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15 Commits over 31 Days - 0.02cph!

27 Days Ago
Pressing Attack2 will also cancel reload
27 Days Ago
Increase shotgun spread
27 Days Ago
DeathmatchDamageInfo defaults Gluon gun uses damage proportional to how much time has actually passed relative to interval Buff hornet projectile speed
27 Days Ago
Implement explicit damage types - crush, bullet, explosion, generic - so we can ragdoll and gib correctly
30 Days Ago
Use Screen.CreateVerticalFieldOfView when creating FOV
55 Days Ago
Prevent players from being able to shoot Hornet gun through walls
56 Days Ago
Tweak pickups so that grenade/tripmine pickup notices show correctly
56 Days Ago
Use RPC for health/armour pickups
56 Days Ago
Dry fire refactor
2 Months Ago
Dry fire + auto-reload if trying to shoot an empty gun
2 Months Ago
Move vitals drawing over to hud painter
2 Months Ago
Gauss fires charged shots even if ammo is low
2 Months Ago
Fix tripmine typo
2 Months Ago
Tripmine: use broadcast GiveAmmo instead of SetAmmoCount Grenades spawn closer to player, check throw position to make sure they don't spawn through walls/floors
2 Months Ago
Make sure the player actually has a tripmine on pickup Null check everything Simplify health/armor pickups