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7,080 Commits over 2,526 Days - 0.12cph!

Yesterday
Merge from satellite_crash
Yesterday
Merge from satellite_internal_meshfix
Yesterday
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
Yesterday
Gate debug dot to editor only
Yesterday
Manifest
Yesterday
Yesterday
Thruster item setup
Yesterday
Fix grass
Yesterday
initial/wip
Yesterday
Merge from playermaintainedmonuments
Yesterday
Merge from PMM
Yesterday
Merge from PMM
Yesterday
Merge from satellite_crash
Yesterday
merge from PMM
Yesterday
Codegen
Yesterday
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
2 Days Ago
Reduce the post-impact trail duration from 45 seconds to 10
2 Days Ago
Merge from playermaintainedmonuments
2 Days Ago
S2P launch site
2 Days Ago
Merge from satellite_crash
2 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
2 Days Ago
Merge from satellite_crash
2 Days Ago
Code gen
2 Days Ago
Merge from satellite_crash
2 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
2 Days Ago
Time the search in the debug commands too
2 Days Ago
Codegen
2 Days Ago
Merge from satellite_crash
2 Days Ago
Rename
2 Days Ago
Default site_check_physical_surface to true
2 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
2 Days Ago
Merge from satellite_crash
2 Days Ago
Added small, high radiation area to satellite remains
2 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
2 Days Ago
Merge from PMM
3 Days Ago
Merge from satellite_crash
3 Days Ago
Merge from rb_oofed
3 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
3 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
3 Days Ago
Merge from align
3 Days Ago
Merge from demos
3 Days Ago
More, and related refactor.
3 Days Ago
Bunch more
3 Days Ago
Bunch of fixes for potential demo issues
3 Days Ago
Merge from fx_rework1
3 Days Ago
Phase 2 resume fix
3 Days Ago
Codegen
3 Days Ago
Move all the descent code to a partial while I'm at it
3 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
3 Days Ago
More cleanup