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7,941 Commits over 2,618 Days - 0.13cph!

2 Days Ago
Merge from config_switch
2 Days Ago
Merge from main
2 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
2 Days Ago
Investigating tech tree voice comms related issues
2 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
2 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
3 Days Ago
Merge from light_fixes
3 Days Ago
Fix prefabID on c
3 Days Ago
Fix light c and d wiring: All lights were referencing the red light
3 Days Ago
Merge from main
4 Days Ago
Update deploy tool
4 Days Ago
Default gamepad support enabled to true
4 Days Ago
Config manifest live switching
4 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
4 Days Ago
Add missing gamepad type config files
4 Days Ago
Bump all controller config revision numbers
5 Days Ago
Merge from ez_pie_food_config
5 Days Ago
Compile fix
5 Days Ago
Fixes
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Merge (and resolved) from deadzones
5 Days Ago
Move crafting to dpad down in all action sets.
5 Days Ago
Key suppression timing bug fix
5 Days Ago
Fix for resulting menu drift
5 Days Ago
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
5 Days Ago
Wip/testing
5 Days Ago
Sprint toggle works when stationary
5 Days Ago
Merge from split_axis
5 Days Ago
Run toggle persists between movement sprints
5 Days Ago
Merge from main
6 Days Ago
Split sensitivity per axis
6 Days Ago
Merge from main
6 Days Ago
Merge from pre_merge_review
9 Days Ago
Line return fixes for some UI prefabs
10 Days Ago
Don't continuously fail input if steam input is somehow fucked at srtartup
10 Days Ago
OS/rust/gamepad cursor state fix
10 Days Ago
Test update
10 Days Ago
Bunch of bind lookup fixes/rework
10 Days Ago
Revert some minor vehicle impact rumble code changes
10 Days Ago
Sanitise analog steering/accel input
10 Days Ago
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10 Days Ago
Merge from main
11 Days Ago
Map cursor implementation, added fixed center crosshairs. Can now add/remove map markers at the crosshairs
11 Days Ago
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
11 Days Ago
Merge from main
12 Days Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
12 Days Ago
Cleanup
12 Days Ago
Bunch more fixes
12 Days Ago
Bunch more work/fixes including: Added dedicated crafting screen action. Holding inventory button displays the crafting screen directly. Bunch of vdf & mapping/config updates. Deploy active gamepad config too to make update/testing easier. Convar/command updates/additions. Test updates & fixes. Better debugging output.