branchrust_reboot/main/PhysicsLayerRevampcancel

76 Commits over 182 Days - 0.02cph!

1 Year Ago
Fixed broken (bad merge) glock worldmodel prefab
1 Year Ago
Moved dropped items back to the Debris layer. Fixed "dropped" items that are stuck in ragdolls (e.g. arrows) causing ragdolls to fly away.
1 Year Ago
- Fixed ragdoll moving-parent check not checking nested parents - Fixed incorrect reference causing NRE on listen server
1 Year Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
2 Years Ago
Revert 82449, CheckSleepState
2 Years Ago
Disable ragdoll collision with Vehicle Detailed layer - for now
2 Years Ago
Ignore corpses when doing a TriggerParent clipping check because they have a huge entity bounds - much larger than the actual model
2 Years Ago
Fixed scrap heli prefab, which got corrupted in the recent merge
2 Years Ago
Can still interpolate if there's a parent but it's not a moving one
2 Years Ago
Fixed client-side ragdolls falling in slow motion when parented. Unfortunately this fix also makes their movement more jittery (specifically 32Hz) when parented, but it's an improvement.
2 Years Ago
Cherry pick "Use transform.position when updating train position" as well. Even though this should be worse, it's actually better due to the parenting situation (see original commit message).
2 Years Ago
Cherry pick scrap heli collider updates from RagdollRewrite2. These are a good general upgrade even if server-side ragdolls fall through.
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
More init fixes
2 Years Ago
Corpse init process cleanup
2 Years Ago
Removed my CheckSleepState method from BaseCorpse. I think putting the base RB to sleep while limbs were sometimes still awake was the cause of the unusual stretching that sometimes happened.
2 Years Ago
Fixed having the ShouldSyncJoints check exactly backwards
2 Years Ago
Fixed missing rigidbody assignments
2 Years Ago
Added ShouldSyncJoints check to SyncJointsToClients
2 Years Ago
Help text extra info for ragdollVehicleCollision
2 Years Ago
Remove ArticulatedOccludee script frmo server-side corpse
2 Years Ago
Network++
2 Years Ago
New ConVar: ragdollVehicleCollision Turns ragdoll collisions with vehicles on and off.
2 Years Ago
Merge RagdollRewrite2 -> PhysicsLayerRevamp
2 Years Ago
Revert corpse changes
2 Years Ago
Minor post-merge cleanup
2 Years Ago
Merge selected changes from RagdollReqrite -> PhysicsLayerRevamp. This merge is actually basically everything from the branch EXCEPT the actual ragdoll rewrite, as it seems we'll need to go a different direction on the rewrite itself. I should really have put these other changes (the prefab updates, the corpse improvements) in this base branch instead from the start.
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Update two prefabs that had gained imposter trees since the last merge
2 Years Ago
Update S2P on some monuments that couldn't merge
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
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2 Years Ago
▊▋▌▍ ▉▍▋▄▌▅▅▊▊▋▊ ▄█ ▉▄▌▄▍ ▋▌▌▅▊, ▆▄ ▉█▉▌▄ █▄▌▄▇ ▌▊ ▊▌▌▉.
2 Years Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
2 Years Ago
Increased maxDepenetrationVelocity to 2.0
2 Years Ago
I couldn't get ragdolls working in scrap heli without parenting. Thankfully scrap heli seems to handle item and ragdoll parenting much better than cars or HAB do, so enabling ragdoll layer parenting on scrap heli here.
2 Years Ago
Merge RagdollImprovements -> PhysicsLayerRevamp
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Remove ragdoll layer from submarine parenting
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Test physics cube updates
2 Years Ago
Enable Ragdoll layer parenting on trains
2 Years Ago
Added a few basic network-synced physics entity cubes for my testing
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Merge ItemDropCollision -> PhysicsLayerRevamp
2 Years Ago
Unused layer rename
2 Years Ago
Add Harvestable layer to the sky dome world light
2 Years Ago
Let the camera actually see my Harvestable layer
2 Years Ago
Move all the SocketMod_PlantChecks to the Harvestable layer
2 Years Ago
Merge Main -> PhysicsLayerRevamp