userAdam Wcancel

12,367 Commits over 3,712 Days - 0.14cph!

8 Years Ago
more refactor
8 Years Ago
Removed some redundant Messenger code
8 Years Ago
tons more Cmd/Messenger/Network refactoring. more logging stuff. fixed (?) GameLogger file violation errors, caused by bad init order
8 Years Ago
Lots of Cmd and handling changes
8 Years Ago
more
8 Years Ago
Messenger refactor wip
8 Years Ago
host turn timeout handling reworked
8 Years Ago
changed format of game log header GameLogger now includes the match start date and time when it builds the log filename
8 Years Ago
cleanup
8 Years Ago
game viewer state changes now get logged
8 Years Ago
more logging
8 Years Ago
Added new GameLogger class and moved new logging stuff to it GameInstance has a GameLogger
8 Years Ago
logging, disable end turn button when clicked
8 Years Ago
log colour tags stripped in batchmode
8 Years Ago
logging
8 Years Ago
logging
8 Years Ago
wip logging stuff
8 Years Ago
Changed the order of some CmdNextTurn actions Disabled auto start of AI game while I track down cmd verficiation issues
8 Years Ago
quick cleanup
8 Years Ago
ui
8 Years Ago
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
8 Years Ago
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started). Added OnJoinedMatchMaking client event. Reworked some BGQ to use the new event
8 Years Ago
added code tooltip toggle for menu buttons, disabled. added a Toggle panel to menu for auto starting AI games when matchmaking (doesn't start the game yet)
8 Years Ago
game found panel ui
8 Years Ago
BGQ searching panel ui
8 Years Ago
Fixed again
8 Years Ago
Branched cus I've fucked it
8 Years Ago
Deleted old command queue debug log UI Deleted UICmdQueueDebug.CS NetworkManager wip refactoring for BGQ
8 Years Ago
Refactored out and deleted NetworkClient more BGQ
8 Years Ago
searching ui
8 Years Ago
wip global background queueing
8 Years Ago
Charger can no longer self target
8 Years Ago
Switched booster mat to correct shader, added ghost cube
8 Years Ago
Changed shooter attack anim speed to 2.0
8 Years Ago
Selected units now play the selected idle anim
8 Years Ago
Added AE_Attack anim event to Slasher Setup new Slasher prefab
8 Years Ago
Units dropped by the player to remove from the Squad now explode
8 Years Ago
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
8 Years Ago
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
8 Years Ago
Squad editor buttons
8 Years Ago
Removed mesh collider from tile highlights
8 Years Ago
Only highlight friendly unit tile selection highlighters
8 Years Ago
SquadDatabase now deletes any previous version, player-made squads at startup Made new squads using the new units for next playtest SquadVersion++
8 Years Ago
removed the mouse input option
8 Years Ago
squad editor unit list now defaults to the grid view again, now we have more units. disabled the map type / unit type category selections
8 Years Ago
Fixed line finding tile bug Fixed charger issue Fixed range finding issue
8 Years Ago
Added Charger prefab, generated portraits
8 Years Ago
created Charger unit definition files (uses Grabber model prefab for now)
8 Years Ago
Deleted Swapper unit files
8 Years Ago
wip ChargeCombatAction and other charge stuff