userAdam Wcancel
reporust_rebootcancel

7,155 Commits over 2,496 Days - 0.12cph!

1 Hour Ago
Another fix
1 Hour Ago
▉▋▌▉▊▍▅ ▍▉▄▆▇▌ ▄▇▆▍▇▆▊▋ ▍▋█▅▋▋█▆▉▋▅ █▋▇ ▍▊▉▊▌ ▊▄▊█▊▋ ▄▌▋▄▋█ ▅▋ ▆▊▍██▌
2 Hours Ago
█▉▄▋▌█ ▇▌ ▅▉▆▆▅
2 Hours Ago
3 Hours Ago
▍▊▍▄█▌ ▄▇▋█ ▄▌▄▇█▌
3 Hours Ago
▇▇▆▌▄▍ ▉▌▊▄ ▇▅▇▌
3 Hours Ago
Merge from mfm_u6
3 Hours Ago
▌▉▅▆ ▊▇▆▇▆▍▅▋▆▆ ▊▇▇▉ ▍▇▇▆▍▉ ▄▊ ▇▊▅▋▊▆ ▄█▉█▉ ▄▋▉▆▍█ ▆▌▄▆▊
3 Hours Ago
Merge from main
4 Hours Ago
Merge from main
Today
Merge from satellite_crash
Today
Enable map zooming on the targeting map. Codegen.
Today
Add teleport2satellitecrashsite
Today
Merge from satellite_crash
Today
Compile fix
Today
Merge from satellite_crash
Today
Add control computer to launch site.
Today
Add control computer static variant. Immortal, no monument info, no pickup, etc.
Today
Merge from satellite_crash
Today
Merge from main
Today
Make the 4x multiplier a convar. Codegen.
Today
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
Today
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
Yesterday
Remove some lods from satellite for now
Yesterday
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
Yesterday
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
Yesterday
Metas from main
Yesterday
Merge from main
Yesterday
Merge from 2stage
Yesterday
Scaling, convars.
Yesterday
Switch between billboard and model (wip)
Yesterday
More billboard work, supports fake extreme distance, temp shader, mat.
Yesterday
Billboard tests
Yesterday
Update the test commands to just use the final stage
Yesterday
Quick test of a 2 stage descent
Yesterday
Calculate a suitable position as soon as a satellite is selected.
3 Days Ago
Merge from main
3 Days Ago
Push starting targeting radius out of its own monument bounds.
3 Days Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
3 Days Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
3 Days Ago
Debug rendering for pending crash site
3 Days Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
3 Days Ago
Fix static causing reused initial positions across multiple computers
3 Days Ago
More map debug dot functionality
3 Days Ago
Default obstruction_tc_reorder to true
3 Days Ago
Merge from main
3 Days Ago
Merge from order_test
3 Days Ago
More debug logging, skip the double tc check when logging.
3 Days Ago
▍▊▅▋ ▋▊▉▌▅▄▍ ▋▍█ ▊▉█▍▋▆ ▋▄▋▊▌▉▋█▆ ▋▇ ▇▄▅▋▅▅▆▉▉▆▊▇▄█▄
3 Days Ago
█▇█▉▇▋▄ ▇▄▊▆▍▆▍▍▍▄▇▋▍▉ ▌▉ ▇▋▌▌▌▄▍▍▄▊▅█▄▇▉▇ ▍█ ▇▋▌▍ ▅▉▄▋ ▉▇ ▌▉▌▊▊▋ ▄▋█ ▌▆▆▅▊▅▆▅ ▉▌▊█▍▋█▆▄▊▇▊▇▌▄█