userAlex Webstercancel

1,871 Commits over 4,444 Days - 0.02cph!

Today
Updated eye position for bar stool mounts
Today
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from generic mount subsystem branch
4 Days Ago
Initial barstool setup test with sitting subsystem
4 Days Ago
merge from games room branch
7 Days Ago
keyboard prefab setup updates
14 Days Ago
merge from main
15 Days Ago
scene update
15 Days Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
32 Days Ago
Initial keyboard prefab setup + folder organisation - all very WIP
32 Days Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
38 Days Ago
merge from main
39 Days Ago
merge from main
42 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
43 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
merge from main
46 Days Ago
deleted blockout mesh in folder
46 Days Ago
1p and 3p attachment positional updates
46 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
46 Days Ago
More fixes to viewmodel mag & shell visibility
46 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
49 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
50 Days Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
50 Days Ago
Set up rail to appear on all scopes
50 Days Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
51 Days Ago
fix for 3p compound bow firing
52 Days Ago
Updates to jump W & E
52 Days Ago
Updated 3p sap anims
57 Days Ago
Removing duplicate anims from player animator - delicate process so doing in stages
57 Days Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
57 Days Ago
merge from main
58 Days Ago
updated attachment positions, added bespoke where needed
59 Days Ago
updated override controller
59 Days Ago
Updated player unarmed idle
60 Days Ago
updated 3p talking anim
60 Days Ago
cinematic animator updates
2 Months Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
2 Months Ago
updated lr300 sprint pose to anim loop
2 Months Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
2 Months Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
2 Months Ago
Updated the subsystem layer weight on the torch
2 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added