userAdam Wcancel
reporust_rebootcancel

7,058 Commits over 2,526 Days - 0.12cph!

1 Hour Ago
Merge from playermaintainedmonuments
1 Hour Ago
S2P launch site
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Revert accidental mount position override on static version of computer - butt in chair.
1 Hour Ago
Merge from satellite_crash
1 Hour Ago
Code gen
3 Hours Ago
Merge from satellite_crash
3 Hours Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
3 Hours Ago
Time the search in the debug commands too
4 Hours Ago
Codegen
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Rename
4 Hours Ago
Default site_check_physical_surface to true
4 Hours Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
Today
Merge from satellite_crash
Today
Added small, high radiation area to satellite remains
Today
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
Today
Merge from PMM
Today
Merge from satellite_crash
Today
Merge from rb_oofed
Today
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
Today
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
Today
Merge from align
Today
Merge from demos
Today
More, and related refactor.
Today
Bunch more
Today
Bunch of fixes for potential demo issues
Today
Merge from fx_rework1
Today
Phase 2 resume fix
Today
Codegen
Today
Move all the descent code to a partial while I'm at it
Today
Refactor, moving the new flight curve calc/build to its own class.
Today
More cleanup
Today
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
Today
Comment cleanup
Today
Descent phase time defaults
Today
Merge from scale
Today
Add remains spawn location as final point of the trail so it touches the ground
Today
Lots more tweaks
Today
double trail distance, reduce thickness. more closely copy the original trail effect.
Yesterday
Yesterday
Max trail length convar
Yesterday
do x and z while I'm at it
Yesterday
Debug log satellite Y position for my sanity
Yesterday
Take the longest route across terrain possible
Yesterday
Trail fade
Yesterday
trail fix
Yesterday
Perspective fix
Yesterday
more tweaks
Yesterday