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752 Commits over 700 Days - 0.04cph!

Yesterday
Remove unused, clean up
Yesterday
Make compile error dialog paths slightly more readable Initial custom window frames v2 Initial titlebar buttons, just used for layout at the moment Make it so titlebar handles mouse events, title label is transparent to mouse events Style tweaks Slim titlebar test (personally not a fan) Link to orgs in account flyout Methods with TitleBarButton attribute get caller as parameter System window manager handles moving window, gives us aero snap etc Split TitleBar.cs up Refactor non-client hit tests
Yesterday
Make compile error dialog paths slightly more readable Initial custom window frames v2 Initial titlebar buttons, just used for layout at the moment Make it so titlebar handles mouse events, title label is transparent to mouse events Style tweaks Slim titlebar test (personally not a fan) Link to orgs in account flyout Methods with TitleBarButton attribute get caller as parameter System window manager handles moving window, gives us aero snap etc Split TitleBar.cs up Refactor non-client hit tests
Yesterday
Start refactoring non-client hit tests, but even though we're doing the same thing, this now acts differently, for whatever reason It's because we changed margins, so change it back Native cleanup Clear margins when window isn't maximized for sexier window controls https://files.facepunch.com/alexguthrie/1b1411b1/explorer_DbcrjLTuhA.png Check if we have maximize/minimize boxes before checking if pointer is inside them
Yesterday
Split TitleBar.cs up See if we can do snap layout support We can but it's a pain in the ass and doesn't quite work how I want it to https://files.facepunch.com/alexguthrie/1b1411b1/explorer_EkeUR6XCKt.png
Yesterday
System window manager handles moving window, gives us aero snap etc https://files.facepunch.com/alexguthrie/1b1411b1/lSatfk6v73.mp4
Yesterday
AuxiliaryButton -> TitleBarButton
Yesterday
Methods with auxiliary button attribute get caller as parameter
Yesterday
Link to orgs in account flyout https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_0NGXYxcapp.png
Yesterday
Slim titlebar has no minimize/maximize
Yesterday
Red color for close button Slim titlebar test (personally not a fan) https://files.facepunch.com/alexguthrie/1b1311b1/explorer_izANZMwEXz.png
Yesterday
Forget it Menu bar style tweaks https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_tdHsQSldVw.png
Yesterday
Make it so titlebar handles mouse events, title label is transparent to mouse events Change maximize icon on maximize Disable maximizing on windows that can't do it (dialogs)
Yesterday
Clean up, make prettier
Yesterday
Turn this into a popup instead of just a menu https://files.facepunch.com/alexguthrie/1b1311b1/explorer_rsmj8rxLw5.png
Yesterday
Initial auxiliary buttons, just used for layout at the moment https://files.facepunch.com/alexguthrie/1b1311b1/explorer_xSDxuoqmSL.png Un-fuck this Instead of doing dumb layout stuff as an auxiliary button, add a profile section Links to docs, api, etc https://files.facepunch.com/alexguthrie/1b1311b1/explorer_kTdj5z2eoE.mp4
Yesterday
Make compile error dialog paths slightly more readable Change font globally to Inter to see if it looks smoother Custom window frames v2 Uses dwm calls instead of Qt frameless windows to preserve some system window decorations (border, shadow) https://files.facepunch.com/alexguthrie/1b1311b1/sbox-launcher_ba2t9H4VPt.png CFramelessMainWindow uses dwm calls too https://files.facepunch.com/alexguthrie/1b1311b1/explorer_64qvsu25BU.jpg
4 Days Ago
Launcher: clean up UI, make a few things contextual rather than showing everything all at once https://files.facepunch.com/alexguthrie/1b1111b1/explorer_2JWhMC4P0r.mp4 Sweeper .sbproj update
4 Days Ago
Forgot to commit this with the object-fit stuff
4 Days Ago
UI: add support for `object-fit`, move aspect ratio code into source text template
8 Days Ago
Added `Color.LerpTo` for consistency with `Vector3.LerpTo`, `Rotation.LerpTo`, etc.
