userAlex Webstercancel

1,882 Commits over 4,171 Days - 0.02cph!

5 Days Ago
bouncing planks setup
7 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
7 Days Ago
set up wire and hose entities, removed duplicate override controller
7 Days Ago
zero'd transforms in bandage entity
7 Days Ago
re-populated unarmed player update anims
8 Days Ago
skull torch setup
8 Days Ago
entity updates
8 Days Ago
entity updates
8 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
8 Days Ago
set up ak variant entities and masks
8 Days Ago
hatchet entity updates
12 Days Ago
updated viewmodels anims, re-designed animator
12 Days Ago
updates to apple visuals and mat settings on model
13 Days Ago
Added exit time to damaging attacks
13 Days Ago
merge from main
14 Days Ago
t1 smg world anim update, fixed animator issues
15 Days Ago
updates to various weapon entity positions
19 Days Ago
anim event updates
23 Days Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
35 Days Ago
added player update anim settings preset
40 Days Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
41 Days Ago
m249 - updated weapon audio timings
41 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity