5,615 Commits over 2,223 Days - 0.11cph!
Merge from quicksave_to_gamesetup_save
Socket name fixes.
Manifest
Prefab updates.
Stair localization fixes.
Stair wood setup.
Initial stair prefab setup.
Test save update.
Further cannon setup.
Collision setup so it works nicely with cannon low wall.
Cannon deploy placement fix.
Cannon art/prefab updates.
Assign placement prefab.
Fix all boat building block localizations
Add and setup low cannon wall.
Added to boat planner.
Merge from deployable_cannon
Make previous compile fix match the other ifdef behaviour
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
Setup triangle floor block and add to boat building planner.
Only tick steering update when a player is mounted to the wheel
Some wip placement checks
Remove rounded foundaction block from planner list
Tweak dismount positions for steering wheel for more lenient mounting
Cherry pick quick-save to GameSetup specified save file so I can merge to main after lockdown.
Added an option to the Game menu to quick save to the savefile specified on the GameSetup object, without the need to deal with the file dialog.
Disable my test scene loading in craggy
Player built boats can now enter the deep sea:
TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
More post merge fixes.
Restored naval items/phrases.
New test save for deep sea boat testing.
Fixes to get things working again
Don't show enter code option if already authed.
Lock now shares auth list instead of separate list.
Transfer code with auth list.