userAdam Wcancel

6,083 Commits over 2,284 Days - 0.11cph!

17 Minutes Ago
Merge from vehicle_large
17 Minutes Ago
merge from boat_building
19 Minutes Ago
Anchor deployment fix
42 Minutes Ago
Remaining layer fixes
47 Minutes Ago
Floor & triangle floor layer fixes
50 Minutes Ago
floor & triangle floor layer fixes
57 Minutes Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
4 Hours Ago
Profile ScaleBySpeed.Update
4 Hours Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
4 Hours Ago
Add wake displacement to every hull block, to check performance
5 Hours Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
6 Hours Ago
Merge from parent
6 Hours Ago
Merge from main
Today
merge from boat_building
Today
Merge from vehicle_large
Today
Merge from parent
Today
merge from boat_building
Today
Check auth for finish building
Today
Check for auth when trying to clear build area
Today
Wheel code fix
Today
Reduce vis range
Today
Cache bbs privilege
Yesterday
Boat building station now behaves the same when ent killed as when destroyed (attempt to finish boat, kill everything otherwise)
Yesterday
Merge from boat_building
Yesterday
Merge from more_auth
Yesterday
Can now set lock code from edit mode
Yesterday
Re-enable auto auth on place back to steering wheel
Yesterday
Bunch more auth work, fixes and UI option consistency.
Yesterday
Client compile fix
Yesterday
Auto auth player on placing steering wheel
Yesterday
WIP code, parameters, setup
Yesterday
Merge from parent
Yesterday
Merge from parent
Yesterday
Merge from parent
5 Days Ago
Cherry pick dock and edit fix
5 Days Ago
Fix FindDockableStation return logic. Fix occasional NRE disconnect with dock and edit.
6 Days Ago
SocketMod_Anchor now checks VehicleLarge during deployment
6 Days Ago
More anchor and sail fixes
6 Days Ago
Anchor and sail fixes
6 Days Ago
Convert remaining blocks to vehicle large
6 Days Ago
Very initial work for testing using VehicleLarge as the only/default layer for boats and their construction, to reduce the need to switch.
6 Days Ago
Steering wheel prefab cleanup
6 Days Ago
merge from boat_building
6 Days Ago
Fixed realm removes after object rework
6 Days Ago
Split netting visuals and collision into separate objects. Lowered both. Decreased placement height of hull blocks.
6 Days Ago
Fix call order when BBS dies, so FinishBuilding can actually work
6 Days Ago
Try and finish building any boat before killing it.
6 Days Ago
Destroy any boat construction when the platform gets destroyed