userAdam Wcancel

6,956 Commits over 2,526 Days - 0.11cph!

1 Hour Ago
More prefab cleanup
4 Hours Ago
Merge from satellite_crash
4 Hours Ago
Remove the fuel text placeholder
4 Hours Ago
Remove some dead UI
4 Hours Ago
Remove the rotation on descent
5 Hours Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
5 Hours Ago
Delete empty folders
5 Hours Ago
Satellite.entity realmedremove tweak
5 Hours Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
5 Hours Ago
Delete 3 unused models/prefabs
5 Hours Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
6 Hours Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
Today
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
Today
Add resource dispenser component to satellite remains
Today
Merge from PMM
3 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
3 Days Ago
Merge from PMM
3 Days Ago
Set the satellite remains to use the mesh as a collider for now
3 Days Ago
Merge from gameplay
3 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
3 Days Ago
Increase descent time from 5 minutes to 10 minutes.
3 Days Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
3 Days Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
3 Days Ago
Bump thruster distance from 100 to 200
3 Days Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
3 Days Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
3 Days Ago
Merge from PMM
4 Days Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
4 Days Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
4 Days Ago
LOD/fake render setup for new stuff
4 Days Ago
Enable model
4 Days Ago
Fixes
4 Days Ago
Re-add to prefab
4 Days Ago
Debug rendering for directions
4 Days Ago
Rotate impact effect to match satellite travel direction
4 Days Ago
Merge from PMM
4 Days Ago
Comment purge/cleanup
4 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
4 Days Ago
Add terrain raycast checks, default off, behind a convar.
4 Days Ago
Merge from satellite_crash
4 Days Ago
Fixed a bug in satellite.launch
4 Days Ago
merge from satellite_crash
4 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
4 Days Ago
Merge from satellite_crash
4 Days Ago
Codegen
4 Days Ago
Merge from satellite_crash
4 Days Ago
Merge from PMM
4 Days Ago
Merge from crash_fix
5 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
5 Days Ago
Crash fixes/tweaks/wip