userBill Bcancel
branchrust_reboot/main/PhysicsLayerRevampcancel

75 Commits over 182 Days - 0.02cph!

9 Months Ago
Fixed broken (bad merge) glock worldmodel prefab
9 Months Ago
Moved dropped items back to the Debris layer. Fixed "dropped" items that are stuck in ragdolls (e.g. arrows) causing ragdolls to fly away.
10 Months Ago
- Fixed ragdoll moving-parent check not checking nested parents - Fixed incorrect reference causing NRE on listen server
10 Months Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
10 Months Ago
Revert 82449, CheckSleepState
10 Months Ago
Disable ragdoll collision with Vehicle Detailed layer - for now
10 Months Ago
Ignore corpses when doing a TriggerParent clipping check because they have a huge entity bounds - much larger than the actual model
10 Months Ago
Fixed scrap heli prefab, which got corrupted in the recent merge
10 Months Ago
Can still interpolate if there's a parent but it's not a moving one
10 Months Ago
Fixed client-side ragdolls falling in slow motion when parented. Unfortunately this fix also makes their movement more jittery (specifically 32Hz) when parented, but it's an improvement.
10 Months Ago
Cherry pick "Use transform.position when updating train position" as well. Even though this should be worse, it's actually better due to the parenting situation (see original commit message).
10 Months Ago
Cherry pick scrap heli collider updates from RagdollRewrite2. These are a good general upgrade even if server-side ragdolls fall through.
10 Months Ago
Merge Main -> PhysicsLayerRevamp
10 Months Ago
More init fixes
10 Months Ago
Corpse init process cleanup
10 Months Ago
Removed my CheckSleepState method from BaseCorpse. I think putting the base RB to sleep while limbs were sometimes still awake was the cause of the unusual stretching that sometimes happened.
10 Months Ago
Fixed having the ShouldSyncJoints check exactly backwards
10 Months Ago
Fixed missing rigidbody assignments
10 Months Ago
Added ShouldSyncJoints check to SyncJointsToClients
10 Months Ago
Help text extra info for ragdollVehicleCollision
10 Months Ago
Remove ArticulatedOccludee script frmo server-side corpse
10 Months Ago
Network++
10 Months Ago
New ConVar: ragdollVehicleCollision Turns ragdoll collisions with vehicles on and off.
10 Months Ago
Merge RagdollRewrite2 -> PhysicsLayerRevamp
10 Months Ago
Revert corpse changes
10 Months Ago
Minor post-merge cleanup
10 Months Ago
Merge selected changes from RagdollReqrite -> PhysicsLayerRevamp. This merge is actually basically everything from the branch EXCEPT the actual ragdoll rewrite, as it seems we'll need to go a different direction on the rewrite itself. I should really have put these other changes (the prefab updates, the corpse improvements) in this base branch instead from the start.
10 Months Ago
Merge Main -> PhysicsLayerRevamp
11 Months Ago
Update two prefabs that had gained imposter trees since the last merge
11 Months Ago
Update S2P on some monuments that couldn't merge
11 Months Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
▍█▄▇▋▍ ▍▄▌▄ ▍▅▊▄▌ ▄▅██▄ ▅▌██▇█
1 Year Ago
▊▋▌▍ ▉▍▋▄▌▅▅▊▊▋▊ ▄█ ▉▄▌▄▍ ▋▌▌▅▊, ▆▄ ▉█▉▌▄ █▄▌▄▇ ▌▊ ▊▌▌▉.
1 Year Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
1 Year Ago
Increased maxDepenetrationVelocity to 2.0
1 Year Ago
I couldn't get ragdolls working in scrap heli without parenting. Thankfully scrap heli seems to handle item and ragdoll parenting much better than cars or HAB do, so enabling ragdoll layer parenting on scrap heli here.
1 Year Ago
Merge RagdollImprovements -> PhysicsLayerRevamp
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Remove ragdoll layer from submarine parenting
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Test physics cube updates
1 Year Ago
Enable Ragdoll layer parenting on trains
1 Year Ago
Added a few basic network-synced physics entity cubes for my testing
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Merge ItemDropCollision -> PhysicsLayerRevamp
1 Year Ago
Unused layer rename
1 Year Ago
Add Harvestable layer to the sky dome world light
1 Year Ago
Let the camera actually see my Harvestable layer
1 Year Ago
Move all the SocketMod_PlantChecks to the Harvestable layer
1 Year Ago
Merge Main -> PhysicsLayerRevamp