7,787 Commits over 2,588 Days - 0.13cph!
Cleanup filenames from 1.2 / 3.4 to half / three quarter
Re-render all sandbag deployables for consistent appearance.
Setup icon rendering. Render icons for new sandbags.
New sandbag variations unlock with original / BP button fix.
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
More sensible placeholder crafting costs
Debris removal.
Set wood protection instead of stone.
Setup collision/colliders correctly in prefabs.
Renamed deployed entities to include .Deployed per convention.
Setup missing socket/checks on gate
Fix placement guide rotations.
Hookup icon links and generate/assign icons.
Bunch of building help/glyp improvements.
Add building hints.
Analogue inputs now support glyph display too.
More improvements, prompts, help display.
More glyph support and fixes.
Show correct gamepad glyp for look at
Added boost settings to options UI
Remove the reflection hack now i've added haptic support to FP SW (locally for now)
Use weapon recoil values to drive haptic rumble duration/strength
Quick rumble/haptics test using a reflection hack for now
Merge from analogue_steering
Added analogue accelerate/brake support.
Mapped to triggers for driving control set.
Mapped horn and swap seat buttons/binds.
Don't steer when in UI.
Updated VDFs.
Disable steering input when UI visible
Merge from deployablefencegate
Car steering max clamp improvement when using analogue
Analogue steering support WIP
Bunch of driving improvements + refactor.
Driving control set updates.
WIP control sets.
Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
Merge from hab_armour_damage
HAB armour returns parent hotairballoon health.