userBill Bcancel
branchrust_reboot/main/StaticCaboosecancel

14 Commits over 0 Days - ∞cph!

1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Replaced slots, poker table, and blackjack in the static caboose with new static variants
1 Year Ago
Removed fire barrel on rail platform at Compound
1 Year Ago
Made the static caboose an entity. Fixes RealmedRemove not working correctly on it. Updated Compound with the change.
1 Year Ago
Added static caboose to Compound, ran S2P
1 Year Ago
Þe olde manifest update
1 Year Ago
Fixed static caboose lighting not working
1 Year Ago
Static caboose dressing prefab minor edits
1 Year Ago
New static variant of Caboose Dressing ("Caboose Dressing Static"). IsDynamic set to off on all the culling/LOD/etc scripts
1 Year Ago
- Removed StaticTrainCaboose.entity, replaced with TrainCaboose.static that has the latest Caboose work (still not actually a Prefab Variant since it's so different, being a static object). - Various changes to scripts, colliders, etc, to make it a static mesh instead of an entity.
1 Year Ago
Merge Main -> Static Caboose
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Fix errors when using StaticTrainCaboose.entity