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7,191 Commits over 2,557 Days - 0.12cph!

14 Minutes Ago
Merge from main
41 Minutes Ago
Merge from main
54 Minutes Ago
Add HealthThresholdToggle
4 Hours Ago
Merge from hackweek_random_skin_crafting
4 Hours Ago
New random icon. Swap material for icon. Cache some stuff.
4 Hours Ago
Merge from main
5 Hours Ago
Merge from launchsiren
5 Hours Ago
Fix the siren off state visibility
6 Hours Ago
Merge from main
Today
Merge from sam_vs_drone
Today
Add tunble drone detonate distance convar.
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Merge from hackweek_random_skin_crafting
Yesterday
GC optim
Yesterday
Merge from main
Yesterday
Repair bench fix
Yesterday
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Yesterday
Random includes the default skin now too
Yesterday
Cached skin id fix
Yesterday
Yesterday
Refactor
Yesterday
Merge from main
4 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
4 Days Ago
Cleanup
4 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
4 Days Ago
Additional UI options for gamepad
4 Days Ago
More gamepad tweaks and convars, actions.
4 Days Ago
Merge from main
5 Days Ago
very wip glyph tests
5 Days Ago
Re-apply the steam init reflection hack now it's not needed and tested.
5 Days Ago
Merge from main
5 Days Ago
Merge from fp_steamworks_steaminput
5 Days Ago
Merge from main
5 Days Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
5 Days Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
5 Days Ago
Merge from main
6 Days Ago
Merge from launchsiren
6 Days Ago
Fixes
6 Days Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
6 Days Ago
Merge from main
6 Days Ago
Merge from steam_input
6 Days Ago
VDF fixes
6 Days Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
6 Days Ago
Added a tool to copy VDFs from/to project/steam locations
6 Days Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
6 Days Ago
Reflection hack to call ISteamInput::Init
6 Days Ago
Codegen
6 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
6 Days Ago
More prefab setup/cleanup