userAlex Webstercancel

2,928 Commits over 4,018 Days - 0.03cph!

7 Days Ago
fix for camera offset when deploying jungle ak viewmodel
12 Days Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
12 Days Ago
jungle ak - deleted old aztec folder and blockout mesh
13 Days Ago
fixed discrepancy in 1p camera position when equipping jungle ak
13 Days Ago
jungle ak viewmodel - updated shell eject position
14 Days Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
14 Days Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
14 Days Ago
rigged 3p jungle ak, initial entity setup
14 Days Ago
jungle ak viewmodel updates
15 Days Ago
initial jungle ak viewmodel prefab and attachments setup
20 Days Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
20 Days Ago
bug fixes for 3p player rope climbing anims appearing stretched
21 Days Ago
renaming of files for dlc gesture
22 Days Ago
added dlc gesture preview and hooked up
23 Days Ago
ak admire update
26 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
27 Days Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
28 Days Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
28 Days Ago
remvoved dead frames from tail end of crossbow viewmodel
33 Days Ago
initial prefab setup and folders for jungle/aztec ak
35 Days Ago
swapping to using aimingHeld when changing to and from ADS
35 Days Ago
animator updates
35 Days Ago
viewmodel - ADS reloading fix
36 Days Ago
Made dryfire more responsive
36 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
42 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
43 Days Ago
increased ironsights intro speed
43 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
49 Days Ago
removed old temp hatchet mesh from .entity prefab
50 Days Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
50 Days Ago
updated override controllers
50 Days Ago
set up sound anim events for various weapons
51 Days Ago
crossbow - fixed arrows not showing in 3p anims
51 Days Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
51 Days Ago
updated vertical slice loadout
54 Days Ago
updated backpack offsets for some weapons
54 Days Ago
override controller updates
55 Days Ago
Added more working weapons to v4 loadout + ammo
55 Days Ago
updated slight model offset in rock entity
55 Days Ago
anim fixes for lr300
55 Days Ago
fixes for shake from deploy to idle on ak
55 Days Ago
weapon updates
56 Days Ago
fixed issues with 3p vine swinging anims
57 Days Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
58 Days Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
58 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
2 Months Ago
revolver setup
2 Months Ago
Entity updates
2 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
2 Months Ago
viewmodel - set up idle states as blendtrees for ADS support