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155 Commits over 184 Days - 0.04cph!

Yesterday
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
3 Days Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
3 Days Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
3 Days Ago
merge from hackweek_crosshair_customization
3 Days Ago
merge from main
3 Days Ago
Fix crosshair being visible in main menu
3 Days Ago
Move up #IF CLIENT
4 Days Ago
merge from hackweek_crosshair_customization
4 Days Ago
Fix crosshair rendering below scope overlays
4 Days Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
4 Days Ago
merge from main
5 Days Ago
merge from hackweek_crosshair_customization
5 Days Ago
Fix crosshair not getting initialized correctly with the settings
5 Days Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
5 Days Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
5 Days Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
5 Days Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
5 Days Ago
merge from hackweek_crosshair_customization
5 Days Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
6 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
6 Days Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
9 Days Ago
Revert accidentally touched file
9 Days Ago
merge from more_options
9 Days Ago
9 Days Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
10 Days Ago
Switch out outer reticle parts to lines, add convar and slider to change width and length
10 Days Ago
Make the reticle a prefab since its used in two places now Improve looks of the outline of the center dot (just use a slightly bigger circle behind it instead of an actual outline)
10 Days Ago
When in dynamic mode, give the preview crosshair a pulsing animation and block changes to scaling
11 Days Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
11 Days Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
11 Days Ago
merge from main
11 Days Ago
merge from stringpool_warnings_investigation
12 Days Ago
Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
12 Days Ago
merge from main
12 Days Ago
merge from icelake_barricade_fix2
12 Days Ago
Apply icelake barricade fix on new branch
12 Days Ago
merge from rails_barricade_fix2
12 Days Ago
Forgot trainyard
12 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
12 Days Ago
Cherrypick 129429
13 Days Ago
Generate proto
13 Days Ago
merge from main
14 Days Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
15 Days Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
15 Days Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
15 Days Ago
Bear now harvests for 20 meat instead of 19
15 Days Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
17 Days Ago
merge from hackweek_crosshair_customization/settings_editor
17 Days Ago
18 Days Ago
Restore stomped killbees command