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254 Commits over 610 Days - 0.02cph!

Today
Generated csproj LangVersion 11 -> 13
22 Days Ago
UI: Set Button.Active inside TabContainer rather than setting active class directly (consistent with ButtonGroup)
22 Days Ago
UI: Fix worldpanel filters, save off default viewport Z range when setting a render target (solves depth issues after pushing/popping worldpanel filters) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_Nl7AwCZeb5.mp4
31 Days Ago
VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
31 Days Ago
UI: Expose UI.WorldInput.Hovered inside WorldInput component
31 Days Ago
VR: check for headset in PreInit() instead of Init()
31 Days Ago
VR: init g_pVrSystem before finishing material system setup
44 Days Ago
Update Facepunch.XR to 1dce6d64669f0c19b0e43936bf53b1770d50a6f8, cache HasHeadset value Don't build VR Toggle Widget if there's no headset or runtime
44 Days Ago
Update Facepunch.XR and defs to 24b8e70e5c89d04b3f42d8b022bf97e05b82349f, adds check for headset/runtime availablity VR initialization changes - always load VR extensions if there's a runtime and headset available, so we can init mid-session Editor: Make ToggleSwitch look nicer Add toggle switch in editor for VR https://files.facepunch.com/alexguthrie/1b0711b1/sbox-dev_k3x5LXNKca.png
45 Days Ago
Remove unused OpenXR launch environment variables Update Facepunch.XR to ec56d1c119e0251cbc105be8a26792e266b68ed3, fixes some minor launching issues VR hand component fixes VR world input component Remove unused VR bits in MenuSystem Basic VR scene menu, loads automatically if VR is enabled
46 Days Ago
Clean up EditorUtility.PlayAssetSound a bit Ignore edging when drawing text outlines, helps with `font-smooth: never;` in combination with `text-stroke` Facepunch/sbox-issues/issues/6764
46 Days Ago
EditorUtility.PlayAssetSound supports sound events Asset browser: Play overlay for sounds
47 Days Ago
Asset browser: double clicking a folder in the left pane expands it + highlight current folder in sidebar Asset browser: Re-build sidebar locations when we make a new folder Asset browser: can highlight scene file by right clicking the tab https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_glaXsIVvIP.mp4
53 Days Ago
Mouse back/forward buttons in asset browser Clean up history logic a bit
53 Days Ago
Fix warning
53 Days Ago
Add "Go To Folder" in recents
53 Days Ago
Fix compiled asset filtering
54 Days Ago
Don't hide compiled assets if no source file is available
54 Days Ago
Show 'open with' dialog if we can't open a file Set hammer material when selected (both in cloud and asset browsers) Moving selected facet dropdown entry fetches from current facet entries rather than copying
54 Days Ago
Add flat view back
54 Days Ago
Add 'copy absolute path' option Find root paths automatically instead of just using current project Show base, citizen, and core Better sidebar separation Hide cloud browser when not requested Limit file count for now, need pagination Docs
57 Days Ago
Remove logs
57 Days Ago
Asset Browser 2 (#1670)
2 Months Ago
Set D_WORLDPANEL properly when pushing and popping layers Fixes WorldPanel rendering regression sbox-issues/issues/6632
2 Months Ago
Move & scale scene camera speed overlay based on DPI Fixes it being out of place on HiDPI monitors https://files.facepunch.com/alexguthrie/1b1711b1/sbox-dev_59G1WDRdBm.png
2 Months Ago
SCSS calc tests for bare literal values, variables UI: Push root values between building style and cascaded PreLayout Treat worldpanels as layers
2 Months Ago
Whitelist System.Int128 sbox-issues/issues/6627
2 Months Ago
UI: Use correct defaults for rem/em, classify them as dynamic so they update more frequently UI: When pushing matrices, multiply by parent matrix if there is one Fixes sbox-issues/issues/646 When going through networked files, if it doesn't exist, log a warning instead of failing outright Standalone exporter keeps track of file type (e.g. executable, dll, project asset), shows source + destination in log window
3 Months Ago
Make VRController.GetJointData() public so people can make their own hand components
4 Months Ago
Standalone wizard has its own log, shows progress bar https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_ox4GI7O0Iv.png Clean up standalone wizard Don't create downloads folder in standalone Disable error reporter / sentry for standalone
4 Months Ago
UI: Unset values if unit is undefined
4 Months Ago
Basic version property editor Standalone: move ExportConfig into Sandbox.Tools, allow setting version/date/development build Standalone: load version/date/development build info from manifest on startup, open up Standalone class `Standalone.IsDevelopmentBuild` `Standalone.Version` `Standalone.VersionDate` When accessed from outside standalone, will return default values
4 Months Ago
Default to private in editor mode
4 Months Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png
4 Months Ago
Fix NRE
4 Months Ago
Automatically look for stylesheets based on `Internal.ClassFileLocationAttribute`, added by Razor codegen, to implicitly load stylesheets based on class filename Means that [StyleSheet] is no longer required to load `MyClass.razor.scss` etc.
4 Months Ago
Update fpxr to cf91368, fixes EXCEPTION_ACCESS_VIOLATION_EXEC inside InitHandTracking
4 Months Ago
Stick loading percentages & speed next to ETA https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_HHsui18lvO.png
4 Months Ago
Loading screen styling tweaks https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_Bul8fCTXAG.jpg Tweak game starting card, no longer stretches and skews thumbnails
4 Months Ago
VR: Fix skyboxes by using the override frustum given if rendering in stereo, and then apply skybox-related modifications on top (e.g. skybox scale, skybox world origin, etc). We also push a middle eye origin + angles through to CCameraRenderer now.
4 Months Ago
VR: HapticEffect sends duration in milliseconds, as expected
4 Months Ago
VR: Hook WorldScale up directly to IPD
4 Months Ago
VR: Always use tracked device transform, even if hand tracking is available (for now) Fixes controller tracking
4 Months Ago
Show ETA on loading screen https://files.facepunch.com/alexguthrie/1b2211b1/sbox_Ai6NLIszih.png
4 Months Ago
In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info (cherry picked from commit 1102b357f284b26b2bab11bedfc23bb5e15c47a1)
4 Months Ago
Standalone: move IsWhitelistDisabled option into project config, so that it saves into the .sbproj like everything else
4 Months Ago
Standalone: blacklist DLLs we don't need (cuts down export size by ~130mb)
4 Months Ago
Mark scenes as needing to call OnJoined before we call OnStart() on components etc. I don't know if this is the best way to do this - please change if there's something better
4 Months Ago
Don't tell the network system we've finished loading if we're loading an editor scene
4 Months Ago
Don't call NetworkSpawnRecursive in editor 🤦‍♂️🤦‍♂️