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6,829 Commits over 2,526 Days - 0.11cph!

2 Hours Ago
Clean up of now unused code + inspector hookups
3 Hours Ago
Fixed recharge countdown display
3 Hours Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
3 Hours Ago
Hide the timer when mounting after lockin
Today
Comment cleanup
Today
Refresh screen when flags change too for instant important updates
Today
Change to invoke instead of Update for map display
Today
Profile monitor map udates
Today
Change to insert x MORE, to be clear that it's the missing count, not total required count.
Today
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
Today
Screen map now only renders when the control computer is powered up.
Today
Fix computer not being mountable for read only map view when satellite is descending
Today
Merge from playermaintainedmonuments
Yesterday
Null check player in RPC_FireThruster
Yesterday
Server-side mount enforcement check for power
Yesterday
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
Yesterday
Manually force global broadcast, just incase - particularly for saves.
Yesterday
Fix safety delay not working with a potential range
Yesterday
Fixed the satellite prefab path for test commands
Yesterday
Enable saving on Satellite.entity again
Yesterday
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
Yesterday
Trying new impact detection method out
Yesterday
Add debug drawing for impact
Yesterday
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
Yesterday
Merge from playermaintainedmonuments
Yesterday
Remove logging now.
Yesterday
Merge from monument_cc_logging
Yesterday
Remove control seeat from launch site s2p
Yesterday
Add the control chair to the control computer prefab itself
Yesterday
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
Yesterday
Logging to figure out mount issue with control computer at monument
Yesterday
SatellitControlComputer.static.entity fixes and remove old disabled art
2 Days Ago
Disable saving on static control computer prefab
2 Days Ago
Merge from playermaintainedmonuments
2 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
2 Days Ago
Codegen
2 Days Ago
Merge from main
3 Days Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
7 Days Ago
Added the twitch drops render scene to the "Scenes" unity menu
7 Days Ago
Deleted an old, broken prefab in scene
7 Days Ago
Position tweak
7 Days Ago
Merge from main
7 Days Ago
Merge from more_cleanup
7 Days Ago
Bunch of cleanup and refactor iterating,
8 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
8 Days Ago
Compact some serialization
8 Days Ago
Merge from targeting_refactor
8 Days Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
8 Days Ago
Remove some unused code
8 Days Ago
Merge from partials