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7,163 Commits over 2,557 Days - 0.12cph!

2 Hours Ago
Merge from main
Today
very wip glyph tests
Today
Re-apply the steam init reflection hack now it's not needed and tested.
Today
Merge from main
Today
Merge from fp_steamworks_steaminput
Today
Merge from main
Today
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
Today
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
Yesterday
Merge from main
Yesterday
Merge from launchsiren
Yesterday
Fixes
Yesterday
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
Yesterday
Merge from main
Yesterday
Merge from steam_input
Yesterday
VDF fixes
Yesterday
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
Yesterday
Added a tool to copy VDFs from/to project/steam locations
Yesterday
Finally got a VDF working. Added the VDF source and also some extra debugging.
Yesterday
Reflection hack to call ISteamInput::Init
2 Days Ago
Codegen
2 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
2 Days Ago
More prefab setup/cleanup
2 Days Ago
Merge from main
3 Days Ago
Remove hold to place
3 Days Ago
Fence gate tweaks
3 Days Ago
Test with new model
3 Days Ago
Merge from DeployableFenceGate
3 Days Ago
Animal fencing alternate implementation.
3 Days Ago
Missing codegen from earlier
3 Days Ago
proto fix after merge
3 Days Ago
Merge from main
7 Days Ago
Right click-dragging items in the crafting queue now lets you move them around within the queue. Fade all other queued items out when dragging an item. https://files.facepunch.com/ad/1b1411b1_2026-08-14_12-27-43/crafting_reorder.mp4
7 Days Ago
Add a "Random" option with a dice icon to the start of the skin list, selectable/saved per-item type. With this selected, a random unlocked skin is used per craft.
14 Days Ago
Fixed glitch
14 Days Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
14 Days Ago
Debug overlay
14 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
14 Days Ago
Codegen
14 Days Ago
Merge from main
16 Days Ago
Remove temporary monument info script from SatelliteControlComputer.
16 Days Ago
Fix
16 Days Ago
Merge from parent, including post merge fixes.
17 Days Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
17 Days Ago
Merge from main
17 Days Ago
Merge from satellite_crash
17 Days Ago
Add token for Satellite Crash death PrefabInformation.
17 Days Ago
merge from main
18 Days Ago
Merge from satellite_crash
18 Days Ago
Satellite list UI tweaks
18 Days Ago
Merge from satellite_crash