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5,578 Commits over 2,161 Days - 0.11cph!

6 Hours Ago
Add health threshold based speed reduction. Start reducing max thrust below this threshold, down to a minimum of 10% thrust.
Today
Rebalance health contribution for boat pieces. Add some damage debug.
Today
Bunch more very WIP including: client side player boat entity dimension synching block collider reparenting enabling building priv for player boats steering wheel vehicle priv basics some additional serialization and protbuf
Yesterday
Vis/parent checks for auth wip
Yesterday
Check for double priv. Save file update.
3 Days Ago
more WIP auth
3 Days Ago
Auth wip
3 Days Ago
priv prefab tweak
3 Days Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
4 Days Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
4 Days Ago
PlayerBoat prefab cleanup
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
Merge from parenting_trigger_tests
7 Days Ago
Only attempt to find and switch parent triggers for hull boocks
7 Days Ago
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
8 Days Ago
WIP handling of trigger parenting between edit/final modes
8 Days Ago
8 Days Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
8 Days Ago
Clicked by mistake, missing file.
8 Days Ago
Bunch of stability experiments/hacks
8 Days Ago
Update test save
8 Days Ago
Add convar to toggle boat building block damage forwarding behaviour.
9 Days Ago
Individual trigger re-parenting test.
9 Days Ago
Merge from parent
9 Days Ago
Merge from main
9 Days Ago
Merge from parent
9 Days Ago
Merge from main
9 Days Ago
Merge from improvised_planks and very basic initial setup
10 Days Ago
Fix BBS bone name conflict with ladders
10 Days Ago
Cannons can now be placed after boat construction
10 Days Ago
Tracked down missmatching profiler begin/end samples to ItemPreviewIcon, after a short 3 hour hunt.
11 Days Ago
Merge from bounds
11 Days Ago
Additional test save
11 Days Ago
Some cleanup and support for recalculating after load
11 Days Ago
WIP more robust bounds/center related calculations.
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
Make sails visually point "forward" regardless of placement
12 Days Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
12 Days Ago
Small refactor of dimensions debug draw and order of init calls.
12 Days Ago
Fix for empty boat building stations not being able to enter edit mode.
12 Days Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
12 Days Ago
Merge from parent
12 Days Ago
Merge from main
13 Days Ago
Made sails easier to interact with.
13 Days Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
13 Days Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes