7,075 Commits over 2,526 Days - 0.12cph!
Merge from satellite_crash
Merge from satellite_internal_meshfix
Merge from thruster_module:
Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only.
Item has condition level based on remaining satellite fuel at target lock-in.
Recycles to explosives based on condition. More fuel = more explosives.
Gate debug dot to editor only
Merge from playermaintainedmonuments
Merge from satellite_crash
Satellite remains now check the satellite collider for salvage hits.
Hide teh satellite model and collision when fully salvaged, keep the terrain.
Runs on a flag so it remains correct across network vis.
Add Model componet so bone ids get added.
Reduce the post-impact trail duration from 45 seconds to 10
Merge from playermaintainedmonuments
Merge from satellite_crash
Revert accidental mount position override on static version of computer - butt in chair.
Merge from satellite_crash
Merge from satellite_crash
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before).
Bump search clear radius.
Time the search in the debug commands too
Merge from satellite_crash
Default site_check_physical_surface to true
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
Merge from satellite_crash
Added small, high radiation area to satellite remains
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
Merge from satellite_crash
Remove rigibody altogether and just use velocity stand in along same path.
Implementation has evovled to the point it's not even needed now (probably).
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
More, and related refactor.
Bunch of fixes for potential demo issues
Move all the descent code to a partial while I'm at it
Refactor, moving the new flight curve calc/build to its own class.