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reporust_rebootcancel

8,010 Commits over 2,618 Days - 0.13cph!

Today
Merge from lighthouse_deep_sea
Today
Revert my temp proc map changes
Today
Merge from main
Today
Gamepad map zooming now centers around the crosshair
Today
dpad inventory behaviour improvements
Today
Merge from main
Yesterday
Can now change pie menu sets with gamepad bumpers
Yesterday
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
Yesterday
Change lb/rb to cycle container selection ccw/cw
Yesterday
Fix container order when jumping with bumpers in dpad mode
Yesterday
Add missing IsOn check for heli rumble
Yesterday
Fix gamepad glyp display panel UI overlapping in inventory on certain resolutions/aspects
Yesterday
Merge from main
Yesterday
Auto-repair on startup if deep sea is disabled
Yesterday
Merge from mixingcooking_ui
Yesterday
Merge from main
Yesterday
Icon change
Yesterday
Add separate currently craftable list. Added all button. Changed behaviours.
Yesterday
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
Yesterday
Multiple lighthouses share resource/repair progress
5 Days Ago
Fix tests
5 Days Ago
Lighthouse rework WIP. Lighthouse now needs repairing, like the airwolf helipad. Repairing it restores the light and opens the deep sea. Moved airwolf airpad to use a new RepairableStructure base clase which the lighthouse now also uses.
5 Days Ago
Merge from main
5 Days Ago
Merge from icon_ui_optim
6 Days Ago
Canvas/UI gamepad optimisations
6 Days Ago
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6 Days Ago
Remove unneeded CausedBy function
6 Days Ago
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6 Days Ago
Merge from mixingcooking_ui
6 Days Ago
Mixing table UI now only reorders recipe list when availability changes, fixes 4 UI layout changes a second. Remove previous LINQ usage, saves some allocs.
6 Days Ago
Move headers inline per-section
6 Days Ago
Add toggle buttons per source, so you can toggle mixing table entries on/off for cooking workbench, etc. Search still searches across all categories, hidden or not. Pooling fixes. Layout tweaks.
6 Days Ago
Merge from vcc
7 Days Ago
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7 Days Ago
UI cleanup
7 Days Ago
Add search bar
7 Days Ago
Merge from vcc
7 Days Ago
Update gamepad_manifest command to work in builds
8 Days Ago
Merge from vcc
8 Days Ago
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
8 Days Ago
Fix editor NRE debug
8 Days Ago
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
8 Days Ago
Clear potential stale gamepad inventory cursors in edit mode
8 Days Ago
Tooltip bind lookup fix
8 Days Ago
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
8 Days Ago
Merge from main (actually latest this time)
8 Days Ago
Merge from main, and fix MapInterface marker conflict
8 Days Ago
Merge from fp_sw_glyph_fixes
8 Days Ago
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
8 Days Ago
Add VDF files for 6 missing gamepad types. Update gamepad manifest.