userAlex Webstercancel

1,994 Commits over 4,263 Days - 0.02cph!

Yesterday
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
Yesterday
updated cabbage patch dance clip length (had been exported as 1 frame)
4 Days Ago
edited boogie board anims and set up correctly
4 Days Ago
set up rubber ring anims correctly
5 Days Ago
3p poker anims
5 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab
6 Days Ago
cowbell setup updates
6 Days Ago
updates to drumkit.deployed for player & stick positioning
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
main from main
8 Days Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
18 Days Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
18 Days Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
19 Days Ago
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world) - Updated world rig with updated model - Updated bounds in .worldmodel & .entity - Re-cached textures in .viewmodel (material updates broke this connection)
19 Days Ago
more prefab setup
20 Days Ago
worldmodel, projectile and entity prefab set up
20 Days Ago
Initial viewmodel setup - viewmodel prefab updated - anim events added - ironsights re-positioned - rig (with hands) re-exported - anims re-exported at origin
24 Days Ago
merge from main
24 Days Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
24 Days Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
24 Days Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
24 Days Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
24 Days Ago
initial implementaion, viewmodel prefab updates
25 Days Ago
merge from main
25 Days Ago
deleted unity viewmmodel camera anims (no longer needed)
26 Days Ago
meta deleted
26 Days Ago
merge from main
50 Days Ago
updated clip meta for 3p sitting in boat anims
50 Days Ago
updated rowboat Ik target
50 Days Ago
updated feet and hand ik tragets on snowmobiles
50 Days Ago
updated ik hand targets on battering ram
50 Days Ago
merge from main
51 Days Ago
updated idle speed of blendtree
51 Days Ago
fixed viewmodel prefab issues
51 Days Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
51 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
51 Days Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
52 Days Ago
naming updates
52 Days Ago
animator naming update
52 Days Ago
paintball file naming and cleanup
52 Days Ago
paintball viewmodel prefab fixes, re-exported anims
55 Days Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
57 Days Ago
merge from main
58 Days Ago
fixed clipping issues on planner viewmodel
59 Days Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
59 Days Ago
fixed 3p mag drop not working
59 Days Ago
fixed mag not hiding/showing during 3p reload
59 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
60 Days Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)