2,782 Commits over 3,867 Days - 0.03cph!
fixes for ironsights not working
exported catapult anims, set up clips, renamed rigged file
prepared prefabs
created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors)
renamed fbxs
renaming - added underscore and renamed .viewmodel as missed
- placeholder 3p anims
- placeholder worldmodel
- override controller
- entity setup
sks and t1 smg - 3p mag dropping now working
sks viewmodel - reduce rotation sway to fix arms clipping camera
updated attachment targets, also turned viewmodel renderer back on
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
deleted unused model prefabs
- Viewmodel animation updates
- Added show bullet mesh states to animator
- Reduced rotation sway to fix arm clipping issues
viewmodel - ammo state/ choosing correct reload states
Added worldmodel prefab and icon
player animator update plus idle pose
file naming and organising
Rock - Override controller updated to use v3 anims
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
3p anims + updated worldmodel anims
HCR viewmodel anim updates
t1 smg viewmodel updates
- ironsights tweaked
- skinning updates for springs
- idle pose updated
- bolt position poses
- anim length changes to match smg in 1p and 3p
tweaks to the viemodel reload anim based on feedback
increased cull distance on frontier weapons
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
HCR viewmodel bug fix - fixed ironsight being slightly too high
viewmodel - fixed remaining attachment issues
viewmodel - fixed ironsights being too low
renamed controller and anims to meet naming convention
added hammer anims to controller
added viewmodel hammer anims
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset)
3p entity - updated flashlight attachment position
HCR viewmodel
- Matched fire & ADS fire anims to new repeat fire rate
- Adjusted sound anim events to match new timing
- Set animator to play anim at correct speed (1)
HCR viewmodel - Corrected slightly offset ironsights
HCR viewmodel - removed sway from ADS fire anim
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
vm hc revolver anim event update
vm hc revolver - tweak to anim event to spawn shells
vm hc revolver
- added toggle gameobject settings to animator (to hide & show shells in cylinder where needed)
- added anim event to spawn shells into the world at end of reload (so they land on the floor)
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
3p entity updates, added anim event and effects
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
re-exported viewmodel mesh fbx to face positive z
initial 3p setup, entity updates
t1 smg
- intial viewmodel base rig and anim clips
- animator
- viewmodel, entity and item prefab
- initial ironsight setup