branchrust_reboot/main/StaticCaboosecancel

19 Commits over 0 Days - ∞cph!

1 Year Ago
Added an extra peacekeeper on platform next to static caboose. Added some AI data for caboose. Tweaked navmesh obstacle to block ground but not inside caboose. Set caboose collision data to readable for navmesh generation. Added custom navmesh data to platform next to caboose so AI can navigate the gap to caboose.
1 Year Ago
Fixed AI data that was sitting under the static caboose. S2P compound.
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Replaced slots, poker table, and blackjack in the static caboose with new static variants
1 Year Ago
Removed fire barrel on rail platform at Compound
1 Year Ago
Made the static caboose an entity. Fixes RealmedRemove not working correctly on it. Updated Compound with the change.
1 Year Ago
Added static caboose to Compound, ran S2P
1 Year Ago
Þe olde manifest update
1 Year Ago
Fixed static caboose lighting not working
1 Year Ago
Static caboose dressing prefab minor edits
1 Year Ago
New static variant of Caboose Dressing ("Caboose Dressing Static"). IsDynamic set to off on all the culling/LOD/etc scripts
1 Year Ago
- Removed StaticTrainCaboose.entity, replaced with TrainCaboose.static that has the latest Caboose work (still not actually a Prefab Variant since it's so different, being a static object). - Various changes to scripts, colliders, etc, to make it a static mesh instead of an entity.
1 Year Ago
Merge Main -> Static Caboose
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Fix errors when using StaticTrainCaboose.entity
1 Year Ago
Add busted bogies mesh and LODs added ao variant to prevent random looking black spots (where it was previously covered over)
1 Year Ago
added broken rusted bogies for caboose added staticcaboose.entity prefab variant added materials and textures for the new broken bogies reduced the size of existing bogie textures