userAdam Wcancel

6,277 Commits over 2,284 Days - 0.11cph!

4 Minutes Ago
Can specify chance of enabling effect. Add a random delay on enabling.
Today
Sails wip
Today
Damage FX. Added HealthVisuals. Setup on smallengine.
Today
merge from parent
Today
Remove leftover DamangeRenderer component on PlayerBoat
Today
PlayerBoat.MaxVelocity is now a replicatedvar
Today
Steering is no longer applied if anchored.
Yesterday
null check
Yesterday
Revert BoatBuildingStation.GetForPlayer changes
Yesterday
Remove unused function
Yesterday
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
Yesterday
Some cleanup.
Yesterday
missing null check
Yesterday
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
Yesterday
Boatbuilding UI: Only check vis every second,
Yesterday
Extra profiling
Yesterday
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
Yesterday
Removed unused functions
Yesterday
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
Yesterday
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
Yesterday
Test saves
Yesterday
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
Yesterday
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
Yesterday
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
Yesterday
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
Yesterday
Merge from naval_update (including network++)
Yesterday
▅▌▍'▆ ▍▉▆█▉ ▍▌▍▍ ▉▅▍▊ ▉▄ ▆▇▉█▄'▇ ▊ █▋▆▌▉▇ ▋▆ ▅▋▉ ▆▄▇▍▇ ▆▄ ▌▇▅ ▉▉▆▇▍█▅▉ ▊█▍▌▇▅▉ ▆▋█▉▆ ▋█▇▇ ▇█▊▆▍ ▇█▆ ▍█▍▅▍▉▉
Yesterday
network++
Yesterday
Enabled AllowKinematicDrift for PlayerBoat
Yesterday
Merge from netting_placement_rework
Yesterday
Merge from main
2 Days Ago
Potential fix for NPCAnimController NRE
2 Days Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
2 Days Ago
Fix duplicate var name
2 Days Ago
▋▋▉▍▉▉ ▉▄▄▍▄▇▌ ▉▉▆█▋ ▊▉ ▍▍▍▌▍▆▆ (▄▉▇█ ▅▅▆▄▆). ▉▇▅▍▍▇ ▍▊█▍▌▇▆▄▇▋▉▌ ▍▋ ▋▋▄▆ ▇▉▉▋▉▌ ▆▉ ▉▇▊▄ ▊▊▊▊▄ ▇█▍█▌▋█ ▄▊▉▆▇▆█▌▆ ▌▊█▋▆▅. ▉▊▆▌▍█▆ ▄▌▆▆ ▋█▆▅▋█ ▋▅▊▌▆▄▆ ▇▌▌▌▋▄ ▅▌▋▆▍ ▆▅▍▌▄ ▌▉ ▊▄▄▉▍▊▅ (▄▅▊▊ ▊▇▆▊▄) ▉▄▉ ▇▇▌ ▄▇▍▆▇▌▉█▌_▅▋▆▉▄▅▌▌▆▊▊▍█▆▅▍▊▉▅█▋██▆ ▌▍▋ ▉▋▆▇█▊_▋█▌▄▊▊▍▋▅▇▋▊▍▉▄▌▆▊▆, █▄▅▊▆ ▍▋ ▄█▆▅ ▍▇▅▆▋▌ ▆▌ ▍▍▆▋▊ ▅▋ ▉▍█▊▊█▉▄ ▄▊▊▌▉▅▍ ▊▉█▄▇█▉▊. ▌▆▊█▋▇ ▆▆▉▉▉█ ▋▊▋ ▊▊▇▆▅ ▊▄ ▄▊▋▄▆▋▇ ▉▋▇ ▄▆▉▇▄▄▌ ▊▌▇▅▆,
2 Days Ago
merge from boat_building
3 Days Ago
Tweak bbs deployable blocking collider
3 Days Ago
Merge from parent
3 Days Ago
merge from boat_building
3 Days Ago
compile fix
3 Days Ago
Merge from extended_decay
3 Days Ago
Reset decay when converting to editable
3 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
3 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
3 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
3 Days Ago
Boat damage cooldown fix
3 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
3 Days Ago
merge from boat_building
3 Days Ago
Fix occasional sail state/interaction being fucked after a load.
3 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.