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8,078 Commits over 2,649 Days - 0.13cph!

Today
Contact list note saving fix
Yesterday
Disable RRP for twitchrenderer tool
Yesterday
Merge from main
Yesterday
Player/horse modifier pooling. Bunch of related fixes.
Yesterday
Merge from gamepad_focus_nre
Yesterday
Merge from main
Yesterday
Control focus NRE fix
2 Days Ago
Shitload of client player boat performance optimisations, including very worst-case Edit Boat check 4ms a frame -> 0.03
2 Days Ago
Snake fixes inlcuding layer change and collision. Snakes no longer radgoll horses. Snakes take explosion damage correctly.
2 Days Ago
Fix stashes not decaying. Convar the duration while I'm at it.
3 Days Ago
ent unlock now works on steering wheels
3 Days Ago
Merge from main
3 Days Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
3 Days Ago
Merge from horse
3 Days Ago
Merge from belt_select
3 Days Ago
Merge from dpad_quickcraft
3 Days Ago
Merge from parent
3 Days Ago
Cleanup
3 Days Ago
Rework belt select changes to support usable items
4 Days Ago
merge from vcc
4 Days Ago
Merge from main
7 Days Ago
Quick craft focusable/usable in dpad navigation mode
7 Days Ago
Gamepad UI useDragThreshold fix
7 Days Ago
Horse canter control tweaks
7 Days Ago
Consistent map movement at any zoom level
7 Days Ago
Right stick can now activate the cursor
7 Days Ago
Snapping
7 Days Ago
wip support for gamepad selection of button press belt items (food, etc)
8 Days Ago
merge from lighthouse_deep_sea
8 Days Ago
s2p lighthouse
8 Days Ago
Deep sea opening by any route now lights all lighthouses correctly (if not already)
8 Days Ago
Raise the lighthouse particle/beam back to previous height
8 Days Ago
Merge from main
9 Days Ago
Cut offset distance customisation.
9 Days Ago
Add a saw model prefab. Bunch of fixes/improvements
9 Days Ago
Floor rules
9 Days Ago
More track/glow fixes/improvements
9 Days Ago
Timing improvements. Snappier action. Fixed some render order issues. Fixed some track issues.
9 Days Ago
Cut ghost now reflects the selected cut shape/area
9 Days Ago
Refactor, more generic, reusable. Add additional experimental wall rules (wall->window, wall->wall frame, doorway->wall frame). Renovation saw now uses a context based radial menu, showing available renovation/cut options for target construction.
9 Days Ago
Merge from main
10 Days Ago
Added renovation saw item/prefab/entity. Rennovation saw now shows cut track on construction. Saw follows track,emitting sparks and leaving a glowing trail. Visual progress matches timers. Setup placeholder cutting audio.
10 Days Ago
Add SocketMod_Renovation Reno device can be deployed, successfully changing wall to door after a duration.
10 Days Ago
Add a placeholder renovation device deployable
10 Days Ago
RenovationDevice entity + socket initial code
10 Days Ago
wip, initial refactoring
10 Days Ago
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11 Days Ago
Merge from vcc
11 Days Ago
Merge from main
11 Days Ago
Add special staging-only gamepad UI button option that hackily enables gamepad override just for that session. Hide all other gamepad options in the gamepad section until it is enabled.