userAdam Wcancel

11,471 Commits over 3,561 Days - 0.13cph!

7 Years Ago
wip rework of way unit database is created, moving to creating units per team, isntead of making a pool of units and pulling from that to make the teams.
7 Years Ago
reworking some career league/team generation stuff in prep for career balancing work
7 Years Ago
added a new career map
7 Years Ago
default kit to cyan
7 Years Ago
moved career and logo generation to coroutines. added progress bar to career creation. UI is fucked.
7 Years Ago
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
7 Years Ago
set create button enabled flag to false when creation data is invalid
7 Years Ago
more career creation customisation wip. career start news item now includes manager name.
7 Years Ago
team name / manager name inputs set to Name type
7 Years Ago
sort kit colour picker by kit definition id
7 Years Ago
setup player team name/manager name
7 Years Ago
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew() some career creation limits/validation
7 Years Ago
career creation colour picker creates palette from kit definitions
7 Years Ago
merged new career creation flow to main
7 Years Ago
merge from main
7 Years Ago
full save/resume/career creation flow now works, via creaction screen (cancel/create buttons work, but creation details don't yet)
7 Years Ago
7 Years Ago
more.
7 Years Ago
forgot to tick these
7 Years Ago
wip basic career creation screen, scripts, setup
7 Years Ago
can now hold shift in unity editor when clicking an existing save slot to first delete the save then create a new one in it's place.
7 Years Ago
correct team logo shows on career save slots
7 Years Ago
each career save slot has it's own team logo folder
7 Years Ago
save slot delete button works
7 Years Ago
more
7 Years Ago
more save slot work, now have 3 save slots, shows create new or resume per slot. show preview info like team name etc for existing saves.
7 Years Ago
merge to main
7 Years Ago
merge from main
7 Years Ago
createresume prefabs, layout
7 Years Ago
mocking up UI for career creation/resume/saves
7 Years Ago
more
7 Years Ago
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
7 Years Ago
quick implementation of Texture2D caching on access for LogoImage
7 Years Ago
missed
7 Years Ago
wip career creation prep
7 Years Ago
set placeholder values to N/A instead of numbers on matchoutcome screen
7 Years Ago
remove test news posts
7 Years Ago
career UIUnit_Detail now shows modified stat values to include mods
7 Years Ago
more cleanup, moved some logo init stuff out of career into a new logo class function. logo texture generation caches the last used render texture isntead of creating new ones each time.
7 Years Ago
can now hold left shit in unity editor when making purchases to force can afford check. (do it as you click tabs etc to get buy buttons too) unit detail cards now reresh to show mod slots as you equip them from inventory. reworked some detail/detail card stuff, cached some components etc.
7 Years Ago
floating cash transaction improvements
7 Years Ago
figuring out some prep for career mode creation
7 Years Ago
updated Unit_InfoPanel prefab with temporary nickname text. unit hover panels now show career nickname if applicable.
7 Years Ago
squad editor fix
7 Years Ago
scene bits
7 Years Ago
added scrolling transaction popups from wallet when transactions are processed
7 Years Ago
NewsItem now takes a parameter for highlight type - none/highlight/critical. added proto/serialize for NewsItem highlight type. added test data for highlight types to new career creation.
7 Years Ago
added opportunity pass/success/fail news items - will add more specific news items per opportunity type later.
7 Years Ago
added manager name to team definitions ready for career creation screen, protobuf/serialized them. create random manager names for all teams on career creation. (first + last name combo) updated team view prefab to fix owner name display, now displays owner name again too.
7 Years Ago
added short/long mod description functions to CareerUIUtils. Mod market now shows the correct (long) mod description text for each mod.