userAdam Wcancel

5,914 Commits over 2,253 Days - 0.11cph!

Today
Merge from boat_building
Today
Merge from parent
Today
Destroy all windows and doors when a boat is destroyed and starts to sink
Today
Also show block health if damaged or player is holding hammer
Today
Enable repair for boat building station
Today
Merge from boat_building
Today
Merge from parent
Today
Remove dismount transforms from PlayerBoat prefab
Today
Remove dismount overrides from PlayerBoat now they're not needed
Today
Merge from bbb_deploy_changes
Today
More PlayerBoat prefab cleanup
Today
Merge the two separate layers/loops into one for GetDeployedEntities
Today
Remove BoatBuildingBlock.ForceDeployableSetParent override. BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
Today
Remove unintended building volume from PlayerBoat
Today
Merge from refactor_boatchecks
Today
Refactor not playerboat checks
Today
Refactoring boat checks
Today
Merge from parent
Yesterday
Compile fix
Yesterday
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
Yesterday
wip parenting changes
Yesterday
Merge from parent
Yesterday
Merge from boat_building
Yesterday
Auth placement/building fix
Yesterday
Merge from parent
5 Days Ago
Fix anchor visual state on entering network range or loading in.
5 Days Ago
Fix anchor not anchoring
5 Days Ago
Fixed anchor culling when lowered.
5 Days Ago
Check for boat auth before entering edit mode
5 Days Ago
Merge from boat_building
5 Days Ago
Merge from naval_update
5 Days Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
5 Days Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
6 Days Ago
Setup prevent building volume on small engine.
6 Days Ago
Only show the finish editing option if we're looking at the station, not the netting.
6 Days Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
6 Days Ago
Removed empty RealmedRemove component from hull_square
6 Days Ago
Anchor collision primitives setup. Tweaks to volumes.
6 Days Ago
Disable the large vehicle colliders around BBS netting
6 Days Ago
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6 Days Ago
Merge from boat_building
6 Days Ago
Merge from auth2
6 Days Ago
Merge from naval_update
6 Days Ago
Compile fixes
6 Days Ago
Only show steering wheel health bar in edit mode
6 Days Ago
Rework steering wheel priv linking to fix save issue
7 Days Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
7 Days Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
7 Days Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
7 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.