branchrust_reboot/main/PhysicsLayerRevamp/ServerSideRagdollscancel

66 Commits over 30 Days - 0.09cph!

2 Years Ago
Ignore body orientation when making a ragdoll out of a sleeper. The sleeper model ignores body orientation, so we also need to ignore it to create the ragdoll at the right rotation!
2 Years Ago
New sleeptarget convar puts the player you're looking at to sleep (obviously admin only)
2 Years Ago
Fixed init order trouble with server-side ragdolls that spawn already parented
2 Years Ago
Merge main -> ServerSideRagdolls
2 Years Ago
Early exit for client with server sim in SetInterpolationMode
2 Years Ago
Ported over the older interpolation fix for client-side ragdolls on tugboats, since we're still looking to support client-side ragdolls as an option for now
2 Years Ago
Merge TugboatLowFPSFix -> ServerSideRagdolls
2 Years Ago
Merge main -> ServerSideRagdolls
2 Years Ago
Minor refactoring
2 Years Ago
Oops, already had some code for PositionTickRate
2 Years Ago
Use FixedUpdate tick for the player corpse position sync. Seems to keep them in sync with vehicles they're on a bit more reliably
2 Years Ago
Don't interpolate ragdoll rigidbodies on the server side. This change actually improves the collisions, weirdly enough.
2 Years Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
2 Years Ago
Enabled ragdoll <-> vehicle collision
2 Years Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
2 Years Ago
Merge main -> ServerSideRagdolls