userBill Bcancel
branchrust_reboot/main/LocomotivePushFixcancel

3 Commits over 0 Days - ∞cph!

15 Days Ago
Allow a bigger range of angles before considering a wagon collision to be a side hit. Fixes not being able to push wagons that are parked on relatively tight corners
15 Days Ago
Fixed pushed wagons tending to zoom away when a heavy locomotive pushed them. Now limiting the velocity change based on the speed of the closest colliding train.
15 Days Ago
Don't use rigidBody.velocity for trains. It's always zero (kinematic). Now passing correct velocity data.