2,948 Commits over 4,109 Days - 0.03cph!
fix for world LR300 mesh under sights issue
updated player ejectorseat sitting pose
updated ejector seat mount position and player sitting anim
- added ejectseat sit mountpose enum (attempt number 2)
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
updated playerModel.cs with new sitting enum
- added ejectseat sit mountpose enum
- added placeholder player sitting pose
- updated player animator
- set deployable to use pose
compass viewmodel - removed ironsights script and elements from prefab
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
M15 - fixed issues with barrel attachments not working in 1p and 3p
added sync component to crossbow viewmodel animator
added camera animation sync component to attacks in mace animator
compass viewmodel
- removed old mesh from prefab and set new root
- reduced transtion blend time to fix issue with deploy not playing correctly
- updated compass viewmodel rig with latest mesh, set materials
- viewmodel prefab updates
LR300 viewmodel deploy anim updates
- Anims now match desired speed from source wiith attention to spacing
- Removed curve state speed scripts on deploy anims
- Updated anims to actually end in correct idle pose for better blending
- transition tweaks in the animator
fix for camera offset when deploying jungle ak viewmodel
Jungle ak
- added camera animations for deploy and reload
- updated animator
- updates to worldmodel prefab
jungle ak - deleted old aztec folder and blockout mesh
fixed discrepancy in 1p camera position when equipping jungle ak
jungle ak viewmodel - updated shell eject position
Jungle ak
- removed lods from mag drop fbx ( only renders lod0 )
- removed uneeded avatar from worldmodel fbx
- set up worldmodel prefab
3p jungle ak updates
- added anims and animator
- set up mag drop effect
- updated attachment positions
rigged 3p jungle ak, initial entity setup
jungle ak viewmodel updates
initial jungle ak viewmodel prefab and attachments setup
dlc gesture
- 3p gestures anim meta updated
- player animator updated
- viewmodel gesture animator updated
- gesture set to be unlocked by default (for testing)
bug fixes for 3p player rope climbing anims appearing stretched
renaming of files for dlc gesture
added dlc gesture preview and hooked up
- added camera bone to arms only rig, enabling camera animation to be played during gestures
- setup camera animation on dlc gesture
- edits to 1p and 3p gesture anim length
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
remvoved dead frames from tail end of crossbow viewmodel
initial prefab setup and folders for jungle/aztec ak
swapping to using aimingHeld when changing to and from ADS
viewmodel - ADS reloading fix
Made dryfire more responsive
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
fixed 3p revolver remaining open if weapon is swapped during reload
increased ironsights intro speed
viewmodel animator updates
- ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded)
- dryfire also goes back directly to ads state if enabled
- cleaned up animator
removed old temp hatchet mesh from .entity prefab
intial setup for f1 grenade and building plan, 2h explosive anim exported added