userAlex Webstercancel

2,914 Commits over 4,018 Days - 0.03cph!

5 Hours Ago
ak admire update
3 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
4 Days Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
5 Days Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
6 Days Ago
remvoved dead frames from tail end of crossbow viewmodel
10 Days Ago
initial prefab setup and folders for jungle/aztec ak
12 Days Ago
swapping to using aimingHeld when changing to and from ADS
12 Days Ago
animator updates
12 Days Ago
viewmodel - ADS reloading fix
13 Days Ago
Made dryfire more responsive
13 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
19 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
20 Days Ago
increased ironsights intro speed
20 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
26 Days Ago
removed old temp hatchet mesh from .entity prefab
27 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
27 Days Ago
updated override controllers
27 Days Ago
set up sound anim events for various weapons
28 Days Ago
crossbow - fixed arrows not showing in 3p anims
28 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
28 Days Ago
updated vertical slice loadout
31 Days Ago
updated backpack offsets for some weapons
31 Days Ago
override controller updates
32 Days Ago
Added more working weapons to v4 loadout + ammo
32 Days Ago
updated slight model offset in rock entity
32 Days Ago
anim fixes for lr300
32 Days Ago
fixes for shake from deploy to idle on ak
32 Days Ago
weapon updates
33 Days Ago
fixed issues with 3p vine swinging anims
34 Days Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
35 Days Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
35 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
38 Days Ago
revolver setup
40 Days Ago
Entity updates
42 Days Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
42 Days Ago
viewmodel - set up idle states as blendtrees for ADS support
42 Days Ago
removed duplicated crossbow files from blowpipe folder
45 Days Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
45 Days Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
45 Days Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
45 Days Ago
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
46 Days Ago
lr300 holster position updates
46 Days Ago
updated wip v4 player loadout
47 Days Ago
lr300 updates
48 Days Ago
set .viewmodel and .entity meshes to 1 scale after model updates
48 Days Ago
3p anim updates
48 Days Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
48 Days Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
49 Days Ago
removed copied model from world model prefab
49 Days Ago
set up viewmodel renderer - all working now but set to off until final model delivery