userAlex Webstercancel

2,782 Commits over 3,867 Days - 0.03cph!

Today
folder renaming
Today
fixes for ironsights not working
11 Days Ago
exported catapult anims, set up clips, renamed rigged file
12 Days Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
12 Days Ago
renaming - added underscore and renamed .viewmodel as missed
12 Days Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
14 Days Ago
sks and t1 smg - 3p mag dropping now working
15 Days Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
17 Days Ago
updated attachment targets, also turned viewmodel renderer back on
19 Days Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
21 Days Ago
3p anim updates
21 Days Ago
deleted unused model prefabs
24 Days Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
26 Days Ago
viewmodel - ammo state/ choosing correct reload states
27 Days Ago
viewmodel renderer setup
27 Days Ago
Added worldmodel prefab and icon
28 Days Ago
player animator update plus idle pose
28 Days Ago
file naming and organising
28 Days Ago
Rock - Override controller updated to use v3 anims
28 Days Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
33 Days Ago
3p anims + updated worldmodel anims
41 Days Ago
viewmodel updates
42 Days Ago
HCR viewmodel anim updates
43 Days Ago
attachments wip
46 Days Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
48 Days Ago
tweaks to the viemodel reload anim based on feedback
50 Days Ago
increased cull distance on frontier weapons
50 Days Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
50 Days Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
55 Days Ago
viewmodel - fixed remaining attachment issues
55 Days Ago
viewmodel - fixed ironsights being too low
55 Days Ago
renamed controller and anims to meet naming convention
55 Days Ago
added hammer anims to controller
55 Days Ago
added viewmodel hammer anims
55 Days Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
56 Days Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
56 Days Ago
HCR viewmodel - Corrected slightly offset ironsights
56 Days Ago
HCR viewmodel - removed sway from ADS fire anim
2 Months Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
2 Months Ago
vm hc revolver anim event update
2 Months Ago
vm hc revolver - tweak to anim event to spawn shells
2 Months Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
2 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
2 Months Ago
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2 Months Ago
3p entity updates, added anim event and effects
2 Months Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
2 Months Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
2 Months Ago
re-exported viewmodel mesh fbx to face positive z
2 Months Ago
initial 3p setup, entity updates
2 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup