6,863 Commits over 2,526 Days - 0.11cph!
Start of snapping to existing fences.
Fix delete visuals.
Snap render reduced size.
halved fence height.
Crate spawning now supports multiple crate types, picked at random.
Hooked up all 3 crates.
Setup prefab variants/entities for all satellite crates.
Removed collideders/gibs from source art prefabs.
Merge from crate_timers, tested, working.
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model.
Spawn them in at impact instead of previous crates.
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
Potential fix for occasional SqliteException: Failed to prepare query: database is locked (5) in Unity editor, requiring editor restart to fix it.
Merge from playermaintainedmonuments
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
Merge from satellite_crash
Bump final_descent_seconds from 8 to 20
Merge from satellite_crash
Merge from countdown_monitor
Add a hatched effect to targeting circle.
Generate higher res targeting circles with consistent width borders.
Double thickness of connecting line.
Fix mounting the computer chair backwards like a cool kid.
Further tweaks: text strings, layout
Countdown monitor turns on display with the other one.
Display tweak.
Add and setup screen prefab
Add support for a second world-space monitor screen display, showing the countdown timer.
Merge from satellite_crash
merge from playermaintainedmonuments
more protobuf fixes: TimedAccess -> TimedUserAccess ??
Fix missing } in DartsGameLeaderboard protobuf
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally.
Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential.
Needs codegen.
Clean up of now unused code + inspector hookups
Fixed recharge countdown display
Correctly allow mounting the computer during final descent/impact.
Fix countdown display issues.
Switch instantly to the recharging/cooldown screen after impact.
Hide the timer when mounting after lockin
Refresh screen when flags change too for instant important updates
Change to invoke instead of Update for map display
Profile monitor map udates
Change to insert x MORE, to be clear that it's the missing count, not total required count.
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
Screen map now only renders when the control computer is powered up.
Fix computer not being mountable for read only map view when satellite is descending
Merge from playermaintainedmonuments
Null check player in RPC_FireThruster
Server-side mount enforcement check for power
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.