userAlex Webstercancel

1,908 Commits over 4,475 Days - 0.02cph!

4 Hours Ago
further mag drop updates
Today
Set up glass mag drop (using mesh renderer instead of particle system)
2 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
2 Days Ago
merge from main
3 Days Ago
merged flashlight refresh
3 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
3 Days Ago
merge from main (conflicts resolved)
3 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
8 Days Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
8 Days Ago
removed switch on sound event for viewmodel deploy
9 Days Ago
- deleted old anim folder - added bespoke animator for subsystem - set up subsystem and curves for one arm/two arm mask and blends - Updated 3p anims with correct prop rotation - re-zero'd rotations in entity prefab - added anim events for sounds - updated viewmodel animator naming
9 Days Ago
merge from abyss torch updates branch
9 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Deleted erroneous vm_flashlight prefab
9 Days Ago
worldmodel and static prefabs updated with new model
9 Days Ago
viewmodel prefab update
21 Days Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
21 Days Ago
Added cap world model (in case we decide to add it to the left hand)
21 Days Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
21 Days Ago
removed animator from .weapon prefab
21 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
21 Days Ago
updated events so flare appears more realistically back in hand in 3p
24 Days Ago
set up events to hide flare when thrown in 3p
24 Days Ago
fixed snapping in 3p hatchet aiming anim
24 Days Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
24 Days Ago
merge from main
24 Days Ago
merge from main
24 Days Ago
merge from main
24 Days Ago
merge from main
25 Days Ago
big merge from main
28 Days Ago
Added posed world model, updated icon
30 Days Ago
updated wooden arrow icon
31 Days Ago
removed old prefab
31 Days Ago
master key updates - removed old meshes from viewmodel prefab - moved current setup item to tools folder with other prefabs - deleted items folder (no longer required) - moved sounds to correct folder
31 Days Ago
set up viewmodel renderer
31 Days Ago
Updated description
31 Days Ago
removed unused model prefab
31 Days Ago
fixed clipping issues with barstool mounts
43 Days Ago
Updated eye position for bar stool mounts
43 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
merge from generic mount subsystem branch
46 Days Ago
Initial barstool setup test with sitting subsystem
46 Days Ago
merge from games room branch
49 Days Ago
keyboard prefab setup updates
56 Days Ago
merge from main
57 Days Ago
scene update