userAlex Webstercancel

2,927 Commits over 4,018 Days - 0.03cph!

Today
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
Today
jungle ak - deleted old aztec folder and blockout mesh
Yesterday
fixed discrepancy in 1p camera position when equipping jungle ak
Yesterday
jungle ak viewmodel - updated shell eject position
3 Days Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
3 Days Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
3 Days Ago
rigged 3p jungle ak, initial entity setup
3 Days Ago
jungle ak viewmodel updates
3 Days Ago
initial jungle ak viewmodel prefab and attachments setup
9 Days Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
9 Days Ago
bug fixes for 3p player rope climbing anims appearing stretched
10 Days Ago
renaming of files for dlc gesture
11 Days Ago
added dlc gesture preview and hooked up
12 Days Ago
ak admire update
14 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
16 Days Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
17 Days Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
17 Days Ago
remvoved dead frames from tail end of crossbow viewmodel
22 Days Ago
initial prefab setup and folders for jungle/aztec ak
24 Days Ago
swapping to using aimingHeld when changing to and from ADS
24 Days Ago
animator updates
24 Days Ago
viewmodel - ADS reloading fix
25 Days Ago
Made dryfire more responsive
25 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
31 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
32 Days Ago
increased ironsights intro speed
32 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
38 Days Ago
removed old temp hatchet mesh from .entity prefab
38 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
39 Days Ago
updated override controllers
39 Days Ago
set up sound anim events for various weapons
39 Days Ago
crossbow - fixed arrows not showing in 3p anims
40 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
40 Days Ago
updated vertical slice loadout
43 Days Ago
updated backpack offsets for some weapons
43 Days Ago
override controller updates
44 Days Ago
Added more working weapons to v4 loadout + ammo
44 Days Ago
updated slight model offset in rock entity
44 Days Ago
anim fixes for lr300
44 Days Ago
fixes for shake from deploy to idle on ak
44 Days Ago
weapon updates
45 Days Ago
fixed issues with 3p vine swinging anims
46 Days Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
46 Days Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
47 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
50 Days Ago
revolver setup
52 Days Ago
Entity updates
54 Days Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
54 Days Ago
viewmodel - set up idle states as blendtrees for ADS support
54 Days Ago
removed duplicated crossbow files from blowpipe folder