7,972 Commits over 2,618 Days - 0.13cph!
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
Clear potential stale gamepad inventory cursors in edit mode
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
Merge from main (actually latest this time)
Merge from main, and fix MapInterface marker conflict
Merge from fp_sw_glyph_fixes
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
Add VDF files for 6 missing gamepad types.
Update gamepad manifest.
Add support for major/minor revision bumping.
Update all gamepad configs with this data.
Update validation to always check/catch chamges.
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance).
Update all action sets/configs to match,
Stop any rumble in Deactivate
Try/catch the gamepad update loop, disable on any error errors.
Increase stick move distance required to activate gamepad
Restore update order just to be safe
Another order fix/improvement
Gamepad building hints order optim fix
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
More specific vehicle seat check for haptics
Rename some cursor/inventory UI options to be more clear.
Play pick/drop inventory sounds when using virtual gamepad selection
Debug overlay only created on demand when gamepad_debug_overlay is true
Don't calculate/trigger haptics/rumble if gamepad not current input device
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
Merge from salvaged_ice_pick_wr_fix
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
Investigating tech tree voice comms related issues
Show the correct action set in Steam configurator, based on current activity/active set.
Update deploy tool to deploy alongisde the manifest locally too.
Fix light c and d wiring: All lights were referencing the red light
Default gamepad support enabled to true
Config manifest live switching
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic.
Update tests/validator.,
Add missing gamepad type config files
Bump all controller config revision numbers
Merge from ez_pie_food_config