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704 Commits over 610 Days - 0.05cph!

8 Months Ago
VR: Keep track of whether we want new poses or not VR: don't use explicit timing, causes issues w/ sync and latency
8 Months Ago
Fix assembly loading, mount assemblies in their own filesystem on packages
8 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\`, copy everything we want Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle dependencies Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Load assembly, filesystem Copy base UI textures and fonts Move standalone-specific stuff into StandaloneGameInstance Use code resources from code manifests Only copy compiled code resources, don't copy tool DLLs Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Fix paths for new folder layout Change "build" naming to "export", makes more sense Wizard cleanup, share wizard code between publish/standalone Rebase fixes
8 Months Ago
Don't update scene view camera input if the editor window isn't active (sbox-issues/issues/5383)
8 Months Ago
Haptics NRE fix Clamp haptic motor values where appropriate, matching existing behaviour
8 Months Ago
Basic controller haptics (#1498) Allows for controller haptics based on haptic events. ```cs public static void TriggerHaptics( HapticEffect pattern, float lengthScale = 1.0f, float frequencyScale = 1.0f, float amplitudeScale = 1.0f ) ``` e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ```
8 Months Ago
Haptic effect support for VR
8 Months Ago
Squash history, update for SDL Docs, cleanup Apply LengthScale Update haptics per-controller Scoped haptics support Vibrations -> Haptics, wrap patterns inside an event to simplify API e.g. ```cs Input.TriggerHaptics( HapticEffect.HardImpact ); ``` Docs update
8 Months Ago
Change "build" naming to "export", makes more sense Wizard cleanup Share wizard code between publish/standalone
8 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff data/ conflicts with existing path, use export/ instead Load assembly, filesystem Copy base UI textures and fonts Cleanup Move standalone-specific stuff into StandaloneGameInstance Test fetching all code manifests Interop as array Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Paths cleanup Rebase fixes Fix paths for new folder layout
8 Months Ago
Wizard UX improvements Paths cleanup
8 Months Ago
Copy all core models too (mainly for box, sphere models)
8 Months Ago
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible
8 Months Ago
Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup
8 Months Ago
Interop as array
8 Months Ago
Test fetching all code manifests
8 Months Ago
data/ conflicts with existing path, use export/ instead Load assembly, filesystem Copy base UI textures and fonts Cleanup Move standalone-specific stuff into StandaloneGameInstance
8 Months Ago
Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff
8 Months Ago
Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build
8 Months Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
8 Months Ago
Fix paths, temporarily copy sbproj
8 Months Ago
Load from manifest, un-hardcode paths
8 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
8 Months Ago
Fix crash when drag-dropping .sbproj into launcher
8 Months Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
8 Months Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
8 Months Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
9 Months Ago
Update haptics per-controller Scoped haptics support
9 Months Ago
Docs, cleanup Apply LengthScale
9 Months Ago
Squash history, update for SDL
9 Months Ago
AnimationIterationCount uses float infinity instead of -1 for "infinite" Fixes sbox-issues/issues/5306 Add index setter to SegmentedControl Fixes sbox-issues/issues/5300 Refresh editor title on project update Give primary buttons more feedback on click Project settings window updates title etc. correctly when project is modified sbox-issues/issues/4862
9 Months Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
9 Months Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
9 Months Ago
SCSS: Don't apply animation styles before/after if fill mode is none sbox-issues/issues/5273
9 Months Ago
SCSS: Implement rem and em https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_f5t9eFrLSk.png
9 Months Ago
Parse commandline properly to prevent projects with `-test` in the name breaking sbox-issues/issues/5208 Test for multiple keyframe percentages (sbox-issues/issues/5168) Support multiple keyframe percentages e.g. ```scss @keyframes tilt { 0%, 10% { transform: rotate(0deg) scale(1); transform-origin: center; } } ``` sbox-issues/issues/5168 Vector2Int, Vector3Int sbox-issues/issues/4995
10 Months Ago
Initial Improve API, add targets (left/right motor, left/right trigger) Motor frequency emulation Remove unused PWM fixes Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up More patterns Stomp active patterns when using raw access API Docs, allow length scaling
10 Months Ago
More patterns Stomp active patterns when using raw access API Docs, allow length scaling
10 Months Ago
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up
10 Months Ago
Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview
10 Months Ago
Motor frequency emulation Remove unused PWM fixes
10 Months Ago
Initial Improve API, add targets (left/right motor, left/right trigger)
10 Months Ago
Fix build (we don't support "display: inline", not sure if this was done on purpose?)
10 Months Ago
Improved style parser errors (sbox-issues/issues/4541) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_vMdiBVFnHU.png
10 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
10 Months Ago
Correct text-decoration thickness default value
10 Months Ago
Clear dirty framebuffer region when popping a UI layer sbox/issues/1461
10 Months Ago
Add RenderAttributes.GetMatrix Save off and restore clipping values before/after drawing box shadows Should fix sbox/issues/1453 Remove log
10 Months Ago
Add support for CSS `font-smooth` https://files.facepunch.com/alexguthrie/1b2011b1/sbox-dev_oYg0ytkmSm.png
10 Months Ago
Implement calc for CSS, make it so that dynamic units (vw/vh/expressions/etc.) all update correctly https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ADiqfZ9hI2.png For sbox/issues/421, sbox-issues/issues/4753, sbox-issues/issues/723