597 Commits over 3,136 Days - 0.01cph!
Added player_rig_scalebones.fbx for artists
updated player_rig_scalebones source file
Added player sliding source file
updated scale bone positions in player_rig_scalebones source file
Added spine1 scale bone to player_rig_scalebones source file
Updated vm bow source file
rigging update for bow viewmodel source file
updated player rock attack source file
updated player gestures source anim
Updated gestures source anim
Added gestures folder & anim source file.
Added alt attack to vm rock source file
Updated vm melee weapon source files
Added additional directional head flinch
Updated bota bag vm anim (more force)
Updated left & right arm flinch anims
Updates to bota bag vm anim
First pass bota bag vm anim
updated hammer vm source anims
Tweaked vm torch source anims to fit better with the new torch
committing latest burlap clothes source file
Added neckline to burlap_shirt LOD0
updated burlap LOD0 torso to include neck geometry
Updated player clothes source file
Edited LOD2 torso to match seams of other LOD2 naked body parts
rigged view model bota bag
Added first pass bota bag view model source anim
Added swimming view model test source file
Adding view model anim tests
Added source view model anims
Added idle_stand to revolver idle source file
working on revolver player anims
deleting erroneous holdtype files
holdtype anim source updates
changed rotation order of shoulder bones on player rig source file
Added initial player hatchett anim source file
Added holdtype source anims
Started to look into camera movement mokeups for transitions between ironsights & reloading.
Commiting updates to holdtype source anims
Added initial player pickaxe deploy anim
skinning updates to the player naked torso / head
chnages to holdtype anims