6,880 Commits over 2,435 Days - 0.12cph!
Setup engineering bench filler/item visuals
restore wb2 placement mesh ref
Hook up t2 filler/upgrade item links
Initial filler visuals implementation
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
Merge from workbench_upgrades
Entities can now block item moves client side before checking with server.
Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
Setup clearance for io tablle
Tidy up upgrade icon display in workbench vital now we've got human-made icons
Merge from hierachy_optim
Context menu to cache visual position.
Remove ServerCull from visual point transform hierachy.
Setup realmedremove, strip the whole visual point hierachy for client+server
Merge from workbench_upgrades
Remove unintended antivehicle damage scaling
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
Merge from workbench_upgrades
Disable colliders on comfort/accelerated visuals.
Add test save with all benches maxed out.
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
Setup remaining item->visual links
Merge from industrial_crafter
Craft speed multiplier fix. Pool fix
adding an industrial crafter test setup save
Test placement for accelerate. item setup.
wip industrial crafter support for upgrades
Merge from workbench_upgrades
Set item ownership for bonus items
Prisoner hood ragdoll fix
Merge from workbench_upgrades
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
Visual spawn points wb1 test
Prisoner hood overlay fixes