branchrust_reboot/main/NewWoundingcancel
116 Commits over 30 Days - 0.16cph!
Splitting up the wounded states into separate methods
Allow for forced death after wounded timeout
Continuing setup for the two levels of wounding, crawling and incapacitated
Set up correct crawl speed
Fix incapicated gesture, make CurrentGesture nonserialized
More crawling code, getting to grips with the whole player model system
Move modelstate initial params to one place, in the constructor. Set up crawling state
WIP PlayerModel code, some renaming
Hook up a new BeingLooted flag for players
Reintroduce ServerFall for incapacitated players. Still WIP
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
New "downed" model state, basic hookup of the downed animations in the animation controller