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808 Commits over 457 Days - 0.07cph!

Yesterday
merge from vending_purchase_clamping_fix
Yesterday
Another vending machine clamping consistency fix
Yesterday
merge from main
2 Days Ago
merge from videoplayer_fix
3 Days Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
3 Days Ago
merge from main
3 Days Ago
merge from sprinting_footsteps_update
3 Days Ago
merge from player_corpse_no_buoyancy_assigned_fix
3 Days Ago
merge from bowless_crossbow
3 Days Ago
merge from parent_projectile_validation_on_default
3 Days Ago
merge from clothing_mannequin_wearable_fix
3 Days Ago
merge from vending_purchase_clamping_fix
3 Days Ago
merge from demo_window_auto_refresh
3 Days Ago
merge from pool_analyzer_non_caching_methods
3 Days Ago
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
3 Days Ago
Update Rust.CodeAnalyzer - bring back .editorconfig list as a secondary way of marking methods as non caching - fall back to allow tagging unity / third party methods that we can't easily add the attribute to, like GameObject.GetComponentsInChildren<T>(List<T>)
3 Days Ago
Apply amount clamping in the vending machine purchase UI on value changed instead of end edit to match how it was before the ui refresh
3 Days Ago
Fix 4 pool leaks that got flagged
3 Days Ago
Move the attribute to Facepunch.System so it can be used in more places Apply it to 42 more suitable methods across the project
3 Days Ago
merge from main
3 Days Ago
merge from water_splash_sound_fix
3 Days Ago
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
4 Days Ago
merge from spraycan_reskin_refactor
4 Days Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
4 Days Ago
merge from main
4 Days Ago
merge from vending_mapmarker_pooling_fix
4 Days Ago
Fix a vending machine map marker pooling bug that causes markers to appear in wrong locations on the map when some are merged into clusters
4 Days Ago
Enable RW on all meshes currently used for collision in the apartments monument
4 Days Ago
testlist
4 Days Ago
merge from mfm2 (merge from main)
4 Days Ago
More manual fixes after merge
4 Days Ago
merge from main manually resolve Elevator and VendingMachine conflicts
4 Days Ago
merge from status_convar_fix
4 Days Ago
merge from streamermode_fix
4 Days Ago
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4 Days Ago
Revert 153856
4 Days Ago
merge from main
5 Days Ago
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5 Days Ago
merge from heli_crate_train_wagon_fix
5 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
5 Days Ago
merge from main
5 Days Ago
Subtract 153827 "merge from streamermode_fix"
5 Days Ago
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5 Days Ago
Undo 153739 "subtract 153677 areacheck_parent_fix"
5 Days Ago
merge from streamermode_fix
5 Days Ago
merge from bradley_inactive_error_fix
5 Days Ago
merge from large_furnace_place_effect_fix
5 Days Ago
merge from spawngrid_spacing_fix
5 Days Ago
merge from catapult_ragdoll_error_fix
5 Days Ago
merge from spraycan_reskin_refactor