11,443 Commits over 3,561 Days - 0.13cph!
Merge from peacekeeper_turret_hostile_warning_ui
Removed some unneeded code, debug spam.
Add a separate turret warning icon.
Move UI code to a specific turret icon script.
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
Only show warnings if in peacekeeper mode, powered, and player is not authed
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity.
Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret.
WIP.
Merge from additional_options
WIP preset support for non UI convar options
Added player.cold_breath convar to toggle cold breath visual effect
Temporary unapproved bear skin redirect
Bury empty player corpses with a shovel to place a grave, pay respects at grave to view player name, killer name, born and death dates and times and the name of the player who laid them to rest.
Added a buryyable loot container.
Use the shovel to bury, and metal detector and shovel to find and dig up again.
Set some initial placeholder preset values for all four presets (mostly just to stop it crashing)
Added all new options to preset list
Added missing LOD and mesh convars
More rendering settings, condensing others.
Terrain & terrain overrides
ForceOption error handling refactor
Added GraphicsSettings convar factory.
Added commented out list of all Unity graphics quality setting variables ready to start adding as convars.
lookup workarounds for unapproved salvage sword and stone pickaxe
Merge from mixingtable_click
Correctly respect max item stack sizes
Add backpack to render scene and setup render script.
Clamps are now defined directly instead of as modified.