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branchrust_reboot/main/Trainyard_update/Loco_Cabin_Dressingcancel

4 Commits over 0 Days - ∞cph!

1 Year Ago
Tweaked LOD transition levels again
1 Year Ago
Added locomotive posters to LOD1 so they stay visible until LOD2
1 Year Ago
Adjusted locomotive LOD change levels. We can let it change a bit earlier
1 Year Ago
New locomotive dressing: - Removed remaining RendererBatch script - Removed all colliders - Added a convex mesh collider for the box pile to the DetailedColliders - Removed all LOD scripts and integrated them into the main LODGroup for the locomotive