branchrust_reboot/main/NewWoundingcancel
                         
                     
             
         
     
    
        
116 Commits over 30 Days - 0.16cph!
    
    
    
        
        
        
            
            
            
                
                Splitting up the wounded states into separate methods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow for forced death after wounded timeout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Continuing setup for the two levels of wounding, crawling and incapacitated
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set up correct crawl speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incapicated gesture, make CurrentGesture nonserialized
 
                
                
                
                
                
             
         
        
            
            
            
                
                More crawling code, getting to grips with the whole player model system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move modelstate initial params to one place, in the constructor. Set up crawling state
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP PlayerModel code, some renaming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook up a new BeingLooted flag for players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reintroduce ServerFall for incapacitated players. Still WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New "downed" model state, basic hookup of the downed animations in the animation controller