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7,990 Commits over 2,618 Days - 0.13cph!

Yesterday
Fix tests
Yesterday
Lighthouse rework WIP. Lighthouse now needs repairing, like the airwolf helipad. Repairing it restores the light and opens the deep sea. Moved airwolf airpad to use a new RepairableStructure base clase which the lighthouse now also uses.
Yesterday
Merge from main
Yesterday
Merge from icon_ui_optim
Yesterday
Canvas/UI gamepad optimisations
Yesterday
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Yesterday
Remove unneeded CausedBy function
Yesterday
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Yesterday
Merge from mixingcooking_ui
Yesterday
Mixing table UI now only reorders recipe list when availability changes, fixes 4 UI layout changes a second. Remove previous LINQ usage, saves some allocs.
Yesterday
Move headers inline per-section
Yesterday
Add toggle buttons per source, so you can toggle mixing table entries on/off for cooking workbench, etc. Search still searches across all categories, hidden or not. Pooling fixes. Layout tweaks.
Yesterday
Merge from vcc
2 Days Ago
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2 Days Ago
UI cleanup
3 Days Ago
Add search bar
3 Days Ago
Merge from vcc
3 Days Ago
Update gamepad_manifest command to work in builds
3 Days Ago
Merge from vcc
4 Days Ago
Release pad run/crouch toggles when keyboard/mouse is used, so a pad latch can't carry into keyboard play
4 Days Ago
Fix editor NRE debug
4 Days Ago
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
4 Days Ago
Clear potential stale gamepad inventory cursors in edit mode
4 Days Ago
Tooltip bind lookup fix
4 Days Ago
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
4 Days Ago
Merge from main (actually latest this time)
4 Days Ago
Merge from main, and fix MapInterface marker conflict
4 Days Ago
Merge from fp_sw_glyph_fixes
4 Days Ago
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
4 Days Ago
Add VDF files for 6 missing gamepad types. Update gamepad manifest.
4 Days Ago
Add support for major/minor revision bumping. Update all gamepad configs with this data. Update validation to always check/catch chamges.
4 Days Ago
Attack/AttackAlt are now Button actions on the triggers' soft pull so players can rebind fire/aim to any button (per Valve guidance). Update all action sets/configs to match,
4 Days Ago
Stop any rumble in Deactivate
4 Days Ago
Try/catch the gamepad update loop, disable on any error errors.
4 Days Ago
Increase stick move distance required to activate gamepad
4 Days Ago
Restore update order just to be safe
4 Days Ago
Another order fix/improvement
4 Days Ago
Gamepad building hints order optim fix
4 Days Ago
Pie menu optim
4 Days Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
4 Days Ago
More specific vehicle seat check for haptics
5 Days Ago
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
5 Days Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
5 Days Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
5 Days Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
5 Days Ago
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
5 Days Ago
Merge from salvaged_ice_pick_wr_fix
5 Days Ago
Fix alignment
5 Days Ago
Merge from main
7 Days Ago
Merge from config_switch