6,700 Commits over 2,496 Days - 0.11cph!
Disable thruster buttons during satelite lerps.
Flash targeting circle when locked.
Lerp satellite targeting adjustments.
Add prevent building volume to crash remains
SatelliteCrashRemains now kills itself after specified delay.
Added protobuf for it to support save/load
Fix a couple of post-crash logic issues.
Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
Disable detect collisions for falling satellite
Inventory access always available.
Mount hidden until powered.
Disable free powerup in the editor by default
Add notification when codegen Clean & Generate finishes running and reloading
Rename inventory access menu
Add a computer storage entity, spawn it as child.
Interface with storage entity for powering up.
Added new storage prefab.
Codegen
Switch from hardcoded tech trash define to ItemAmount
Trigger server notification on impact not stage 2 start
SatelliteData translation phrases
Add support for real windows notifications
WIP.
Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
Loot ground scatter now has additional checks
SatellitePendingCrashSite prefab fixes
Major refactor/cleanup wip
Change default ADS sensitivity multiplier to 0.2
Gamepad works again.
More debug updates.
More fixes.
Some debug commands.
More fixes to use new input system.
Merge from satellite_crash
Enable map zooming on the targeting map.
Codegen.
Add teleport2satellitecrashsite
Merge from satellite_crash