userAdam Wcancel

6,131 Commits over 2,284 Days - 0.11cph!

16 Minutes Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
1 Hour Ago
Merge from client_cache
1 Hour Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
1 Hour Ago
1 Hour Ago
Added BoatBuildingStation.Client partial, moved some code.
2 Hours Ago
IsBoatFullyContained uses cached blocks
2 Hours Ago
▆▅█ ▆▇▉▆▊▅▇▇▆▋.▌▊█▆▌▊▍▆▌█▄▊▄▌▋▋() █▅▊▊▋ █▍▋▉ ▊▊█▋▅▄ ▊▇▌▅▉. ▉█▌▅▍▅ █▊▇▉▆▋█▍▋▆▊▊▄█▋▋▊() ▅▍ ▉█▊ ▇█▇▆▊▆ ▆▍▆█▊. ▉▄▆▇▄█▍ ▍▌█▌▍▊▌▋▌▋▋▊▆█() ▊▋ ▇▍▅ ▄▅▆▋▋ ▍▆▄█▇
2 Hours Ago
Client part caching wip
3 Hours Ago
Merge from parent
Today
Bunch of wip dock and edit work
Today
Build area must be free of players and entities for dock & edit to work
Today
Update MustPlaceOnBoat error text
Today
merge from boat_building
Today
Merge from parent
Today
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
Today
Merge from parent
Today
Quick refactor/cleanup
Today
Merge from parent
Today
Remove some dead code
Yesterday
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Yesterday
Merge from largevehicle_groundwatch
Yesterday
Merge from parent
Yesterday
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
Yesterday
wip compile fixes (PC crashed killed my library, still importing to test)
Yesterday
merge from boat_building
Yesterday
Include Vehicle_Large layer in stability notifications
Yesterday
merge from boat_building
Yesterday
Merge from parent
2 Days Ago
UI help info
2 Days Ago
Show block count and limit in boat building UI if a limit is set.
2 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
2 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
2 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
2 Days Ago
Merge from parent
7 Days Ago
merge from vehicle_large
7 Days Ago
merge from boat_building
7 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
7 Days Ago
merge from boat_building
7 Days Ago
merge from vehicle_large
7 Days Ago
Steering wheel deployment volume improvements
7 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
7 Days Ago
Small engine deploy volume improvements
7 Days Ago
Sail deployment volume improvements
7 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
7 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
7 Days Ago
Ramp deploy layer fix
7 Days Ago
Add ladders back to boat building station.
7 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
7 Days Ago
Merge from vehicle_large
7 Days Ago
merge from boat_building