userAdam Wcancel

12,474 Commits over 3,742 Days - 0.14cph!

Today
Correctly check for demolish support when checking flag
Today
Remove some unnecessary items from prefab. Remove old collision test.
Today
Use blockout steering wheel art. Sail tweaks.
Today
Merge from parent
Today
Merge from steering_wheels
Today
Fixes after merge from main
Today
Merge from parent
Today
Merge from main
Yesterday
Fix incorrect initial steering offset
Yesterday
Open/close sail radial menu options
Yesterday
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
Yesterday
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
Yesterday
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
Yesterday
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
Yesterday
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
Yesterday
Deployed entity parenting
3 Days Ago
Merge from graphics_settings_size_fix
3 Days Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
3 Days Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
3 Days Ago
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
6 Days Ago
Super hacky test
7 Days Ago
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
7 Days Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
7 Days Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
7 Days Ago
Merge from main
7 Days Ago
Add spinning wheel to render scene, setup.
8 Days Ago
▌▋▄▍▊ ▇▊▌▉ ▇▊▌▅
8 Days Ago
Merge from large_demolishing
8 Days Ago
Additional check
9 Days Ago
Merge from large_demolishing
9 Days Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
9 Days Ago
Merge from main
9 Days Ago
Merge from large_demolishing
9 Days Ago
Item fixes
9 Days Ago
Merge from main
10 Days Ago
Merge from large_demolishing
10 Days Ago
Do my analytics TODO
10 Days Ago
Merge from main
10 Days Ago
Water catchers
10 Days Ago
Added the following items to the list of items that can be demolished (within 10 mins): Watchtower Barricades Wind generator Paddling pool
10 Days Ago
Add demolish section inspector header
10 Days Ago
Don't show demolish radial options if the decay entity doesn't support demolishing