5,914 Commits over 2,253 Days - 0.11cph!
Destroy all windows and doors when a boat is destroyed and starts to sink
Also show block health if damaged or player is holding hammer
Enable repair for boat building station
Remove dismount transforms from PlayerBoat prefab
Remove dismount overrides from PlayerBoat now they're not needed
Merge from bbb_deploy_changes
More PlayerBoat prefab cleanup
Merge the two separate layers/loops into one for GetDeployedEntities
Remove BoatBuildingBlock.ForceDeployableSetParent override.
BoatBuildingStation.GetDeployedEntities() now grabs consutrction layer non-building block entities (doors, windows, etc) to parent them instead of relying on previous BBB override.
Remove unintended building volume from PlayerBoat
Merge from refactor_boatchecks
Refactor not playerboat checks
PlayerBoat HasValidDismountPosition and GetDismountPosition now check for steering wheel positions, because player boats are dynamic and can have no pre-determined dismount points.
Auth placement/building fix
Fix anchor visual state on entering network range or loading in.
Fixed anchor culling when lowered.
Check for boat auth before entering edit mode
Remove the interaction timers from anchors to match the recent removal of timers from other items.
Added translation strings for boat validation enum so we can show nicer toast error messages.
Setup prevent building volume on small engine.
Only show the finish editing option if we're looking at the station, not the netting.
Resize boat building station netting area to support max size boats of 10x5.
Reposition colliders, volumes, buoys.
Removed empty RealmedRemove component from hull_square
Anchor collision primitives setup.
Tweaks to volumes.
Disable the large vehicle colliders around BBS netting
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Only show steering wheel health bar in edit mode
Rework steering wheel priv linking to fix save issue
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally.
Override and implemented LookingAtEngine on PlayerBoatPrivilege
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine.
Make LookingAtEngine virtual on VehiclePrivilege.
Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.