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6,889 Commits over 2,526 Days - 0.11cph!

5 Hours Ago
Bump CPS
5 Hours Ago
Additional potential UI state/race fix
5 Hours Ago
Merge from satellite_crash
5 Hours Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
Today
Merge from satellite_crash
Today
Merge from pmm
Today
Merge from playermaintainedmonuments
Yesterday
Merge from satellite_crash
Yesterday
Added "repeatlast" console command, bind to a key and it repeats the last console command you manually used.
Yesterday
Better crate scattering rules.
Yesterday
Collider handling tweaks
Yesterday
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
Yesterday
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
Yesterday
Fix UI map zooming in forever
Yesterday
Descent save fix
Yesterday
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
Yesterday
Merge from satellite_crash
Yesterday
Manifest
Yesterday
Merge from playermaintainedmonuments
Yesterday
Merge from reyclebin_storage
Yesterday
Static check
Yesterday
merge from main
2 Days Ago
Satellite list serialization fixes
2 Days Ago
Merge from playermaintainedmonuments
2 Days Ago
Workbench recycle bin upgrade is now interactable and gets its own 16 slot storage. Reycle upgrade automatically puts all returned ingredients into the recycle bin storage. Bin storage is take-only - can't put anything in or add to existing stacks manually.
3 Days Ago
Better snapping. Can also now snap placement of a new fence to a post of an existing fence. TryFindNearbySnapPost uses the grid too.
3 Days Ago
Use query grid.
3 Days Ago
Start of snapping to existing fences. Fix delete visuals.
3 Days Ago
Snap render reduced size. halved fence height.
3 Days Ago
Prototype/wip
4 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
4 Days Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
4 Days Ago
Merge from satellite_art
4 Days Ago
Merge from crate_timers, tested, working.
4 Days Ago
4 Days Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
4 Days Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
4 Days Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
4 Days Ago
Potential fix for occasional SqliteException: Failed to prepare query: database is locked (5) in Unity editor, requiring editor restart to fix it.
4 Days Ago
Merge from playermaintainedmonuments
4 Days Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
4 Days Ago
Merge from satellite_crash
4 Days Ago
Bump final_descent_seconds from 8 to 20
4 Days Ago
R/W on collider
5 Days Ago
Merge from satellite_crash
5 Days Ago
Merge from countdown_monitor
5 Days Ago
Add a hatched effect to targeting circle.
5 Days Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
5 Days Ago
Translation strings.
5 Days Ago
Further tweaks: text strings, layout