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6,941 Commits over 2,526 Days - 0.11cph!

Today
Harvestable wreckage setup - remains too hot to harvest until crates also cool
Today
Merge from PMM
Today
Set the satellite remains to use the mesh as a collider for now
Today
Merge from gameplay
Today
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
Today
Increase descent time from 5 minutes to 10 minutes.
Today
Remove old placeholder gibs (heli stuff) code and prefabs.
Today
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
Today
Bump thruster distance from 100 to 200
Today
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
Today
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
Yesterday
Merge from PMM
Yesterday
Hook up particles to stage based inspector references for later. Realm remove particles server-side
Yesterday
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
Yesterday
LOD/fake render setup for new stuff
Yesterday
Enable model
Yesterday
Fixes
Yesterday
Re-add to prefab
Yesterday
Debug rendering for directions
Yesterday
Rotate impact effect to match satellite travel direction
Yesterday
Merge from PMM
Yesterday
Comment purge/cleanup
Yesterday
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
Yesterday
Add terrain raycast checks, default off, behind a convar.
Yesterday
Merge from satellite_crash
Yesterday
Fixed a bug in satellite.launch
Yesterday
merge from satellite_crash
Yesterday
Satellite.launch now includes trhe usual debug rendering for target location.
Yesterday
Merge from satellite_crash
Yesterday
Codegen
Yesterday
Merge from satellite_crash
Yesterday
Merge from PMM
Yesterday
Merge from crash_fix
3 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
3 Days Ago
Crash fixes/tweaks/wip
3 Days Ago
GetExtrapolationTime tweak
3 Days Ago
Remove old placeholder explosion/effect, use new one.
3 Days Ago
merge from satellite_crash
3 Days Ago
Moved fuel counts to convars
3 Days Ago
Merge from recyclebin_storage
3 Days Ago
Merge from main
3 Days Ago
Merge from PMM
5 Days Ago
WIP industrial crafter support
5 Days Ago
Merge from main
5 Days Ago
Updated satellite.trigger to take an optional mass parameter, for easy test of the same mass-based loot used when triggered by a control computer (higher mass satellite = more loot)
5 Days Ago
Rework satellite loot setup to be inspector driven
5 Days Ago
Pressing escape when in the satellite UI dismounts from the computer and closes the UI
5 Days Ago
Merge from satellite_crash
5 Days Ago
S2P launch site to get control computer changes
5 Days Ago
Enable saving on static control computer