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6,720 Commits over 2,496 Days - 0.11cph!

5 Hours Ago
Merge from main
5 Hours Ago
Merge from multiframe_targeting
5 Hours Ago
6 Hours Ago
Auto lock count down
Today
Double the move and nudge distances
Today
Scale sampling count. Set some new defaults.
Today
Frame times
Today
Count frames
Today
Compile fixes
Today
WIP multi-frame target checking support
3 Days Ago
Rename animation specific menu items to be more descriptive. [MenuItem("Tools/Animation/CSV Dump")] -> [MenuItem("Tools/Animation/Dump Animator Controller to CSV")] [MenuItem("Tools/Animation/Hash Debug")] -> [MenuItem("Tools/Animation/Animator String-to-Hash Calculator")] [MenuItem("Tools/Animation/Animator Override Updater")] -> [MenuItem("Tools/Animation/Replace Clip in All Override Controllers")]
3 Days Ago
Metas
3 Days Ago
Remove MaterialReserialzer script (removes the menu option, script is deprecated)
4 Days Ago
merge from satellite_crash
4 Days Ago
Initial sub menu organization/grouping to reduce overall length of Tools menu
4 Days Ago
Merge from main
4 Days Ago
Targeting flashes
4 Days Ago
More map anim/behaviour tweaks
4 Days Ago
Switch to delta
4 Days Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
5 Days Ago
Disable thruster buttons during satelite lerps. Flash targeting circle when locked.
5 Days Ago
Lerp satellite targeting adjustments.
6 Days Ago
Compile fix
6 Days Ago
Add prevent building volume to crash remains
6 Days Ago
Codegen
6 Days Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
6 Days Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
6 Days Ago
Disable detect collisions for falling satellite
6 Days Ago
Menu priorities
6 Days Ago
Inventory access always available. Mount hidden until powered.
6 Days Ago
Tweak remains offset
6 Days Ago
Disable free powerup in the editor by default
6 Days Ago
Add notification when codegen Clean & Generate finishes running and reloading
6 Days Ago
Rename inventory access menu
6 Days Ago
SatelliteData.cs cleanup
6 Days Ago
Merge from main
6 Days Ago
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
6 Days Ago
Switch from hardcoded tech trash define to ItemAmount
6 Days Ago
Trigger server notification on impact not stage 2 start
6 Days Ago
SatelliteData translation phrases
6 Days Ago
Add support for real windows notifications
6 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
6 Days Ago
Metas
6 Days Ago
Comment cleanup
6 Days Ago
Same for SatelliteCrash
6 Days Ago
Splitting to partials
7 Days Ago
Misc cleanup
7 Days Ago
Merge from refactor
7 Days Ago
Merge from main
7 Days Ago
Loot ground scatter now has additional checks