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6,750 Commits over 2,496 Days - 0.11cph!

Today
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
Today
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
Today
Update crash remains entity with new art
Today
Merge from satellite_art
Today
Gameplay tweaks
Today
Merge from parent
Today
Merge from main
Today
Merge from main
Yesterday
Add the raw satellite model to the prefab for now
Yesterday
Missed one
Yesterday
Test save loading fixes I just used for testing/profiling on a real save
Yesterday
Merge from satellite_art
Yesterday
Merge from main
Yesterday
Cherry picking 155706
Yesterday
Base/Player/Horse modifier system pooling
Yesterday
Bump targeting budget
Yesterday
Merge from weaponracks_prefabattribute
Yesterday
Codegen
Yesterday
Merge from main (protobuf message rejig for conflicts)
Yesterday
Merge from monitor_screens
Yesterday
Merge from main
2 Days Ago
Merge from main
3 Days Ago
Widescreen monitor
3 Days Ago
Screen zoom, focus targeting location, viewpoer + mask
3 Days Ago
3 Days Ago
Remove debug. Screen pos/scale tweaks
3 Days Ago
World-space monitor UI experiments. Show targeting map and locations.
3 Days Ago
Change instantiate approach so the script can be removed from rack-mounted world models too
3 Days Ago
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
3 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Merge from multiframe_targeting
3 Days Ago
3 Days Ago
Auto lock count down
3 Days Ago
Double the move and nudge distances
3 Days Ago
Scale sampling count. Set some new defaults.
4 Days Ago
Frame times
4 Days Ago
Count frames
4 Days Ago
Compile fixes
4 Days Ago
WIP multi-frame target checking support
7 Days Ago
Rename animation specific menu items to be more descriptive. [MenuItem("Tools/Animation/CSV Dump")] -> [MenuItem("Tools/Animation/Dump Animator Controller to CSV")] [MenuItem("Tools/Animation/Hash Debug")] -> [MenuItem("Tools/Animation/Animator String-to-Hash Calculator")] [MenuItem("Tools/Animation/Animator Override Updater")] -> [MenuItem("Tools/Animation/Replace Clip in All Override Controllers")]
7 Days Ago
Metas
7 Days Ago
Remove MaterialReserialzer script (removes the menu option, script is deprecated)
7 Days Ago
merge from satellite_crash
7 Days Ago
Initial sub menu organization/grouping to reduce overall length of Tools menu
7 Days Ago
Merge from main
8 Days Ago
Targeting flashes
8 Days Ago
More map anim/behaviour tweaks
8 Days Ago
Switch to delta
8 Days Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.