userAlex Webstercancel

2,861 Commits over 3,959 Days - 0.03cph!

Today
viewmodel prefab updates
Today
slight shift in torch trans y entity position
Today
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
Today
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
Today
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
Yesterday
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
Yesterday
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
4 Days Ago
reverting flashbang anim controller change
4 Days Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
7 Days Ago
updates to snackhub viewmodel prefab, animation and animator updates
10 Days Ago
torch - initial 3p anims and prefab updates
10 Days Ago
3p rock anims and set up
10 Days Ago
updated 3p ak deploy to remove jitter
10 Days Ago
base rig fbx, placeholder anims, animator, prefabs
15 Days Ago
removed walks (doubled up jogs) in player animator for more responsive movement
16 Days Ago
updated ak entity hold info offset
16 Days Ago
updated ak47 entity hold info offset
17 Days Ago
anim export update
17 Days Ago
3p sar anim updates (top spine control set to 50 in rot Y)
17 Days Ago
ak47 entity spine offset added
17 Days Ago
updated 3p ak47 anims
17 Days Ago
set inventory anim controller to temporarily use base idle
17 Days Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
23 Days Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
23 Days Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
24 Days Ago
med ak mag drop model meta update
24 Days Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
24 Days Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
24 Days Ago
sar 3p straight ahead (zero spine rotation) anims
24 Days Ago
rustplayer avatar update (added spine 4 as upper chest)
26 Days Ago
ballista weapon anim updates, added ballista mount anims
26 Days Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
28 Days Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
29 Days Ago
added new player loadout
29 Days Ago
merge from med ak skin branch
29 Days Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
30 Days Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
43 Days Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
2 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
2 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
2 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
2 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
2 Months Ago
more weapon camera clipping fixes
2 Months Ago
weapon camera clipping fixes
2 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
2 Months Ago
battering ram anim upodates
2 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
2 Months Ago
battering ram - model update export
2 Months Ago
battering ram - updated animator to remove additional broken anim loop
2 Months Ago
updated battering ram anims