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6 Commits over 0 Days - ∞cph!

35 Days Ago
If door is cracked open, pressing E will open it all the way
42 Days Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
48 Days Ago
Pathing fixes Temp fix for shitty rotation smoothing, need to look at this
49 Days Ago
Simpler NPC walk logic Walk along path Demo path example
49 Days Ago
Shared pathing code Scene update
50 Days Ago
Initial patrol state, editor Need to do a proper rewrite of the actor movement stuff before this works properly though. We should be sharing a lot of code here rather than re-writing the same thing across multiple states, and ideally we should be able to queue up positions to move to. https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_AEtQOhETj3.png