320 Commits over 306 Days - 0.04cph!
merge from vending_cluster_pool_leak_fix
Fix vending machine pool leak
Vending machine map marker clusters were leaking a bunch of data every time you open the map
Add a null check in TriggerParent.CheckAllParenting
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
Clear deep sea shore vector data server side when the deep sea closes
Apply the previous fix to the floating cities as well
Fixed the lag spikes + ocean disappearing frames when entering the deep sea
(hope this doesn't break anything else)
merge from deployer_vm_3p_fix
Fix building plan appearing untextured in 3rd person when deploying certain items
generic_deploy now uses the same setup / viewmodel as the regular planner
Remove Physics Projectile layer from all parenting triggers on all ghostship variants
Was causing thrown grenades and C4 to freak out
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merge from SmallRamp_Deploy
Fix pool leak in TimedExplosive
merge from lifestory_snake_fix
S2P both oil rigs
Codegen
merge from naval_update
keep source on the oilrig scenes
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem
Fixed various inconsistencies, all of them should now work with all types of auth as youd expect
Fixed entcount only working with steamid and not names
Codegen
merge from sprinkler_vis_refactor
Remove mobile splashables from mobilePositions when deregistering
Set the new ramp colliders to wood material
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merge from slots_optimize
merge from clearinventory_clothingchanged_fix
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merge from custom_icon_pooling_fix
Fixed a pooling bug with custom item icons
Fixed a server only serialized field
merge from slots_optimize
Fix caboose slot machines being uninteractable
Fix static caboose slot machines offset floating in the air
Make resetstate remove the player from the advent calendar history
Swap to of the anchor colliders to metal where it makes sense
Swap bbs interaction colliders to wood instead of concrete
Sail is now actually cloth instead of wood
Made colliders a bit more accurate on the top
Fix a duplicate bone name on the cannon
Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before
Fix incorrect material
Collider fixes for plank and ramp, assign wood material
Fixed some duplicate collider names on triangle ladder hatch
merge from commandblock_tests
Swap some expected's and actual's in TestHBHFSensor
Apply fixes from Flaviens shelf, regenerate testlist
Pass over all the boat blocks themselves
Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest
Fixes more offset / scaled / missing impact effects and stringpool warnings
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches
Should fix scaled impact effects and C4 getting stretched when stuck to their colliders