago
Bunch of fixes for potential demo issues
4 Days Ago
Merge from fx_rework1
4 Days Ago
Phase 2 resume fix
4 Days Ago
Codegen
4 Days Ago
Move all the descent code to a partial while I'm at it
4 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
4 Days Ago
More cleanup