branchrust_reboot/main/DisableNonMovingItemscancel

12 Commits over 0 Days - ∞cph!

12 Months Ago
- Commit missing constant for the previous commit. - Apply parent velocity to dropped items when they return from being kinematic. Sadly we can't really simulate physics in local space, but this seems to be a good enough workaround to stop them flying off
12 Months Ago
Include Harvestable layer in the stability notification to have it still notify kinematic dropped items (they may want to wake up)
12 Months Ago
Call OnPhysicsNeighbourChanged immediately if the parent is moving fast. Fixes a time delay on the queue causing the event in an old location, sometimes missing objects out
12 Months Ago
Set check freq to 15
12 Months Ago
Compile fix
12 Months Ago
Moved some vars, increased SLEEP_CHECK_FREQUENCY to 20 seconds
12 Months Ago
Remove debug DrawRay
12 Months Ago
Periodic raycast check to reactivate kinematic dropped items if needed
12 Months Ago
Cache sleep check, fix server call
12 Months Ago
Only do the checks while parented
12 Months Ago
A couple of small fixes
12 Months Ago
Reinstate 84733, let's try this again