branchrust_reboot/main/NewWoundingcancel

116 Commits over 30 Days - 0.16cph!

5 Years Ago
Fix TimeSince
5 Years Ago
More progress
5 Years Ago
Splitting up the wounded states into separate methods
5 Years Ago
Allow for forced death after wounded timeout
5 Years Ago
Continuing setup for the two levels of wounding, crawling and incapacitated
5 Years Ago
Merge Main->NewWounding
5 Years Ago
Set up correct crawl speed
5 Years Ago
Fix incapicated gesture, make CurrentGesture nonserialized
5 Years Ago
More crawling code, getting to grips with the whole player model system
5 Years Ago
Move modelstate initial params to one place, in the constructor. Set up crawling state
5 Years Ago
WIP PlayerModel code, some renaming
5 Years Ago
Hook up a new BeingLooted flag for players
5 Years Ago
Reintroduce ServerFall for incapacitated players. Still WIP
5 Years Ago
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
5 Years Ago
Test map edit
5 Years Ago
New "downed" model state, basic hookup of the downed animations in the animation controller