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Merge from satellite_crash
Remove the fuel text placeholder
Remove the rotation on descent
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
Satellite.entity realmedremove tweak
Sertup realmedremove on satellite_remains.
Moved FX to client only.
Delete 3 unused models/prefabs
Tweak FX positions, think they were slightly out (unless intentional?)
Move them to satellite hierachy for rotation
Zoom out and frame the point between target and control computer when opening the targeting map UI
Add a dedidated SatelliteCrashLoot config.
Referenced it on satellite crates.
Still a copy of the Heliloot for now, but ready to be balanced separately now.
Add resource dispenser component to satellite remains
Harvestable wreckage setup - remains too hot to harvest until crates also cool
Set the satellite remains to use the mesh as a collider for now
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
Increase descent time from 5 minutes to 10 minutes.
Remove old placeholder gibs (heli stuff) code and prefabs.
Switch ItemAmount to ItemAmountRanged for computer powerup cost list.
Powerup cost is now 6-12 tech trash instead of a constant 10.
Bump thruster distance from 100 to 200
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
Hook up particles to stage based inspector references for later.
Realm remove particles server-side
LOD / distance fixes.
Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
LOD/fake render setup for new stuff
Debug rendering for directions
Rotate impact effect to match satellite travel direction
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
Add terrain raycast checks, default off, behind a convar.
Merge from satellite_crash
Fixed a bug in satellite.launch
merge from satellite_crash
Satellite.launch now includes trhe usual debug rendering for target location.
Merge from satellite_crash
Merge from satellite_crash
Default satellite client positioning changes to off.
Default flat land serverside gating on.