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6,785 Commits over 2,526 Days - 0.11cph!

Today
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
Today
Compact some serialization
Today
Merge from targeting_refactor
Today
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
Today
Remove some unused code
Today
Merge from partials
Today
Missed file
Today
Partial and comment passes for SatelliteCrash
Today
Comment cleanup pass
Today
SatelliteControlComputer
Today
Merge from satellite_crash
Today
Phrase merge fixes again
Today
Merge from main
Today
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
Today
Merge from control console art
Today
Manifest, id fixes.
Today
Bunch of asset + folder cleanup, rename, organize.
Today
Satellite prefab cleanup, remove placeholder art.
Today
Merge from satellite_art
Today
More ui
Today
UI tweaks
Yesterday
Manifest
Yesterday
Fixed phrase merge, restored 37 phrases
Yesterday
Merge from main (broken merged phrases)
3 Days Ago
Setup control computer entity with the WIP model
3 Days Ago
Merge from sat_con_console
3 Days Ago
Manifest after changes
3 Days Ago
Clean up of prefabs + folders
6 Days Ago
Merge from satellite_art
6 Days Ago
Merge from playermaintainedmonuments
6 Days Ago
Recycler merge fix
6 Days Ago
Merge from satellite_crash
6 Days Ago
Merge from main
6 Days Ago
Stricter water checks
6 Days Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
7 Days Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
7 Days Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
7 Days Ago
Update crash remains entity with new art
7 Days Ago
Merge from satellite_art
7 Days Ago
Gameplay tweaks
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
Merge from main
8 Days Ago
Add the raw satellite model to the prefab for now
8 Days Ago
Missed one
8 Days Ago
Test save loading fixes I just used for testing/profiling on a real save
8 Days Ago
Merge from satellite_art
8 Days Ago
Merge from main
8 Days Ago
Cherry picking 155706
8 Days Ago
Base/Player/Horse modifier system pooling