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6,863 Commits over 2,526 Days - 0.11cph!

Today
Use query grid.
Today
Start of snapping to existing fences. Fix delete visuals.
Today
Snap render reduced size. halved fence height.
Today
Prototype/wip
Today
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
Today
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
Today
Merge from satellite_art
Today
Merge from crate_timers, tested, working.
Today
Today
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
Today
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
Today
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
Today
Potential fix for occasional SqliteException: Failed to prepare query: database is locked (5) in Unity editor, requiring editor restart to fix it.
Today
Merge from playermaintainedmonuments
Yesterday
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
Yesterday
Merge from satellite_crash
Yesterday
Bump final_descent_seconds from 8 to 20
Yesterday
R/W on collider
Yesterday
Merge from satellite_crash
Yesterday
Merge from countdown_monitor
Yesterday
Add a hatched effect to targeting circle.
Yesterday
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
Yesterday
Translation strings.
Yesterday
Further tweaks: text strings, layout
Yesterday
Countdown monitor turns on display with the other one. Display tweak.
Yesterday
screen setup/placement.
Yesterday
Add and setup screen prefab
Yesterday
Add support for a second world-space monitor screen display, showing the countdown timer.
Yesterday
Merge from satellite_crash
Yesterday
merge from playermaintainedmonuments
Yesterday
Merge from main
Yesterday
more protobuf fixes: TimedAccess -> TimedUserAccess ??
Yesterday
Fix missing } in DartsGameLeaderboard protobuf
Yesterday
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
5 Days Ago
Clean up of now unused code + inspector hookups
5 Days Ago
Fixed recharge countdown display
5 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
5 Days Ago
Hide the timer when mounting after lockin
6 Days Ago
Comment cleanup
6 Days Ago
Refresh screen when flags change too for instant important updates
6 Days Ago
Change to invoke instead of Update for map display
6 Days Ago
Profile monitor map udates
6 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
6 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
6 Days Ago
Screen map now only renders when the control computer is powered up.
6 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
6 Days Ago
Merge from playermaintainedmonuments
6 Days Ago
Null check player in RPC_FireThruster
6 Days Ago
Server-side mount enforcement check for power
7 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.