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7,854 Commits over 2,588 Days - 0.13cph!

52 Minutes Ago
Applying shelved stacking prototype.
Today
Add haptic feedback toggle to gamepad options UI
Today
Codegen
Today
Apply haptic feedback branch/shelves.
Today
Update gamepad_configure to call the new ShowBindingPanel from the FP.Steamworks DLL so we can finally call the Steam input gamepad config screen without a hack.
Today
Merge from fp_steamworks_more_gamepad
Today
Merge from main
Today
Built new FP.Steamworks dlls with vibration/haptic feedback support and the ability to show steam input gamepad binding screen.
Today
Define fixes
Today
Rework comparers.
Today
Glyph/bind resolution cleanup
Today
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
Today
Refactor duplicate stick suppression calls
Today
Remove dead phrases and input axes
Today
Couple of performance improvements.
Today
Workaround to preserve previous heli-specific input cancelling
Today
Rename some gamepad binds to action names not physical button names, for consistency.
Today
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
Today
Merge from bindrefactor
Today
Refactor two separate bind registration locations into one.
Today
spacing/line fixes
Today
Disable debug overlay by default
Yesterday
Merge from /skins
Yesterday
Merge from main
Yesterday
Bunch of UI styling/improvements.
Yesterday
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
Yesterday
Prevent key rebinding triggering if clicked with gamepad cursor
Yesterday
Performance fix
Yesterday
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
Yesterday
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
Yesterday
Fix some key latching issues when input gets cleared such as F1 console opening.
Yesterday
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
Yesterday
Fix Map bindings not having close map
Yesterday
Real glyph texture settings. Fix some display issues.
2 Days Ago
show LT before RT when showing glyphs in a row
2 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
2 Days Ago
Inventory sorting perf improvements
2 Days Ago
Fixes/cleanup
2 Days Ago
Merge from look_boost/refactor
2 Days Ago
Merge from loook_boost
2 Days Ago
Disable look boost by default
5 Days Ago
Merge from animal_fencing_v2
5 Days Ago
Animal fence inventory sounds.
5 Days Ago
WR config compile fix
5 Days Ago
Merge from wr_visual_config
5 Days Ago
NRE fix for step 3, applying to prefabs
5 Days Ago
Cleanup, refactor, bug fixes.
5 Days Ago
Cleanup/refactor
5 Days Ago
Enable r/w on fence_gate_col
6 Days Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.