userAdam Wcancel

6,230 Commits over 2,284 Days - 0.11cph!

43 Minutes Ago
merge from boat_building
45 Minutes Ago
Fix occasional sail state/interaction being fucked after a load.
1 Hour Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
3 Hours Ago
Merge from parent
5 Hours Ago
merge from boat_building
5 Hours Ago
Merge from deploy_fixes_wip
6 Hours Ago
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Today
Merge from parent
Today
Merge from parent
Today
wip deepsea transition grace period
Today
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
Today
Now rename them so they match the order they get dynamically set to
Today
Rename buoyancy transforms so I can tell which side is which
Today
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
Today
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
Today
Remove ramp sockets from hulls
Today
Revert hull_square, fucked it.
Yesterday
Mege from parent
Yesterday
merge from boat_building
Yesterday
Play codelock effects/sounds for steering wheel
Yesterday
Implement player boat code lock entry blocking after too many incorrect guesses.
Yesterday
merge from boat_building
Yesterday
Holding shift disables rotation snapping
Yesterday
Merge from parent
Yesterday
merge from boat_building
Yesterday
Codegen
Yesterday
Merge from boat_deployables_rotation_snap_improvements
Yesterday
Merge from wheel_fixes_wip
Yesterday
Send update immediately for cooldown.
Yesterday
wip wheel fixes
Yesterday
Merge from parent
Yesterday
floor & floor.triangle snap directions
Yesterday
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
Yesterday
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
2 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
2 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
2 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.
2 Days Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
2 Days Ago
Small engine deployment guide fixes.
2 Days Ago
Refactor some invoking. Remove some debug logging.
2 Days Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
2 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
2 Days Ago
Small engine detailed colliders.
2 Days Ago
Fix steering wheel art not getting removed from server.
2 Days Ago
Merge from parent
2 Days Ago
merge from boat_building
2 Days Ago
Merge from cardinal_snapped_placement_test
2 Days Ago
Revert a ddraw debug duration back from my testing.
2 Days Ago
Merge from deploy_edit