branchrust_reboot/main/Trainyard_update/Loco_Cabin_Dressingcancel
4 Commits over 0 Days - ∞cph!
Tweaked LOD transition levels again
Added locomotive posters to LOD1 so they stay visible until LOD2
Adjusted locomotive LOD change levels. We can let it change a bit earlier
New locomotive dressing:
- Removed remaining RendererBatch script
- Removed all colliders
- Added a convex mesh collider for the box pile to the DetailedColliders
- Removed all LOD scripts and integrated them into the main LODGroup for the locomotive