9 Days Ago
UI: linear gradients use premultiplied interpolation in & have quadratic easing on alpha channel to more closely match web https://files.facepunch.com/alexguthrie/1b0611b1/sbox-dev_YziN6zZgp3.png
10 Days Ago
Asset browser: Fix drag-dropping of files from explorer onto asset browser, don't allow inside cloud browser Cloud browser: update list after uninstalling a package Don't reference `facepunch.concrete_barrier` inside `default.surface` 🙈 Cloud browser: allow setting default view, shows when cloud browser initialises, persists between sessions https://files.facepunch.com/alexguthrie/1b0511b1/sbox-dev_x9RRYJZp8G.mp4
11 Days Ago
JsonIgnore these
11 Days Ago
Standalone: initial support for /unsafe, clean up compiler options, rework project settings stuff to use "Standalone Only" instead of "Whitelist Enabled"
23 Days Ago
GenerateMipMaps shouldn't generate mips smaller than 1x1 (which might happen on textures with weird dimensions, e.g. 3x3) UI: support border-radius shorthand transitions
24 Days Ago
VR: Fix toggling VR inside the editor after launch
24 Days Ago
Standalone: differentiate between failing to copy (e.g. no disk space) and not finding a file Standalone: locate code resources in non-core locations (e.g. addons/base), fixes a couple of missing files Standalone: tweak wizard layout to move all executable stuff together Standalone: clean up exporter code, move into its own folder Standalone: fix base assets path Standalone: remove IsDevelopmentBuild and Version, move VersionDate to BuildDate & make it implicit
36 Days Ago
Standalone: better widgets for branding - can't figure out how to lay these out nicely right now though https://files.facepunch.com/alexguthrie/1b0711b1/sbox-dev_WR7bhtL8E4.png Standalone: make it clearer when we've finished an export
37 Days Ago
Standalone: we might need this DLL actually 🙈
38 Days Ago
Standalone: Separate operations up into build steps & sort Standalone: ignore dxcompiler
39 Days Ago
Standalone: projects that only have the VR control mode enabled should automatically launch in VR, otherwise default to using the `-vr` launch param
44 Days Ago
Standalone: build page shows failures and progress more clearly, don't auto advance so we can see what's fucking up https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_1Nb5BFbmtw.png
44 Days Ago
Standalone: export presets https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_zi12A4W7uN.mp4
44 Days Ago
Standalone: move stuff over to whitelist system, remove EnabledAddons (we only have `base` now)
44 Days Ago
Standalone: core file whitelist, reduces minimal export size by 300MB (1.2GB -> 800MB) https://files.facepunch.com/alexguthrie/1b3011b1/WizTree64_hoaOoWymnw.png
45 Days Ago
Editor: add non-collapsable group widget Standalone: make initial wizard page more bearable
45 Days Ago
Standalone: don't export citizen addon separately (we already work out which assets we need) Standalone: skip Sentry Load startup backgrounds from vtex Standalone: can pick custom startup image Standalone: Custom icon support Standalone: Don't set icon/splash screen if not specified
51 Days Ago
VR: Remove obsolete controller checking bools that nobody's using VR: Add IsHandTracked bool to VRController, update fpxr to 5cf7ff24f5b157166102c8e4898bb84b4accb952 VR: Add MotionRange to VRController.GetJoints, update fpxr to 8822f0461709fbd2eda8fe004d51af79d47e6aa9 e.g. ```csharp Input.VR.LeftHand.GetJoints( MotionRange.Hand ); // default Input.VR.LeftHand.GetJoints( MotionRange.Controller ); // tries to wrap hands around the controller ``` VR: Better controller interactions in menu, move panel to a more comfortable height
53 Days Ago
In VR, menu defaults to having VR tag enabled
53 Days Ago
Move VRSceneSwitcher + add warning and move back to OnAwake, recompile main menu
53 Days Ago
Force add compiled VR menu scene
54 Days Ago
Move VR scene switcher logic into OnStart
57 Days Ago
Editor: Launch dedicated server option (we probably want some way to join it from editor?)
58 Days Ago
VR: More stuttering-related fixes, don't alloc joint data every frame VR: Improved main menu scene VR: Only create debug callback if `-vrdebug` is specified as a launch parameter
2 Months Ago
VR: Deprecate List-based `VRController.GetJointData()`, replace with array-based `VRController.GetJoints()`
2 Months Ago
VR: clean up logging VR: Synchronization refactor, update Facepunch.XR to 1c1b65ae7ec5ef89ff2f1e508f4bcdbea58ebd3c Removes Sync() call, should remove jittering(!), and reduces unnecessary logging
2 Months Ago
Fix missing standalone files sbox-issues/issues/7241
3 Months Ago
Generated csproj LangVersion 11 -> 13
3 Months Ago
Clean up and optimize shader Clamp to viewport again