12,367 Commits over 3,712 Days - 0.14cph!
Removed some redundant Messenger code
tons more Cmd/Messenger/Network refactoring.
more logging stuff.
fixed (?) GameLogger file violation errors, caused by bad init order
Lots of Cmd and handling changes
host turn timeout handling reworked
changed format of game log header
GameLogger now includes the match start date and time when it builds the log filename
game viewer state changes now get logged
Added new GameLogger class and moved new logging stuff to it
GameInstance has a GameLogger
logging, disable end turn button when clicked
log colour tags stripped in batchmode
Changed the order of some CmdNextTurn actions
Disabled auto start of AI game while I track down cmd verficiation issues
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started).
Added OnJoinedMatchMaking client event.
Reworked some BGQ to use the new event
added code tooltip toggle for menu buttons, disabled.
added a Toggle panel to menu for auto starting AI games when matchmaking (doesn't start the game yet)
Branched cus I've fucked it
Deleted old command queue debug log UI
Deleted UICmdQueueDebug.CS
NetworkManager wip refactoring for BGQ
Refactored out and deleted NetworkClient
more BGQ
wip global background queueing
Charger can no longer self target
Switched booster mat to correct shader, added ghost cube
Changed shooter attack anim speed to 2.0
Selected units now play the selected idle anim
Added AE_Attack anim event to Slasher
Setup new Slasher prefab
Units dropped by the player to remove from the Squad now explode
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
Removed mesh collider from tile highlights
Only highlight friendly unit tile selection highlighters
SquadDatabase now deletes any previous version, player-made squads at startup
Made new squads using the new units for next playtest
SquadVersion++
removed the mouse input option
squad editor unit list now defaults to the grid view again, now we have more units.
disabled the map type / unit type category selections
Fixed line finding tile bug
Fixed charger issue
Fixed range finding issue
Added Charger prefab, generated portraits
created Charger unit definition files (uses Grabber model prefab for now)
Deleted Swapper unit files
wip ChargeCombatAction and other charge stuff