userAdam Wcancel

6,810 Commits over 2,435 Days - 0.12cph!

2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Order fix
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Merge from main
2 Days Ago
Merge from cleanup
2 Days Ago
Continued
2 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
2 Days Ago
2 Days Ago
Move all the upgrade item mods to a dedicated folder.
2 Days Ago
Vital icons pass
2 Days Ago
Workbench.Upgrades pass
2 Days Ago
2 Days Ago
Bunch of small, misc cleanup
2 Days Ago
Merge from parent
2 Days Ago
Change loot panel name on engineering workbench.
2 Days Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
2 Days Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
2 Days Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
3 Days Ago
Merge from partial
3 Days Ago
Cleanup line spaces
3 Days Ago
3 Days Ago
Split to new Workbench.Upgrades partial
3 Days Ago
Move upgrade icon UI convar
3 Days Ago
Rename workbench upgrade proto to more generic Workbench.
3 Days Ago
Compile fix
3 Days Ago
Merge from main
3 Days Ago
Fix workbench inventory eating scrap
3 Days Ago
Remove unused vars
3 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
4 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
4 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
4 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
4 Days Ago
Hook up prototype failed overlay
4 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
4 Days Ago
Still show icons as locked, even with prototype installed.
4 Days Ago
Merge from main
4 Days Ago
Merge from prototype
4 Days Ago
//Todo
4 Days Ago
More workbench UI work for prototype upgrade
4 Days Ago
Restore path highlighting
4 Days Ago
Code gen
4 Days Ago
Seperate upgrade path logic for prototype/regular
4 Days Ago
More UI
4 Days Ago
More UI setup
4 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
4 Days Ago
Alternate idea
4 Days Ago
Bunch of UI/UX wip for prototype techtree
5 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
5 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
5 Days Ago
Workbench NRE fix