branchrust_reboot/main/NewWoundingcancel

17 Commits over 0 Days - ∞cph!

Today
Don't show health while wounded
comment
Today
Fix TimeSince
comment
Today
More progress
comment
Today
Splitting up the wounded states into separate methods
comment
Today
Allow for forced death after wounded timeout
comment
Today
Continuing setup for the two levels of wounding, crawling and incapacitated
comment
Today
Merge Main->NewWounding
comment
4 Days Ago
Set up correct crawl speed
comment
4 Days Ago
Fix incapicated gesture, make CurrentGesture nonserialized
comment
4 Days Ago
More crawling code, getting to grips with the whole player model system
comment
4 Days Ago
Move modelstate initial params to one place, in the constructor. Set up crawling state
comment
4 Days Ago
WIP PlayerModel code, some renaming
comment
5 Days Ago
Hook up a new BeingLooted flag for players
comment
5 Days Ago
Reintroduce ServerFall for incapacitated players. Still WIP
comment
5 Days Ago
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
comment
5 Days Ago
Test map edit
comment
5 Days Ago
New "downed" model state, basic hookup of the downed animations in the animation controller
comment