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6,829 Commits over 2,526 Days - 0.11cph!

Yesterday
Clean up of now unused code + inspector hookups
Yesterday
Fixed recharge countdown display
Yesterday
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
Yesterday
Hide the timer when mounting after lockin
Yesterday
Comment cleanup
Yesterday
Refresh screen when flags change too for instant important updates
Yesterday
Change to invoke instead of Update for map display
Yesterday
Profile monitor map udates
Yesterday
Change to insert x MORE, to be clear that it's the missing count, not total required count.
Yesterday
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
Yesterday
Screen map now only renders when the control computer is powered up.
Yesterday
Fix computer not being mountable for read only map view when satellite is descending
Yesterday
Merge from playermaintainedmonuments
2 Days Ago
Null check player in RPC_FireThruster
2 Days Ago
Server-side mount enforcement check for power
2 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
2 Days Ago
Manually force global broadcast, just incase - particularly for saves.
2 Days Ago
Fix safety delay not working with a potential range
2 Days Ago
Fixed the satellite prefab path for test commands
2 Days Ago
Enable saving on Satellite.entity again
2 Days Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
2 Days Ago
Trying new impact detection method out
2 Days Ago
Add debug drawing for impact
3 Days Ago
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
3 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
Remove logging now.
3 Days Ago
Merge from monument_cc_logging
3 Days Ago
Remove control seeat from launch site s2p
3 Days Ago
Add the control chair to the control computer prefab itself
3 Days Ago
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
3 Days Ago
Logging to figure out mount issue with control computer at monument
3 Days Ago
SatellitControlComputer.static.entity fixes and remove old disabled art
3 Days Ago
Disable saving on static control computer prefab
3 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
3 Days Ago
Codegen
3 Days Ago
Merge from main
4 Days Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
8 Days Ago
Added the twitch drops render scene to the "Scenes" unity menu
8 Days Ago
Deleted an old, broken prefab in scene
8 Days Ago
Position tweak
8 Days Ago
Merge from main
8 Days Ago
Merge from more_cleanup
8 Days Ago
Bunch of cleanup and refactor iterating,
9 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
9 Days Ago
Compact some serialization
9 Days Ago
Merge from targeting_refactor
9 Days Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
9 Days Ago
Remove some unused code
9 Days Ago
Merge from partials