10 Commits over 31 Days - 0.01cph!
VR component cleanup, update VR test scene
- Renamed components to better reflect their functions, dropped
Component suffix
- Drop update types - I can't think of a reason why you *wouldn't* want
these to update constantly, but feel free to tell me if I'm being dumb
- Comment everything for when our editor UI shows this stuff
Tracked pose component has "Use Relative Transform" property
Basic skeletal pose component - only works with Alyx hands, needs some more thought
https://files.facepunch.com/alexguthrie/1b1311b1/vrmonitor_2IaktVphKK.png
Remove unused UseRelativeTransform from tracked pose component
Squash commit of VR components from vr branch
VR anchor component
Tracked pose component cleanup
Update flags
Fix a bunch of TrackedPoseComponent blunders, add tests for left/right hands
Tracked pose component
Test player
Add TargetEye property to camera component