7,048 Commits over 2,465 Days - 0.12cph!
Refactor to cache calculated crash position instead of recalculating it needlessly.
Serialze te cached position too.
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
Add SatelliteControlComputer protobuf definition.
Serialize shit
Tweak placeholder remains size/pos/rot
Added crash remains prefab/entity script.
Hook up to satellite prefab.
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
Fix lock trajectory token
Delete old SatelliteOrbit prefab
Satellite kills players on impact. Added killRadius and debug draw.
Fix fuel cells draining in wrong order
Merge from rain_grace_fixes2
Add logs back for testing
Increase grace period check tick rate
Rework/refcactor calcs.
Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen.
Code gen.
merge from rain_grace_fix
Fix broken meta file for blue noise 64px, 38
wip avoid targetting safezones, player buildings, water, etc.
prevent building at impact location.
Merge from wb_comfort_range_upgrade
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
Workbench range upgrade now also increases comfort upgrade range if installed.
Added related convars.
Show faded fuel blocks when consumed instead of hiding them.
wip keep locked trajectory visible but allow now control after locking in.
Add fuel related UI prefabs.
Refactor/move UI fuel code.