userAlex Webstercancel

2,948 Commits over 4,109 Days - 0.03cph!

6 Days Ago
fix for world LR300 mesh under sights issue
6 Days Ago
updated player ejectorseat sitting pose
10 Days Ago
updated ejector seat mount position and player sitting anim
12 Days Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
12 Days Ago
updated playerModel.cs with new sitting enum
12 Days Ago
reverted playermodel.cs
12 Days Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
13 Days Ago
compass viewmodel - removed ironsights script and elements from prefab
13 Days Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
13 Days Ago
merge from main
33 Days Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
33 Days Ago
m15 attachment updates
33 Days Ago
merge from main
2 Months Ago
added sync component to crossbow viewmodel animator
2 Months Ago
added camera animation sync component to attacks in mace animator
2 Months Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
2 Months Ago
initial burstcloth setup
2 Months Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
2 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
3 Months Ago
merge from main
3 Months Ago
fix for camera offset when deploying jungle ak viewmodel
3 Months Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
3 Months Ago
jungle ak - deleted old aztec folder and blockout mesh
3 Months Ago
fixed discrepancy in 1p camera position when equipping jungle ak
3 Months Ago
jungle ak viewmodel - updated shell eject position
3 Months Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
3 Months Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
3 Months Ago
rigged 3p jungle ak, initial entity setup
3 Months Ago
jungle ak viewmodel updates
3 Months Ago
initial jungle ak viewmodel prefab and attachments setup
4 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
4 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
4 Months Ago
renaming of files for dlc gesture
4 Months Ago
added dlc gesture preview and hooked up
4 Months Ago
ak admire update
4 Months Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
4 Months Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
4 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
4 Months Ago
remvoved dead frames from tail end of crossbow viewmodel
4 Months Ago
initial prefab setup and folders for jungle/aztec ak
4 Months Ago
swapping to using aimingHeld when changing to and from ADS
4 Months Ago
animator updates
4 Months Ago
viewmodel - ADS reloading fix
4 Months Ago
Made dryfire more responsive
4 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
4 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
4 Months Ago
increased ironsights intro speed
4 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
5 Months Ago
removed old temp hatchet mesh from .entity prefab
5 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added