userBill Bcancel
branchrust_reboot/main/DisableNonMovingItemscancel

12 Commits over 0 Days - ∞cph!

5 Months Ago
- Commit missing constant for the previous commit. - Apply parent velocity to dropped items when they return from being kinematic. Sadly we can't really simulate physics in local space, but this seems to be a good enough workaround to stop them flying off
5 Months Ago
Include Harvestable layer in the stability notification to have it still notify kinematic dropped items (they may want to wake up)
5 Months Ago
Call OnPhysicsNeighbourChanged immediately if the parent is moving fast. Fixes a time delay on the queue causing the event in an old location, sometimes missing objects out
5 Months Ago
Set check freq to 15
5 Months Ago
Compile fix
5 Months Ago
Moved some vars, increased SLEEP_CHECK_FREQUENCY to 20 seconds
5 Months Ago
Remove debug DrawRay
5 Months Ago
Periodic raycast check to reactivate kinematic dropped items if needed
5 Months Ago
Cache sleep check, fix server call
5 Months Ago
Only do the checks while parented
5 Months Ago
A couple of small fixes
5 Months Ago
Reinstate 84733, let's try this again