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7,972 Commits over 2,618 Days - 0.13cph!

Today
Merge from vcc
Today
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
Today
Fix editor NRE debug
Today
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
Today
Clear potential stale gamepad inventory cursors in edit mode
Today
Tooltip bind lookup fix
Today
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
Today
Merge from main (actually latest this time)
Today
Merge from main, and fix MapInterface marker conflict
Today
Merge from fp_sw_glyph_fixes
Today
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
Today
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
Today
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
Today
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
Yesterday
Stop any rumble in Deactivate
Yesterday
Try/catch the gamepad update loop, disable on any error errors.
Yesterday
Increase stick move distance required to activate gamepad
Yesterday
Restore update order just to be safe
Yesterday
Another order fix/improvement
Yesterday
Gamepad building hints order optim fix
Yesterday
Pie menu optim
Yesterday
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
Yesterday
More specific vehicle seat check for haptics
Yesterday
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
Yesterday
Debug overlay only created on demand when gamepad_debug_overlay is true
Yesterday
Don't calculate/trigger haptics/rumble if gamepad not current input device
Yesterday
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
Yesterday
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
Yesterday
Merge from salvaged_ice_pick_wr_fix
Yesterday
Fix alignment
Yesterday
Merge from main
4 Days Ago
Merge from config_switch
4 Days Ago
Merge from main
4 Days Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
4 Days Ago
Investigating tech tree voice comms related issues
4 Days Ago
Show the correct action set in Steam configurator, based on current activity/active set.
4 Days Ago
Update deploy tool to deploy alongisde the manifest locally too.
5 Days Ago
Merge from light_fixes
5 Days Ago
Fix prefabID on c
6 Days Ago
Fix light c and d wiring: All lights were referencing the red light
6 Days Ago
Merge from main
6 Days Ago
Update deploy tool
6 Days Ago
Default gamepad support enabled to true
6 Days Ago
Config manifest live switching
6 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
6 Days Ago
Add missing gamepad type config files
6 Days Ago
Bump all controller config revision numbers
7 Days Ago
Merge from ez_pie_food_config
7 Days Ago
Compile fix
7 Days Ago
Fixes