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254 Commits over 610 Days - 0.02cph!

4 Months Ago
Networked scene load (#1648) Loading a scene over the network now just sends a fresh snapshot and re-handshakes with clients, rather than telling them to reconnect later and disconnecting them all.
4 Months Ago
UI: Layered backdrop filters require different UVs (because they render in a different space) Fixes broken rendering when both filters/masks and backdrop filters are used in conjunction with each other
5 Months Ago
Gitignore exports
5 Months Ago
Game Exporting (#1641)
5 Months Ago
Add `position: relative` to devui console (fixes sbox-issues/issues/5817)
5 Months Ago
Split out VR input into multiple files, delete Finger
5 Months Ago
VR: Calculate tracked object velocities VR: Call UpdateHaptics() on VR controller VR: Only offset for skeletal hand poses - not for raw /input/grip/pose data VR: Add Delta to DigitalInput - WasPressed works as intended, but isn't the same as a delta, so maybe this is helpful? VR: Might as well obsolete these while I'm here
6 Months Ago
VR: Get skeletal data from OpenXR VR: Match controller positions with SteamVR ones, which better represent where the controller is VR Input cleanup Update Facepunch.XR to d7212d3, fixes broken digital actions
6 Months Ago
VR: revert back to using grip pose because it's closer to what we want
6 Months Ago
VR haptic bindings VR: Use aim instead of grip pose for controller positions + update fpxr to 8839c8e
6 Months Ago
Update Facepunch.XR to 8d9bfbf, re-work pose submit Save off the exact same poses we get from Facepunch.XR when syncing + only call beginframe/endframe/sync if we're rendering in VR
6 Months Ago
Use local space for VR render poses, update Facepunch.XR to c537b77
6 Months Ago
Update Facepunch.XR to e0d5682, makes it so that we use local space for headset view/projection rather than stage space Might help fix things on SteamVR headsets that use SteamVR for room-scale tracking?
6 Months Ago
Update poses for Facepunch.XR submit, prevents jittery and spongey tracking
6 Months Ago
OpenXR backend for VR (#1600)
8 Months Ago
Attempt to make gradients match their web counterparts a little more This isn't perfect and we should really investigate the root cause for this: sbox-issues/issues/5477
8 Months Ago
VR: Fix render models loading improperly
8 Months Ago
VR: Don't submit or wait for poses if the headset is in standby (prevents editor stalling when headset goes idle)
8 Months Ago
VR: Fix angular velocity & velocity coordinate conversion
8 Months Ago
VR: keep track of input deltas manually
8 Months Ago
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
8 Months Ago
VR: Hide menu when in-game
8 Months Ago
VR: Keep track of whether we want new poses or not VR: don't use explicit timing, causes issues w/ sync and latency
8 Months Ago
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
8 Months Ago
Haptics NRE fix Clamp haptic motor values where appropriate, matching existing behaviour
8 Months Ago
Basic controller haptics (#1498) Allows for controller haptics based on haptic events. ```cs public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f ) ``` e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ```
8 Months Ago
Fix crash when drag-dropping .sbproj into launcher
8 Months Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
8 Months Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
8 Months Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
9 Months Ago
AnimationIterationCount uses float infinity instead of -1 for "infinite" Fixes sbox-issues/issues/5306 Add index setter to SegmentedControl Fixes sbox-issues/issues/5300 Refresh editor title on project update Give primary buttons more feedback on click Project settings window updates title etc. correctly when project is modified sbox-issues/issues/4862
9 Months Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
9 Months Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
9 Months Ago
SCSS: Don't apply animation styles before/after if fill mode is none sbox-issues/issues/5273
9 Months Ago
SCSS: Implement rem and em https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_f5t9eFrLSk.png
9 Months Ago
Parse commandline properly to prevent projects with `-test` in the name breaking sbox-issues/issues/5208 Test for multiple keyframe percentages (sbox-issues/issues/5168) Support multiple keyframe percentages e.g. ```scss @keyframes tilt { 0%, 10% { transform: rotate(0deg) scale(1); transform-origin: center; } } ``` sbox-issues/issues/5168 Vector2Int, Vector3Int sbox-issues/issues/4995
10 Months Ago
Fix build (we don't support "display: inline", not sure if this was done on purpose?)
10 Months Ago
Improved style parser errors (sbox-issues/issues/4541) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_vMdiBVFnHU.png
10 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
10 Months Ago
Correct text-decoration thickness default value
10 Months Ago
Clear dirty framebuffer region when popping a UI layer sbox/issues/1461
10 Months Ago
Add RenderAttributes.GetMatrix Save off and restore clipping values before/after drawing box shadows Should fix sbox/issues/1453 Remove log
10 Months Ago
Add support for CSS `font-smooth` https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_oYg0ytkmSm.png
10 Months Ago
Implement calc for CSS, make it so that dynamic units (vw/vh/expressions/etc.) all update correctly https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ADiqfZ9hI2.png For sbox/issues/421, sbox-issues/issues/4753, sbox-issues/issues/723
11 Months Ago
Stomp cursor delta if we're locking to canvas in scene view, should hopefully prevent camera going wild when wrapping? Add support for editor pixmap cursors from managed, use it for custom eye cursor inside scene view Add margin to LockCursorToCanvas, clean up
11 Months Ago
Tidy up AfterUI render stage and use that for after-UI post-processing effects, rename to `AddHookAfterUI`
11 Months Ago
Add `CameraComponent.AddHookAfterOverlay`, supports running post-processing effects after UI is drawn
11 Months Ago
Show mouse cursors inside scene view, wrap them to canvas rather than locking to center, panning follows same direction as other engines If you preferred the previous panning behaviour there's an option for inverting it https://files.facepunch.com/alexguthrie/1b3111b1/sbox_MUEzCxyWs7.mp4
11 Months Ago
Scene view orbit camera: account for mouse X axis, add invert options to editor preferences sbox-issues/issues/4663
11 Months Ago
DoF doesn't need to grab depth buffer, we can use the depth prepass (thanks Matt) Don't need to grab depth for any other post processing effects either (because they don't use them) Compile shaders Undo changes to Graphics.GrabDepthTexture to avoid problems