userAdam Wcancel

6,557 Commits over 2,376 Days - 0.11cph!

Today
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
Today
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Today
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Yesterday
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Yesterday
Merge from main
Yesterday
Merge from static_bbs
Yesterday
Subtract 143408 - temporarily disable prevent building volume on floating city 1
Yesterday
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Yesterday
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
Yesterday
Made TriggerBoatMagnet a partial to fix codegen errors.
2 Days Ago
Merge from desctructible_boat_wrecks
2 Days Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
3 Days Ago
Merge from main
5 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
5 Days Ago
Fix a few boat piece construction placeholder meshes.
5 Days Ago
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5 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
5 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
6 Days Ago
Merge from main
6 Days Ago
Correctly clear Busy state on BBS load (again)
6 Days Ago
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6 Days Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
6 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
6 Days Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
6 Days Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
7 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
7 Days Ago
Clear busy flag when loading BBS
7 Days Ago
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7 Days Ago
Merge from main
7 Days Ago
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7 Days Ago
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7 Days Ago
Adding my test save
7 Days Ago
Merge from stability_test
7 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
8 Days Ago
Quick stability hack for testing
8 Days Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
8 Days Ago
Handle damage redirect for boat specific deployables.
8 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
8 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
8 Days Ago
Fix boat related client/server field mismatches.
8 Days Ago
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9 Days Ago
Placement wip
9 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
9 Days Ago
Prefab variant, more setup. Manifest.
9 Days Ago
wip
9 Days Ago
Test setup
9 Days Ago
Add initial static boat building station prefab
10 Days Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
10 Days Ago
Remove collision and push force from divesite buoys