userAlexcancel
branchsbox/mastercancel

277 Commits over 672 Days - 0.02cph!

Yesterday
GenerateMipMaps shouldn't generate mips smaller than 1x1 (which might happen on textures with weird dimensions, e.g. 3x3) UI: support border-radius shorthand transitions
3 Days Ago
VR: Fix toggling VR inside the editor after launch
3 Days Ago
Standalone: differentiate between failing to copy (e.g. no disk space) and not finding a file Standalone: locate code resources in non-core locations (e.g. addons/base), fixes a couple of missing files Standalone: tweak wizard layout to move all executable stuff together Standalone: clean up exporter code, move into its own folder Standalone: fix base assets path Standalone: remove IsDevelopmentBuild and Version, move VersionDate to BuildDate & make it implicit
15 Days Ago
Standalone: better widgets for branding - can't figure out how to lay these out nicely right now though https://files.facepunch.com/alexguthrie/1b0711b1/sbox-dev_WR7bhtL8E4.png Standalone: make it clearer when we've finished an export
16 Days Ago
Standalone: we might need this DLL actually 🙈
17 Days Ago
Standalone: Separate operations up into build steps & sort Standalone: ignore dxcompiler
18 Days Ago
Standalone: projects that only have the VR control mode enabled should automatically launch in VR, otherwise default to using the `-vr` launch param
23 Days Ago
Standalone: build page shows failures and progress more clearly, don't auto advance so we can see what's fucking up https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_1Nb5BFbmtw.png
23 Days Ago
Standalone: export presets https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_zi12A4W7uN.mp4
23 Days Ago
Standalone: move stuff over to whitelist system, remove EnabledAddons (we only have `base` now)
23 Days Ago
Standalone: core file whitelist, reduces minimal export size by 300MB (1.2GB -> 800MB) https://files.facepunch.com/alexguthrie/1b3011b1/WizTree64_hoaOoWymnw.png
24 Days Ago
Editor: add non-collapsable group widget Standalone: make initial wizard page more bearable
24 Days Ago
Standalone: don't export citizen addon separately (we already work out which assets we need) Standalone: skip Sentry Load startup backgrounds from vtex Standalone: can pick custom startup image Standalone: Custom icon support Standalone: Don't set icon/splash screen if not specified
30 Days Ago
VR: Remove obsolete controller checking bools that nobody's using VR: Add IsHandTracked bool to VRController, update fpxr to 5cf7ff24f5b157166102c8e4898bb84b4accb952 VR: Add MotionRange to VRController.GetJoints, update fpxr to 8822f0461709fbd2eda8fe004d51af79d47e6aa9 e.g. ```csharp Input.VR.LeftHand.GetJoints( MotionRange.Hand ); // default Input.VR.LeftHand.GetJoints( MotionRange.Controller ); // tries to wrap hands around the controller ``` VR: Better controller interactions in menu, move panel to a more comfortable height
32 Days Ago
In VR, menu defaults to having VR tag enabled
32 Days Ago
Move VRSceneSwitcher + add warning and move back to OnAwake, recompile main menu
32 Days Ago
Force add compiled VR menu scene
33 Days Ago
Move VR scene switcher logic into OnStart
36 Days Ago
Editor: Launch dedicated server option (we probably want some way to join it from editor?)
37 Days Ago
VR: More stuttering-related fixes, don't alloc joint data every frame VR: Improved main menu scene VR: Only create debug callback if `-vrdebug` is specified as a launch parameter
44 Days Ago
VR: Deprecate List-based `VRController.GetJointData()`, replace with array-based `VRController.GetJoints()`
44 Days Ago
VR: clean up logging VR: Synchronization refactor, update Facepunch.XR to 1c1b65ae7ec5ef89ff2f1e508f4bcdbea58ebd3c Removes Sync() call, should remove jittering(!), and reduces unnecessary logging
46 Days Ago
Fix missing standalone files sbox-issues/issues/7241
2 Months Ago
Generated csproj LangVersion 11 -> 13
3 Months Ago
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
3 Months Ago
UI: Fix worldpanel filters, save off default viewport Z range when setting a render target (solves depth issues after pushing/popping worldpanel filters) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_Nl7AwCZeb5.mp4
3 Months Ago
VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
3 Months Ago
UI: Expose UI.WorldInput.Hovered inside WorldInput component
3 Months Ago
VR: check for headset in PreInit() instead of Init()
3 Months Ago
VR: init g_pVrSystem before finishing material system setup
4 Months Ago
Update Facepunch.XR to 1dce6d64669f0c19b0e43936bf53b1770d50a6f8, cache HasHeadset value Don't build VR Toggle Widget if there's no headset or runtime
4 Months Ago
Update Facepunch.XR and defs to 24b8e70e5c89d04b3f42d8b022bf97e05b82349f, adds check for headset/runtime availablity VR initialization changes - always load VR extensions if there's a runtime and headset available, so we can init mid-session Editor: Make ToggleSwitch look nicer Add toggle switch in editor for VR https://files.facepunch.com/alexguthrie/1b0711b1/sbox-dev_k3x5LXNKca.png
4 Months Ago
Remove unused OpenXR launch environment variables Update Facepunch.XR to ec56d1c119e0251cbc105be8a26792e266b68ed3, fixes some minor launching issues VR hand component fixes VR world input component Remove unused VR bits in MenuSystem Basic VR scene menu, loads automatically if VR is enabled
4 Months Ago
Clean up EditorUtility.PlayAssetSound a bit Ignore edging when drawing text outlines, helps with `font-smooth: never;` in combination with `text-stroke` Facepunch/sbox-issues/issues/6764
4 Months Ago
EditorUtility.PlayAssetSound supports sound events Asset browser: Play overlay for sounds
4 Months Ago
Asset browser: double clicking a folder in the left pane expands it + highlight current folder in sidebar Asset browser: Re-build sidebar locations when we make a new folder Asset browser: can highlight scene file by right clicking the tab https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_glaXsIVvIP.mp4
4 Months Ago
Mouse back/forward buttons in asset browser Clean up history logic a bit
4 Months Ago
Fix warning
4 Months Ago
Add "Go To Folder" in recents
4 Months Ago
Fix compiled asset filtering
4 Months Ago
Don't hide compiled assets if no source file is available
4 Months Ago
Show 'open with' dialog if we can't open a file Set hammer material when selected (both in cloud and asset browsers) Moving selected facet dropdown entry fetches from current facet entries rather than copying
4 Months Ago
Add flat view back
4 Months Ago
Add 'copy absolute path' option Find root paths automatically instead of just using current project Show base, citizen, and core Better sidebar separation Hide cloud browser when not requested Limit file count for now, need pagination Docs
4 Months Ago
Remove logs
4 Months Ago
Asset Browser 2 (#1670)
4 Months Ago
Set D_WORLDPANEL properly when pushing and popping layers Fixes WorldPanel rendering regression sbox-issues/issues/6632
4 Months Ago
Move & scale scene camera speed overlay based on DPI Fixes it being out of place on HiDPI monitors https://files.facepunch.com/alexguthrie/1b1711b1/sbox-dev_59G1WDRdBm.png
4 Months Ago
SCSS calc tests for bare literal values, variables UI: Push root values between building style and cascaded PreLayout Treat worldpanels as layers
4 Months Ago
Whitelist System.Int128 sbox-issues/issues/6627