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6 Commits over 0 Days - ∞cph!

57 Days Ago
If door is cracked open, pressing E will open it all the way
2 Months Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
2 Months Ago
Pathing fixes Temp fix for shitty rotation smoothing, need to look at this
2 Months Ago
Simpler NPC walk logic Walk along path Demo path example
2 Months Ago
Shared pathing code Scene update
2 Months Ago
Initial patrol state, editor Need to do a proper rewrite of the actor movement stuff before this works properly though. We should be sharing a lot of code here rather than re-writing the same thing across multiple states, and ideally we should be able to queue up positions to move to. https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_AEtQOhETj3.png