userAdam Wcancel
reporust_rebootcancel

4,429 Commits over 1,949 Days - 0.09cph!

Today
Editor exporting of presets as default configs. Load defaults before convars.
Yesterday
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
Yesterday
Bunch more options UI layout
Yesterday
More organising and combining. Deleted now unused menu items and removed their refs in presets.
Yesterday
Started organising options layouts
3 Days Ago
Merge from main
6 Days Ago
Disable some now-duplicate options in graphics options screen
6 Days Ago
Merge from presets_editor/quality/
6 Days Ago
Merge from main
6 Days Ago
LOD settings
6 Days Ago
Added asyncUpload settings to mandatory defaults
6 Days Ago
Set shadow cascade splits in mandatory defaults
6 Days Ago
Particle raycasy budget preset values
6 Days Ago
Added streaming texture presets
6 Days Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
7 Days Ago
More conversion wip
7 Days Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
7 Days Ago
Remove graphics.quality
7 Days Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
8 Days Ago
...and EnforceShadowDistanceBounds
8 Days Ago
Remove old shadow distance
8 Days Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
8 Days Ago
Merge from simple_upgrade
8 Days Ago
Can't upgrade after recent damage
8 Days Ago
Fixing branch name typo because I can't live with it.
8 Days Ago
Bunch of shadow cascades and distance related stuff.
9 Days Ago
Merge from simple_upgrade
9 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
9 Days Ago
Merge from main
10 Days Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
10 Days Ago
Code gen
10 Days Ago
Merge from main
10 Days Ago
Merge from simple_upgrade
10 Days Ago
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10 Days Ago
Merge from simple_upgrade
10 Days Ago
Merge from main
12 Days Ago
Menu improvements. Additional RPC checks. Some refactoring.
13 Days Ago
Add an alternate render method
13 Days Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
14 Days Ago
Merge from simple_upgrade
14 Days Ago
Check item blueprint is unlocked.
14 Days Ago
Merge from main
14 Days Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
14 Days Ago
mp5 temp fix
14 Days Ago
Merge from main and restore graphics options UI after conflict
14 Days Ago
Manifest
14 Days Ago
Force a code gen
14 Days Ago
Merge from main
15 Days Ago
Merge from simple_upgrade
15 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.