branchrust_reboot/main/PhysicsLayerRevampcancel

76 Commits over 182 Days - 0.02cph!

1 Year Ago
Fixed broken (bad merge) glock worldmodel prefab
1 Year Ago
Moved dropped items back to the Debris layer. Fixed "dropped" items that are stuck in ragdolls (e.g. arrows) causing ragdolls to fly away.
1 Year Ago
- Fixed ragdoll moving-parent check not checking nested parents - Fixed incorrect reference causing NRE on listen server
1 Year Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
1 Year Ago
Revert 82449, CheckSleepState
1 Year Ago
Disable ragdoll collision with Vehicle Detailed layer - for now
1 Year Ago
Ignore corpses when doing a TriggerParent clipping check because they have a huge entity bounds - much larger than the actual model
1 Year Ago
Fixed scrap heli prefab, which got corrupted in the recent merge
1 Year Ago
Can still interpolate if there's a parent but it's not a moving one
1 Year Ago
Fixed client-side ragdolls falling in slow motion when parented. Unfortunately this fix also makes their movement more jittery (specifically 32Hz) when parented, but it's an improvement.
1 Year Ago
Cherry pick "Use transform.position when updating train position" as well. Even though this should be worse, it's actually better due to the parenting situation (see original commit message).
1 Year Ago
Cherry pick scrap heli collider updates from RagdollRewrite2. These are a good general upgrade even if server-side ragdolls fall through.
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
More init fixes
1 Year Ago
Corpse init process cleanup
1 Year Ago
Removed my CheckSleepState method from BaseCorpse. I think putting the base RB to sleep while limbs were sometimes still awake was the cause of the unusual stretching that sometimes happened.
1 Year Ago
Fixed having the ShouldSyncJoints check exactly backwards
1 Year Ago
Fixed missing rigidbody assignments
1 Year Ago
Added ShouldSyncJoints check to SyncJointsToClients
1 Year Ago
Help text extra info for ragdollVehicleCollision
1 Year Ago
Remove ArticulatedOccludee script frmo server-side corpse
1 Year Ago
Network++
1 Year Ago
New ConVar: ragdollVehicleCollision Turns ragdoll collisions with vehicles on and off.
1 Year Ago
Merge RagdollRewrite2 -> PhysicsLayerRevamp
1 Year Ago
Revert corpse changes
1 Year Ago
Minor post-merge cleanup
1 Year Ago
Merge selected changes from RagdollReqrite -> PhysicsLayerRevamp. This merge is actually basically everything from the branch EXCEPT the actual ragdoll rewrite, as it seems we'll need to go a different direction on the rewrite itself. I should really have put these other changes (the prefab updates, the corpse improvements) in this base branch instead from the start.
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Update two prefabs that had gained imposter trees since the last merge
1 Year Ago
Update S2P on some monuments that couldn't merge
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
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1 Year Ago
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1 Year Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
1 Year Ago
Increased maxDepenetrationVelocity to 2.0
1 Year Ago
I couldn't get ragdolls working in scrap heli without parenting. Thankfully scrap heli seems to handle item and ragdoll parenting much better than cars or HAB do, so enabling ragdoll layer parenting on scrap heli here.
1 Year Ago
Merge RagdollImprovements -> PhysicsLayerRevamp
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Remove ragdoll layer from submarine parenting
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Test physics cube updates
1 Year Ago
Enable Ragdoll layer parenting on trains
1 Year Ago
Added a few basic network-synced physics entity cubes for my testing
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Merge ItemDropCollision -> PhysicsLayerRevamp
1 Year Ago
Unused layer rename
1 Year Ago
Add Harvestable layer to the sky dome world light
1 Year Ago
Let the camera actually see my Harvestable layer
1 Year Ago
Move all the SocketMod_PlantChecks to the Harvestable layer
1 Year Ago
Merge Main -> PhysicsLayerRevamp