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6,816 Commits over 2,526 Days - 0.11cph!

1 Hour Ago
Null check player in RPC_FireThruster
1 Hour Ago
Server-side mount enforcement check for power
2 Hours Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
3 Hours Ago
Manually force global broadcast, just incase - particularly for saves.
5 Hours Ago
Fix safety delay not working with a potential range
5 Hours Ago
Fixed the satellite prefab path for test commands
5 Hours Ago
Enable saving on Satellite.entity again
5 Hours Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
Today
Trying new impact detection method out
Today
Add debug drawing for impact
Today
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
Today
Merge from playermaintainedmonuments
Today
Remove logging now.
Today
Merge from monument_cc_logging
Today
Remove control seeat from launch site s2p
Today
Add the control chair to the control computer prefab itself
Today
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
Today
Logging to figure out mount issue with control computer at monument
Today
SatellitControlComputer.static.entity fixes and remove old disabled art
Today
Disable saving on static control computer prefab
Yesterday
Merge from playermaintainedmonuments
Yesterday
Merge from satellite_crash, keeping the monuments in conflict from this branch
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
5 Days Ago
Added the twitch drops render scene to the "Scenes" unity menu
5 Days Ago
Deleted an old, broken prefab in scene
5 Days Ago
Position tweak
5 Days Ago
Merge from main
6 Days Ago
Merge from more_cleanup
6 Days Ago
Bunch of cleanup and refactor iterating,
7 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
7 Days Ago
Compact some serialization
7 Days Ago
Merge from targeting_refactor
7 Days Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
7 Days Ago
Remove some unused code
7 Days Ago
Merge from partials
7 Days Ago
Missed file
7 Days Ago
Partial and comment passes for SatelliteCrash
7 Days Ago
Comment cleanup pass
7 Days Ago
SatelliteControlComputer
7 Days Ago
Merge from satellite_crash
7 Days Ago
Phrase merge fixes again
7 Days Ago
Merge from main
7 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
7 Days Ago
Merge from control console art
7 Days Ago
Manifest, id fixes.
7 Days Ago
Bunch of asset + folder cleanup, rename, organize.
7 Days Ago
Satellite prefab cleanup, remove placeholder art.
7 Days Ago
Merge from satellite_art