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327 Commits over 337 Days - 0.04cph!

Today
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
3 Days Ago
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
3 Days Ago
merge from main
9 Days Ago
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
13 Days Ago
Fixed one more docks barrel
14 Days Ago
FIx some oil barrels dropping below the island docks
14 Days Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
23 Days Ago
merge from vending_cluster_pool_leak_fix
23 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
26 Days Ago
merge from main
28 Days Ago
Add a null check in TriggerParent.CheckAllParenting
28 Days Ago
merge from naval_update
28 Days Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
28 Days Ago
Clear deep sea shore vector data server side when the deep sea closes
28 Days Ago
Apply the previous fix to the floating cities as well
28 Days Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
30 Days Ago
merge from deployer_vm_3p_fix
30 Days Ago
Fix building plan appearing untextured in 3rd person when deploying certain items generic_deploy now uses the same setup / viewmodel as the regular planner
30 Days Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out
30 Days Ago
merge from naval_update
30 Days Ago
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30 Days Ago
merge from SmallRamp_Deploy
30 Days Ago
Fix pool leak in TimedExplosive
30 Days Ago
merge from main
30 Days Ago
merge from naval_update
30 Days Ago
merge from lifestory_snake_fix
33 Days Ago
S2P both oil rigs Codegen
33 Days Ago
merge from naval_update keep source on the oilrig scenes
33 Days Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
34 Days Ago
merge from naval_update
34 Days Ago
merge from sprinkler_vis_refactor
34 Days Ago
Remove mobile splashables from mobilePositions when deregistering
34 Days Ago
Set the new ramp colliders to wood material
35 Days Ago
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36 Days Ago
merge from slots_optimize
36 Days Ago
S2P Outpost
37 Days Ago
merge from clearinventory_clothingchanged_fix
37 Days Ago
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37 Days Ago
merge from custom_icon_pooling_fix
37 Days Ago
Fixed a pooling bug with custom item icons
40 Days Ago
Fixed a server only serialized field
40 Days Ago
merge from slots_optimize
40 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
40 Days Ago
merge from main
54 Days Ago
Make resetstate remove the player from the advent calendar history
55 Days Ago
merge from naval_update
55 Days Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
55 Days Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
55 Days Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
55 Days Ago
Collider fixes for plank and ramp, assign wood material