branchrust_reboot/main/LocomotivePushFixcancel

3 Commits over 0 Days - ∞cph!

4 Months Ago
Allow a bigger range of angles before considering a wagon collision to be a side hit. Fixes not being able to push wagons that are parked on relatively tight corners
4 Months Ago
Fixed pushed wagons tending to zoom away when a heavy locomotive pushed them. Now limiting the velocity change based on the speed of the closest colliding train.
4 Months Ago
Don't use rigidBody.velocity for trains. It's always zero (kinematic). Now passing correct velocity data.