branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

2 Years Ago
Finalizing prefab / scene backup
2 Years Ago
removed screen from attack heli main console
2 Years Ago
Temporarily let the gunner also be a pilot, just for easier testing
2 Years Ago
Fixed not being able to mount gunner seat due to 'clipping'
2 Years Ago
Fixed several bugs with separate client/server
2 Years Ago
Server compile fixes
2 Years Ago
Mounting fix
2 Years Ago
Attack heli video feed post-processing
2 Years Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
2 Years Ago
Further spawn-over-distance polish
2 Years Ago
Optimized & polished the ground blast effect.
2 Years Ago
Box filtering for less light bleed.
2 Years Ago
Cockpit_Em texture tweak for the gun turret.
2 Years Ago
Reworked cockpit damage FX to not need collision planes.
2 Years Ago
Basic working camera and monitor
2 Years Ago
Improvements to attack heli ground control
2 Years Ago
New ground driving system for helis without wheels. Works better for skis than the invisible wheels I had before
2 Years Ago
Grounded check for helis with no wheelcolliders, ground control changes
2 Years Ago
Front wheel steering
2 Years Ago
Restored attack heli ground control, but at a reduced amount
2 Years Ago
Fixed scrap heli being on fire all the time
2 Years Ago
Motion inheritance progress Mat vertex displacement fix
2 Years Ago
In flight emission-over-time damage stuff WIP
2 Years Ago
Damage states
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Final turbine fx
2 Years Ago
Iteration on engine & lighting.
2 Years Ago
Scene backup. FX meshes & related files.
2 Years Ago
Scene backup
2 Years Ago
More turbine & damage stuff. Related materials.
2 Years Ago
Scene backup. Mat tweaks for turbine FX.
2 Years Ago
Cleaner cockpit scheme
2 Years Ago
Progress backup
2 Years Ago
Scene backup. Various material & texture params and tweaks.
2 Years Ago
Emissive texture. Scene backup.
2 Years Ago
Remove debug print
2 Years Ago
Disabled ground driving for the attach heli (has skis, no wheels)
2 Years Ago
Let pitch/roll/yaw movements animate at full scale on the attack heli
2 Years Ago
Turbofan now animates
2 Years Ago
Set up gauge shake for the attack heli and improved gauge shake for the other helis
2 Years Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
2 Years Ago
MenuUI
2 Years Ago
Minor edits
2 Years Ago
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
2 Years Ago
All gauges now working (heading, altitude, fuel).
2 Years Ago
PlayerHelicopter class refactoring
2 Years Ago
Mounting and IK work. Manifest.
2 Years Ago
Rear joystick and foot IK. Debris effect.
2 Years Ago
Ground FX flag triggers
2 Years Ago
Sorting out ground FX. ParticleSystemContainer now remembers the last state it set and can early-exit (this might break something).