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541 Commits over 396 Days - 0.06cph!

3 Days Ago
merge from sethealth_fix
3 Days Ago
Fix debug.sethealth only working with integers, improve feedback
3 Days Ago
merge from harbor_build_block_preview_fix
4 Days Ago
merge from planter_reskin_water_fix
4 Days Ago
Fix planter boxes not receiving water after being reskinned via spray can
4 Days Ago
merge from server_browser_refresh_fix
4 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
4 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
4 Days Ago
Subtract the subtract
4 Days Ago
merge from main
4 Days Ago
Subtract 147919 merge from terrain_lower_fixes
4 Days Ago
Deployable test for containers missing inventory open & close sounds Flags the new tin can alarm
5 Days Ago
Fix a test fixture convar
5 Days Ago
merge from main
5 Days Ago
testlist
5 Days Ago
Commit the .meta files that keep popping up
5 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
5 Days Ago
merge from new_texture_suffixes_naming_convention
6 Days Ago
Fix the red build block visual preview not showing the smaller zones at the harbors as well as only showing one of the two zones at abandoned cabins Fixed by manually adding the preview prefab to those volumes, S2P both harbors and swamp_c
6 Days Ago
Forgot to include it in the usage help string -.-
6 Days Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
6 Days Ago
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6 Days Ago
merge from fillmounts_horse_fix
6 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
6 Days Ago
merge from main
12 Days Ago
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12 Days Ago
merge from networkgrid_iterationspeed_changes
12 Days Ago
Another null check in OnNetworkSubscribersLeave
13 Days Ago
Improve fillmounts command - works correctly with horses, prints better feedback
14 Days Ago
merge from automated_testing
14 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
14 Days Ago
merge from main
18 Days Ago
merge from combat_knife_weapon_racks_rotation_fix
18 Days Ago
merge from waterwheel_deployable
18 Days Ago
merge from door_knocker_guide_mesh_fix
18 Days Ago
merge from easter2026_dlc
18 Days Ago
merge from safezone_lootbag_fix
18 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
18 Days Ago
merge from automated_testing
18 Days Ago
Check isValid instead
18 Days Ago
Compile fix
18 Days Ago
merge from main
18 Days Ago
merge from techtree_multi_unlock
18 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
18 Days Ago
merge from main
19 Days Ago
merge from automated_testing
19 Days Ago
Make ProtectionProperties.IsImmortal available serverside
19 Days Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
19 Days Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
19 Days Ago
merge from main