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7,124 Commits over 2,557 Days - 0.12cph!

Yesterday
Remove temporary monument info script from SatelliteControlComputer.
Yesterday
Fix
Yesterday
Merge from parent, including post merge fixes.
3 Days Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
3 Days Ago
Merge from main
3 Days Ago
Merge from satellite_crash
3 Days Ago
Add token for Satellite Crash death PrefabInformation.
3 Days Ago
merge from main
3 Days Ago
Merge from satellite_crash
3 Days Ago
Satellite list UI tweaks
3 Days Ago
Merge from satellite_crash
3 Days Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
3 Days Ago
Merge from satellite_crash
3 Days Ago
Add localization for the offline status text.
3 Days Ago
Merge from satellite_crash
3 Days Ago
Remove an invoke check
3 Days Ago
Fire effect when too hot
3 Days Ago
Merge from satellite_crash
3 Days Ago
Threadsafe time
3 Days Ago
Merge from satellite_crash
3 Days Ago
Small computer screen now shows the cooldown message.
3 Days Ago
Merge from satellite_crash
3 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
3 Days Ago
Merge from satellite_crash
3 Days Ago
Also hide electrical FX/sparks with satellite
3 Days Ago
Merge from main
3 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
3 Days Ago
Merge from satellite_crash
3 Days Ago
UI cleanup
4 Days Ago
Moved another UI file before starting UI cleanup
4 Days Ago
Move UI scripts to own folder
4 Days Ago
Delete unused script
4 Days Ago
Descent cleanup
4 Days Ago
Inspector cleanup
4 Days Ago
Cleanup
4 Days Ago
Cleanup.
4 Days Ago
Move CrashTargeting struct to its own file
4 Days Ago
Final pos/radius save tweaks.
4 Days Ago
Merge from PMM
4 Days Ago
Merge from satellite_crash
4 Days Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
4 Days Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
4 Days Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
4 Days Ago
Add Aiming Module to launch costs
6 Days Ago
Merge from satellite_crash
6 Days Ago
Merge from satellite_internal_meshfix
6 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
6 Days Ago
Gate debug dot to editor only
6 Days Ago
Manifest
6 Days Ago