userAdam Woolridgecancel
branchrust_reboot/main/hackweek_ai_test_arena/ai_improvement_testscancel

6 Commits over 0 Days - ∞cph!

1 Year Ago
Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo. Fixed bug with scientists shooting when not facing towards their target. Scientists will now sometimes charge players if they have enough ammo and health. Fixed action timer not resetting and slightly reduce the time.
1 Year Ago
Reworked field of view for Scientists to make it possible for them to not notice you. Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it. Fixed rear vision detection and simplified it, always detect out of vision but very close players.
1 Year Ago
Scientists switch to attack state not take cover state when attacked by an undetected player
1 Year Ago
Slightly increase random movement area range in combat state
1 Year Ago
Scientists now have a % chance per tick of continuing to move to chase position in Chase state when the player is LOS, instead of just stopping when LOS and switching to combat state. Scientists now also run attack tick in chase state.
1 Year Ago
Scientists no longer always take cover when hit. Added a chance of taking cover when hit below 40% health.