branchrust_reboot/main/StaticCaboosecancel
14 Commits over 0 Days - ∞cph!
Merge Main -> StaticCaboose
Replaced slots, poker table, and blackjack in the static caboose with new static variants
Removed fire barrel on rail platform at Compound
Made the static caboose an entity. Fixes RealmedRemove not working correctly on it. Updated Compound with the change.
Added static caboose to Compound, ran S2P
Fixed static caboose lighting not working
Static caboose dressing prefab minor edits
New static variant of Caboose Dressing ("Caboose Dressing Static"). IsDynamic set to off on all the culling/LOD/etc scripts
- Removed StaticTrainCaboose.entity, replaced with TrainCaboose.static that has the latest Caboose work (still not actually a Prefab Variant since it's so different, being a static object).
- Various changes to scripts, colliders, etc, to make it a static mesh instead of an entity.
Merge Main -> Static Caboose
Merge Main -> StaticCaboose
Merge Main -> StaticCaboose
Fix errors when using StaticTrainCaboose.entity