branchspacechess/main/2019/aicancel
26 Commits over 0 Days - ∞cph!
Added a new difficulty level, Beginner. (easier than easy).
Added beginner to difficulty select on practice mode UI.
First career mode match is now beginner difficulty.
Fixed standard attack range being affected by movement reducing tile effects.
Removed reversed tile neighbour functionality as its not needed.
Removed the default parameter from pathfinder that was fucking it all.
wip AIData, AITeamData, AIUnitData and pre calculating AI data once per think
wip AI.GetBestDMG changes (slow as shit atm)
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height.
AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
Removed the completely pointless and score skewing HealingTileScorer
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
Added TileScorerType, tile scorer list now a dict by type.
Started tile scorer debug visualiser.
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
Set default practice match AI difficulty option to Normal not Hard.
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
Basic booster AI for new attack