7,854 Commits over 2,588 Days - 0.13cph!
Applying shelved stacking prototype.
Add haptic feedback toggle to gamepad options UI
Apply haptic feedback branch/shelves.
Update gamepad_configure to call the new ShowBindingPanel from the FP.Steamworks DLL so we can finally call the Steam input gamepad config screen without a hack.
Merge from fp_steamworks_more_gamepad
Built new FP.Steamworks dlls with vibration/haptic feedback support and the ability to show steam input gamepad binding screen.
Glyph/bind resolution cleanup
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
Refactor duplicate stick suppression calls
Remove dead phrases and input axes
Couple of performance improvements.
Workaround to preserve previous heli-specific input cancelling
Rename some gamepad binds to action names not physical button names, for consistency.
Add new bind command for gamepad defaults.
Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key.
Update keys_default
Refactor two separate bind registration locations into one.
Disable debug overlay by default
Bunch of UI styling/improvements.
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
Prevent key rebinding triggering if clicked with gamepad cursor
Added inheritSkinsFrom to ItemDefinition.
Code support for it.
Set all sandbag variants to inherit skins from the base sandbag item.
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
Fix some key latching issues when input gets cleared such as F1 console opening.
PS 4/5 gamepad layout vdfs.
Update input config deploy tool to work with all the layouts not just xbox.
Fix Map bindings not having close map
Real glyph texture settings.
Fix some display issues.
show LT before RT when showing glyphs in a row
Merge from look_boost (which ended up mostly being a massive refactor)
Inventory sorting perf improvements
Merge from look_boost/refactor
Disable look boost by default
Merge from animal_fencing_v2
Animal fence inventory sounds.
Merge from wr_visual_config
NRE fix for step 3, applying to prefabs
Cleanup, refactor, bug fixes.
Enable r/w on fence_gate_col
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.