4,871 Commits over 2,068 Days - 0.10cph!
wip valid target prediction for movement highlighting
Renamed Gunker to Shooter, fixed default squad attempting to have more units than max
Increased the movement cost of heigher terrain
Slasher unit setup for testing
Changed some attack stuff to take a game instance reference, not a board
client side game timer + display
Turn indicator and turn banner both now show the actual turn. Added util function to convert individual turn to overall turn
Increased burner dmg area from 4->5 tiles
Burner attack is now 1-2 dmg
Broke the tile highlighting even more
Cursor fix, enemy hp red, LOS improvement
Added code to change mouse cursor based on state/action for everything but friendly unit supporting another... I think
Placeholder cursors for different states
Camera rotation fixes, team coloured health bars. Removed old unused healthbar prefab.
Biter movement increased 3 -> 4
Squad editor max unit count display no longer hardcoded
Reduced max units to 8, info hover panel now colours to team
Attacks now specify a min/max dmg range. Mortar now 1-2 dmg. UI now shows ranges not single value.
Editor script cleanup and sorted menu items. Added tool to output all unit stats to console
Height now grants +10% hit and +10% block, Biterse can attack up/down again.
reduced gunker health 4->3
Un hard-coded some stuff to make tweaking easier
test: cooldowns removed, CP back to 5
Reduced some cooldowns to 2, reduced max CP to 4 from 5
Worker hp 4->3, Swapper hp 2->3
Switch to left click select / right click action controls. Swapper/worker prototype setup.
prototyping Swapper unit, added functionality needed for it
renamed Raiser unit to Worker. Can now lower tiles as well as raise them.
Raiser unit data files and placeholder model prefab