branchrust_reboot/main/static_entities_hostile_fixcancel
5 Commits over 0 Days - ∞cph!
Fix some remaining doors and non-prefab entities
S2P bandit camp, ranch, large barn
S2P outpost, bandit camp, fishing villages, stables, large oilrig
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More static objects found in safezones that no longer flag attackers as hostile:
Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.